
Splendourwilder the pair of drakeskin leather boots (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 16 blight
Changes stats: +3 Cun / +3 Dex
Changes resistances: +14% lightning / +11% temporal
Changes resistances penetration: +5% blight / +10% light
Physical save: +12 (+12 eff.)
Spell save: +12 (+6 eff.)
Mental save: +13 (+6 eff.)
Light radius: +2
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump away 3 grids from your target.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Shoes of Moving Quickly (10 def, 12 armour)Requires:
- Level 25
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +12
Defense: +10 (+3 eff.)
Fatigue: +3%
Changes stats: +8 Cun / +8 Dex
Pinning immunity: +100%
Knockback immunity: -100%
Steampower: +5 (+1 eff.)
You move 3 spaces at once.
Accurately? Less so.
This item has been sent to the Item's Vault.

The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 10 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +15%
Changes resistances: +0% lightning / +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Stun/Freeze immunity: +0%
Spellpower: +6 (+3 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 4 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 70.39 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +6 Mag / +6 Wil / +10 Lck
Changes resistances: +20% temporal
Changes resistances cap: +10% temporal
Changes damage: +10% temporal
Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination
Physical save: +20 (+5 eff.)
Spell save: +20 (+7 eff.)
Mental save: +20 (+6 eff.)
Confusion immunity: +40%
Spellpower: +8 (+4 eff.)
It can be used to activate talent See the Threads (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 180% power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Power: 180% Range: 1.4x
Uses stats: 70% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +100
Physical crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

pouch of steel shots 'Adymina' (14/14, 121% power, 2 apr)Requires:
- Dexterity 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Power: 122% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +4.5%
Capacity: 14
On weapon hit:
* 5% chance to disease
* 20% chance to corrode armour
* 10% chance to knock the target back
Damage (Ranged): +8 acid / +21 physical / +7 blight / +5 cold
Burst (radius 1) on hit: +8 mind
When wielded/worn:
Talent granted: +3 Explosive Shell
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

ThoughtcasterRequires:
- Willpower 20
- Dexterity 25
- Talent Shoot
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
Dam. multiplier: 110%
Firing range: +10
On weapon hit:
* deal 65.66 mind damage (based on Mindpower) in a radius 1 around the target
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns)
Mindpower: +15 (+5 eff.)
Mental crit. chance: +5%
Steampower: +15 (+3 eff.)
Steam crit. chance: +5%
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.

Xorina the hardened leather armour (3 def, 6 armour)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +1
Physical power: +4 (+1 eff.)
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +8%
Damage when hit (Melee): 8 physical
Changes stats: +3 Str / +5 Dex / +5 Mag / +10 Wil / +9 Cun
Changes resistances: +6% physical
Physical save: +24 (+6 eff.)
Mental save: +12 (+4 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
