

Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 32 power out of 35/35) :
Effective talent level: 3.0
Power cost: 32 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 108.27 fire damage, and flames will be left dealing a further 25.04 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +45 ice
When wielded/worn:
Changes resistances: +25% cold
Changes damage: +20% cold
Light radius: +1
See invisible: +2
It can be used to generate a burst of ice, costing 8 power out of 18/18.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Physical power: +20
Armour: +3
Changes stats: +7 Str / +3 Con
Changes resistances: +6% blight / +9% cold
Physical save: +7
Spell save: +6
Mental save: +10
Confusion immunity: +10%
It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown :
Effective talent level: 2.4
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 20% for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.