
Kor's Fall (10-12 power, 0 apr, darkness damage)Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% fire / +10% blight / +10% darkness / +10% acid
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 99.42 physical damage to all targets in line.
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 20-28 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 20.0 - 28.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Capacity: 20
Damage when this weapon hits(ranged): +15 crippling poison
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
