

3.0
T5 shot ammo
[Random Unique]
Arcane/Nature/Master
Power 71.0 - 85.2 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +20.0%
Capacity 22
Ranged+ +8 nature
On Hit.r1 +20 nature +17 fire
On Crit.r2 +8 nature
On Hit:
* 20% chance to slow global speed by 49%
* 20% chance to create vines that bind the target to the ground dealing 137 nature damage and pinning them for 3 turns
On Crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
Reqs Str 35
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
[Unique]
Arcane
Power 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+5 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 155.61 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 29 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+2 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Random Unique]
Arcane/Master/Psionic
Power 80.0 - 128.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Hit.r1 +20 mind
On Hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8
While equipped:
dps ----------
Res.pen +25% temporal
Massive two-handed swords.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +10 (+3 eff.)
----- def -----
Armour +35
Defense +25 (+5 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+5 eff.)
Spell.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +6 Str +19 Wil +6 Cun
+6 Con
dps ----------
Spell.crit +4%
Mind.crit +7%
Dmg.mod +6% blight
Acc +35 (+8 eff.)
----- def -----
Defense +3 (+1 eff.)
Fatigue -10%
Resists +9% nature
Phys.save +15 (+5 eff.)
Mind.save +15 (+5 eff.)
Max.HP +199.00
---------- misc
Max.stam +40.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


1.0
T3 belt armor
[Random Unique]
Nature
While equipped:
Stats +4 Str +7 Dex +4 Wil
+4 Cun
dps ----------
Res.pen +15% darkness
----- def -----
Defense +20 (+5 eff.)
Phys.save +14 (+4 eff.)
Spell.save +12 (+5 eff.)
Mind.save +12 (+4 eff.)
Die.at -40.00 life
Max.HP +67.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.


2.0
T3 torque charm
[Rare]
Psionic
While equipped:
----- def -----
Resists +12% temporal
Phys.save +6 (+2 eff.)
Die.at -40.00 life
Max.HP +100.00
Pinning- +20%
Stun/Frz- +20%
Blast the opponent's mind dealing 262 mind damage and silencing them for 4 turns
Puts all charms on 13 cooldown
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Random Unique]
Master/Psionic
Power 27.5 - 35.8 Physical
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On Crit:
* Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +7.0%
Phys.pwr +8 (+4 eff.)
----- def -----
Resists +6% nature
HP.reg +2.00
Disease- +10%
Pinning- +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+4 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 35% Str, 20% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.