
Turtleneck (9 def, 18 armour)Requires:
- Constitution 18
3.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +18
Defense: +9
Fatigue: +7%
Changes resistances: +15% cold
Mental save: +35
It can be used to activate talent Dream Walk (costing 15 power out of 20/20) :
Effective talent level: 5.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: You move through the dream world, reappearing near the target location (2 teleport accuracy). If the target is a sleeping creature, you'll instead appear as close to them as possible.
Dispite it's name, the TurtleNeck is made from 0% real turtles! Or so the granny who knitted it claimed.
You feel sleepy when you wear it, and can see glimpses of the dreamworld.
This item has been sent to the Item's Vault.

Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires:
- Willpower 12
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Physical crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +5
Mental crit. chance: +5%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 111.21 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Spellblaze Shard (120% power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 121% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Apprentice Staff (100% power, 0 apr, arcane element)Requires:
- Magic 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Power: 100% Range: 1.2x
Uses stat: 100% Mag
Damage type: Arcane
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold
Changes damage: +10% lightning / +10% fire / +10% arcane / +10% cold
Talent masteries: +0.20 Spell / Ordered hedgemagic +0.20 Spell / Force
Talent granted: +1 Command Staff
Spellpower: +5 (+2 eff.)
Spell crit. chance: +0%
A staff that has been carefully constructed for novices of the Art.
This item has been sent to the Item's Vault.

Kauila's Staff (111% power, 3 apr, physical element)Requires:
- Magic 34
- Constitution 18
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
Power: 111% Range: 1.2x
Uses stat: 100% Mag
Damage type: Cold
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% cold
Talent masteries: +0.20 Spell / Water +0.20 Spell / Ice
Spellpower: +22 (+7 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Ice Shards (20% chance level 2).
It can be used to activate talent Tidal Wave (costing 32 power out of 50/50) :
Effective talent level: 3.0
Power cost: 32 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 19.27 cold damage and 19.27 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells.
The damage and duration will increase with your Spellpower.
Living in a freshwater spring,
the owner of this staff had used it to control the water, protecting her children.
Until the day she died, not a single turtle had been harmed.
This staff can be wielded in your off-hand.
This item has been sent to the Item's Vault.

SoulstoneRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes resistances: +10% blight / +10% light / +10% darkness
Fear immunity: +50%
Instant-death immunity: +50%
Maximum souls: +3.00
Some of its power lingers, but it is no longer animate.
This item has been sent to the Item's Vault.

Chromatic Wand2.0
T2 wand charm
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% lightning +10% fire
+10% cold +10% physical
---------- misc
Wards +2 lightning +1 temporal
+1 light +2 fire
+1 nature +1 acid
+2 physical +1 darkness
+1 blight +2 cold
+1 mind +1 arcane
Talents +2 Ward
Masteries
+0.20 Spell/Elementalism
Chromatic Orb:
Level 2.0
Pwr.cost 18 out of 24/24.
Range 20
Travel.spd 300% of base
Is a spell
Description: Fire a slowish bolt of a random element doing 52.63 damage.
At level 5 it also does 50% splash damage to adjacent targets.
The damage will increase with your Spellpower.
This brightly coloured wand is studded with wyrm teeth. It feels close to the elements.
This item has been sent to the Item's Vault.

Crystal Focus0.0
T2 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +6
Defense +4 (+4 eff.)
Rng.Def +8 (+7 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +0.70
Knockbk- +10%
---------- misc
Max.enc +20
Stam/turn +0.70
Max.stam +43.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Volcanic Slasher (111% power, 5 apr)3.0
T1 longsword 1H weapon
[Unique]
Nature/Master
Power 111% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.4% crit.pwr / acc
Apr +5
Crit +5.0%
Atk.spd 100%
Melee+ +10 bleed
On Crit.r2 +20 fire
While equipped:
---------- misc
Masteries
+0.20 Wild-gift/Volcanism
A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum.
This item has been sent to the Item's Vault.

Bloodcaller0.1
T4 ring jewelry
[Unique]
Psionic
While equipped:
----- def -----
Fatigue -5%
Mind.save -7 (-2 eff.)
HP.leech%% +15%
HP.leech +30%
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Skeletal Parry (10 def, 4 armour, 40 block)7.0
T2 shield armor
[Unique]
Arcane
A part of set.
While equipped:
dps ----------
Melee Ret 10 phys.bleed
----- def -----
Armour +4
Defense +10 (+4 eff.)
Fatigue +6%
---------- misc
Talents +2 Block
Bone Armour:
Level 2.2
Pwr.cost 30 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Description: Creates a shield of bones, absorbing 466 damage. Lasts for 10 turns.
The total damage the shield can absorb increases with your Dexterity.
A shield made from various sharpened bones. It feels icky.
This item has been sent to the Item's Vault.

Crystal Shard (113% power, 4 apr, physical element)5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 113% Range: 1.2x
Uses 130% Mag
Dmg Arcane
Acc+ +2.5% procs dam / acc
Apr +4
Atk.spd 100%
Dmg.conv 50% blight
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +14 (+5 eff.)
Dmg.mod +18% arcane +18% blight
----- def -----
Resists +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
