

Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 74.5 - 119.2
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 90%
Damage when this weapon hits: +12 nature
When wielded/worn:
Accuracy: +22
Defense: +15
Changes stats: +6 Dex
Damage when the wearer hits(melee): 4 nature
Damage when the wearer is hit: 12 nature
Changes resistances: +9% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Temporal
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox
Talents cooldown: Body Reversion (-2 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Gravity Well (-6 turns) Temporal Clone (-5 turns)
Teleport immunity: +100%
Spellpower: +40
Spell crit. chance: +15%
Reduces paradox failures(equivalent to willpower): +50
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
- Talent Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
[Unique]
Arcane/Master
Power 180% Range: 1.6x
Uses 125% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
While equipped:
Stats +3 Cun +5 Str
dps ----------
Dmg.mod +10% darkness +15% fire
----- def -----
Resists +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


2.0
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
----- def -----
Armour +3
Fatigue +3%
Dmg.red +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +15%
Mind.pwr +12 (+3 eff.)
Dmg.mod +25% nature
Res.pen +25% nature
----- def -----
Armour +8
Defense +6 (+2 eff.)
Spell.save +15 (+5 eff.)
Max.HP +100.00
---------- misc
Light +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 203.30 arcane damage and stunned).
Uses 100 power out of 150/150
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+4 eff.)
Mind.save +18 (+5 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 4.0
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 247.40 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.


5.0
T4 greatmaul 2H weapon
[Unique]
Arcane/Master/Psionic
Power 168% Range: 1.5x
Uses 70% Wil, 70% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Melee+ +17 mind +16 cold
On Hit:
* 16% chance to reduce all saves and defense by 24
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +5%
Mind.pwr +15 (+6 eff.)
Dmg.mod +10% mind +10% physical
Acc +30 (+8 eff.)
Melee Ret 6 physical
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+5 eff.)
----- def -----
Armour +10
Defense +10 (+3 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+9 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
[Random Unique]
Nature/Master
Power 66% Range: 1.1x
Uses 50% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.3% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +8 light
While equipped:
Stats +11 Str +2 Dex +12 Con
dps ----------
Phys.crit +34.0%
Phys.pwr +21 (+6 eff.)
Acc +46 (+11 eff.)
----- def -----
Resists +12% blight +9% fire
+9% nature
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Regenerate 366 life over 5 turns
Puts all charms on 20 cooldown
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 124% Range: 1.1x
Uses 60% Wil, 50% Mag, 20% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +6 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+8 eff.)
Dmg.mod +20% mind
Res.pen +20% mind
----- def -----
Resists +20% mind
Confus- +30%
Wayist: (Instant)
Level 1.0
Pwr.cost 60 out of 60/60.
Range 4
Travel.spd instantaneous
Is a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 44 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


14.0
T5 heavy armor
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+2 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% acid +20% fire
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Corrosive Breath -3
Fire Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
[Unique]
Arcane
Power 66% Range: 1.1x
Uses 50% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.3% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+8 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+6 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 131 to 262 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
[Random Unique]
Arcane
While equipped:
Stats +5 Dex +6 Mag +6 Wil
+6 Cun
dps ----------
Phys.crit +2.0%
Spell.crit +16%
Phys.pwr +10 (+3 eff.)
Spell.pwr +37 (+10 eff.)
Dmg.mod +21% temporal +46% light
+20% darkness +6% cold
+30% arcane +15% all
----- def -----
Resists +43% light +15% all
---------- misc
Stam/turn +2.00
Max.mana +95.00
Max.stam +35.50
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning
+20% darkness +20% cold
+20% fire -30% arcane
+20% nature
Res.Cap +10% lightning
+10% darkness +10% cold
+10% fire -30% arcane
+10% nature
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 50 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Random Unique]
Nature/Master/Psionic
Power 168% Range: 1.4x
Uses 100% Mag, 70% Dex
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.3% crit chance (max 25%)
Apr +18
Crit +20.0%
Capacity 19
Ranged+ +45 lightning
+42 physical
+12 darkness +8 nature
On Hit.r1 +20 nature
On Crit.r2 +23 lightning +12 nature
+16 acid
On Hit:
* 10% chance to slow global speed by 58%
* 20% chance to knock the target back 3 spaces and deal 196 physical damage
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
[Unique]
Nature
Power 66% Range: 1.1x
Uses 50% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.3% crit chance (max 25%)
Apr +12
Atk.spd 143%
Range +10
While equipped:
Stats +10 Dex +20 Wil
dps ----------
Phys.crit +15.0%
Mind.crit +15%
Dmg.mod +30% nature +30% physical
Res.pen +20% nature +20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
Reqs Level 35
[Unique]
While equipped:
dps ----------
Phys.crit +5.0%
Spell.crit +5%
Mind.crit +5%
Dmg.mod +10% all
----- def -----
Armour +10
Resists +10% all
Amulets can have magical properties.
This item has been sent to the Item's Vault.


5.0
T3 staff 1H weapon
[Unique]
Arcane
Power 127% Range: 1.2x
Uses 125% Mag
Dmg Fire
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+8 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 13 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
[Unique]
Arcane
Power 139% Range: 1.2x
Uses 50% Cun, 70% Dex
Dmg Fire
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 137% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+9 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane +30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


5.0
T5 staff 1H weapon
[Ego+]
Nature/Master
Power 137% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +8.0%
Spell.crit +8%
Phys.pwr +12 (+3 eff.)
Spell.pwr +22 (+4 eff.)
Dmg.mod +30% darkness
Acc +9 (+2 eff.)
----- def -----
Defense +10 (+3 eff.)
---------- misc
Light +3
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 114.84 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 150% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+8 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+3 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+4 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 4.0
Pwr.cost 11 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 185.69 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Random Unique]
Arcane/Nature/Psionic
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +9 Wil
dps ----------
Dmg.mod +6% mind
Res.pen +5% mind
On shield block:
* Deals 175 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
* Deals 204 light and fire damage to each enemy blocked
On Hit (Melee):
* 10% chance to reduce all saves and defense by 31
----- def -----
Armour +10
Fatigue +8%
Resists +17% physical +12% light
+17% cold +12% mind
+9% fire
Shield.near.proj +54
Proj.slow +30%
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


1.0
T5 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +9%
Mind.pwr +20 (+7 eff.)
Res.pen +10% mind
----- def -----
Defense +7 (+2 eff.)
Resists +15% mind
Res.Cap +10% mind
Mind.save +25 (+6 eff.)
Confus- +40%
---------- misc
Psi/m.crit +6.00
Max.psi +50.00
Infravis +5
Reveal the surrounding area (range 20).
Uses 20 power out of 30/30
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.


6.0
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Wil +5 Mag
dps ----------
Dmg.mod +15% cold +15% arcane
+20% darkness
Melee Ret 10 darkness
----- def -----
Armour +12
Defense +12 (+3 eff.)
Resists +30% blight -10% fire
+30% darkness -10% light
HP.reg +1.00
Poison- +100%
Disease- +100%
---------- misc
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.


2.0
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
----- def -----
Armour +3
Fatigue +3%
Dmg.red +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.