

5.0
T5 staff 2H weapon
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+10 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


2.0
T4 feet armor
Reqs Level 25
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
dps ----------
Spell.pwr +15 (+15 eff.)
Dmg.mod +25% arcane
----- def -----
Defense +6 (+3 eff.)
Fatigue +1%
Resists +25% arcane
Def/telep +20
Res/telep +20%
Dur/telep +20%
Creates an arcane explosion dealing 0 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
dps ----------
Spell.pwr +8 (+8 eff.)
Mind.pwr +8 (+4 eff.)
----- def -----
Defense +1 (+1 eff.)
Resists +10% physical
+10% temporal
Anom.red +5
---------- misc
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Level 1.0
Pwr.cost 15 out of 15/15.
Range 10
Travel.spd instantaneous
Is a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.


1.0
T3 belt armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+5 eff.)
---------- misc
Vim/kill +4.00
Max.souls +3.00
Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium).
Uses 24 power out of 24/24
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.


1.0
T5 head armor
Reqs Level 35
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +10%
Mind.pwr +20 (+10 eff.)
----- def -----
Defense +7 (+4 eff.)
Mind.save -25 (-24 eff.)
Confus- -30%
---------- misc
Hate/m.crit +5.00
Psi/m.crit +5.00
Max.psi +50.00
Infravis +5
They are out to get you.
This is not real this is not real this is not real.
By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them.
Putting this on your head may not be the best idea.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+7 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+3 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 90% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% blight +15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 2.0
Pwr.cost 40 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 20.85 acid and 16.21 blight damage.
If not cleared after five turns it will inflict 92.06 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.


5.0
T5 greatmaul 2H weapon
[Unique]
Arcane/Master
Power 82.0 - 123.0 Physical
Uses 120% Mag
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +4.0%
Atk.spd 100%
Melee+ +30 fire
On Hit: 10% Flameshock 3
While equipped:
dps ----------
Dmg.mod +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+7 eff.)
----- def -----
Armour +50
Defense +40 (+10 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+12 eff.)
Spell.save +35 (+10 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


5.0
T4 greatmaul 2H weapon
[Unique]
Master/Psionic
Power 62.0 - 93.0 Physical
Uses 70% Wil, 70% Mag
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Melee+ +17 mind
On Hit:
* 14% chance to reduce all saves and defense by 31
* 20% chance to slow global speed by 58%
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +5%
Mind.pwr +15 (+5 eff.)
Dmg.mod +25% mind +10% physical
Res.pen +12% all
Acc +13 (+4 eff.)
Apr +12
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Mag, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+3 eff.)
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Fire Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 219.43 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 24.0 - 26.4 Dreamforge
Uses 60% Wil, 0% Mag, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Cun +6 Wil
dps ----------
Mind.crit +8%
Phys.pwr +10 (+3 eff.)
Mind.pwr +16 (+5 eff.)
Melee+ 30 dreamforge
Dmg.mod +10% physical +10% mind
+10% fire
Res.pen +10% mind +10% physical
Acc +10 (+3 eff.)
----- def -----
Resists +5% physical +5% mind
+15% fire
---------- misc
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Level 3.0
Pwr.cost 24 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 28.57 mind damage, 29.58 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.38 mind and 2.46 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
[Unique]
Nature
Power 39.0 - 46.8 Physical
Uses 70% Dex, 0% Mag, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
Proj.spd +100%
On Hit: 10% Tornado 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.


1.0
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
----- def -----
Defense +8 (+2 eff.)
Stun/Frz- +20%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 6
Travel.spd 400% of base
Is a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 113.27 fire damage and 133.60 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.