Changes resistances: +15% cold
Mental save: +35 It can be used to activate talent Dream Walk (costing 15 power out of 20/20) : Effective talent level: 5.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You move through the dream world, reappearing near the target location (2 teleport accuracy). If the target is a sleeping creature, you'll instead appear as close to them as possible.
Dispite it's name, the TurtleNeck is made from 0% real turtles! Or so the granny who knitted it claimed.
You feel sleepy when you wear it, and can see glimpses of the dreamworld. This item has been sent to the Item's Vault.
Base power: 7.0 - 7.7
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Physical crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 111.21 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar. This item has been sent to the Item's Vault.
Power: 111% Range: 1.2x
Uses stat: 100% Mag
Damage type: Cold
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +6.0%
Attack speed: 100% When wielded/worn:
Changes damage: +30% cold
Talent masteries: +0.20 Spell / Water +0.20 Spell / Ice
Spellpower: +22 (+7 eff.)
Spell crit. chance: +15% Talent on hit(spell): Ice Shards (20% chance level 2). It can be used to activate talent Tidal Wave (costing 32 power out of 50/50) : Effective talent level: 3.0 Power cost: 32 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 19.27 cold damage and 19.27 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells.
The damage and duration will increase with your Spellpower.
Living in a freshwater spring,
the owner of this staff had used it to control the water, protecting her children.
Until the day she died, not a single turtle had been harmed.
This staff can be wielded in your off-hand. This item has been sent to the Item's Vault.
Chromatic Orb: Level 2.0 Pwr.cost 18 out of 24/24. Range 20 Travel.spd 300% of base Is a spell Description: Fire a slowish bolt of a random element doing 52.63 damage.
At level 5 it also does 50% splash damage to adjacent targets.
The damage will increase with your Spellpower.
This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. This item has been sent to the Item's Vault.
Bone Armour: Level 2.2 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Creates a shield of bones, absorbing 466 damage. Lasts for 10 turns.
The total damage the shield can absorb increases with your Dexterity.
A shield made from various sharpened bones. It feels icky. This item has been sent to the Item's Vault.
Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. This item has been sent to the Item's Vault.