Spider-Silk Robe of Spydrë (10 def, 15 armour)
2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+2 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+2 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)
7.0
T3 shield armor
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+5 eff.)
Rng.Def +10 (+2 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+5 eff.)
Rng.Def +10 (+2 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Glory of the Pride
0.1
T5 ring jewelry
[Unique]
Master
While equipped:
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +8% physical
Acc +10 (+3 eff.)
----- def -----
Armour +10
Hardiness +20%
Defense +5 (+1 eff.)
Fatigue -15%
Phys.save +45 (+13 eff.)
Confus- +50%
---------- misc
Max.mana -40.00
Max.stam +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
Glory of the Pride0.1
T5 ring jewelry
[Unique]
Master
While equipped:
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +8% physical
Acc +10 (+3 eff.)
----- def -----
Armour +10
Hardiness +20%
Defense +5 (+1 eff.)
Fatigue -15%
Phys.save +45 (+13 eff.)
Confus- +50%
---------- misc
Max.mana -40.00
Max.stam +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
Life Drinker (42-54.6 power, 11 apr)
1.0
T5 dagger 1H weapon
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Acc+ +0.3% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% blight +15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 2.0
Pwr.cost 36 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 15.98 acid and 15.98 blight damage.
If not cleared after five turns it will inflict 90.74 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.
Life Drinker (42-54.6 power, 11 apr)1.0
T5 dagger 1H weapon
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Acc+ +0.3% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% blight +15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 2.0
Pwr.cost 36 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 15.98 acid and 15.98 blight damage.
If not cleared after five turns it will inflict 90.74 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour)
3.0
T5 feet armor
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+1 eff.)
Fatigue +12%
Resists +15% acid +15% physical
Knockbk- +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour)3.0
T5 feet armor
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+1 eff.)
Fatigue +12%
Resists +15% acid +15% physical
Knockbk- +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Ureslak's Femur (52-72.8 power, 5 apr)
3.0
T5 mace 1H weapon
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Power 52.0 - 72.8 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
Ureslak's Femur (52-72.8 power, 5 apr)3.0
T5 mace 1H weapon
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Power 52.0 - 72.8 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Spell/Necrotic minions
+0.10 Spell/Shades
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Necrosis
+0.10 Spell/Advanced necrotic minions
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Spell/Necrotic minions
+0.10 Spell/Shades
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Necrosis
+0.10 Spell/Advanced necrotic minions
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)
3.0
T5 arrow ammo
[Unique]
Master
Power 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)
2.0
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
dps ----------
Steam.crit +5%
Steampwr +5 (+2 eff.)
Acc +20 (+6 eff.)
Apr +15
----- def -----
Defense +10 (+2 eff.)
Resists +20% fire
Blind- +100%
---------- misc
Infravis +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)2.0
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
dps ----------
Steam.crit +5%
Steampwr +5 (+2 eff.)
Acc +20 (+6 eff.)
Apr +15
----- def -----
Defense +10 (+2 eff.)
Resists +20% fire
Blind- +100%
---------- misc
Infravis +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
Thoughtcaster
4.0
T5 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +10
Proj.spd +600%
On Hit:
* deal 54.06 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
dps ----------
Steam.crit +5%
Mind.crit +5%
Steampwr +15 (+5 eff.)
Mind.pwr +15 (+5 eff.)
---------- misc
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.
Thoughtcaster4.0
T5 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +10
Proj.spd +600%
On Hit:
* deal 54.06 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
dps ----------
Steam.crit +5%
Mind.crit +5%
Steampwr +15 (+5 eff.)
Mind.pwr +15 (+5 eff.)
---------- misc
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.
Breath of Eyal (10 def, 10 armour)
9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+3 eff.)
----- def -----
Armour +10
Defense +10 (+2 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+4 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.
Breath of Eyal (10 def, 10 armour)9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+3 eff.)
----- def -----
Armour +10
Defense +10 (+2 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+4 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.
Mandible of Ungolmor (40-52 power, 12 apr)
1.0
T5 dagger 1H weapon
[Unique]
Nature
Power 40.0 - 52.0 Physical
Uses 35% Dex, 30% Cun, 35% Str
Acc+ +0.3% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.
Mandible of Ungolmor (40-52 power, 12 apr)1.0
T5 dagger 1H weapon
[Unique]
Nature
Power 40.0 - 52.0 Physical
Uses 35% Dex, 30% Cun, 35% Str
Acc+ +0.3% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 40 armour)
17.0
T5 massive armor
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+3 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+3 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+5 eff.)
Mind.save +25 (+7 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 14 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+3 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+3 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+5 eff.)
Mind.save +25 (+7 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 14 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)
2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +12% all
Melee Ret 15 arcane
----- def -----
Armour +10
Defense +10 (+2 eff.)
Resists +10% lightning +10% cold
+10% fire +10% arcane
+13% all
Spell.save +20 (+4 eff.)
Mind.save +15 (+5 eff.)
Silence- +50%
---------- misc
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +12% all
Melee Ret 15 arcane
----- def -----
Armour +10
Defense +10 (+2 eff.)
Resists +10% lightning +10% cold
+10% fire +10% arcane
+13% all
Spell.save +20 (+4 eff.)
Mind.save +15 (+5 eff.)
Silence- +50%
---------- misc
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)
3.0
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+1 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)3.0
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+1 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)
3.0
T5 waraxe 1H weapon
[Unique]
Psionic
Power 38.0 - 53.2 Phys.bleed
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +16
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +4 Str +4 Dex
dps ----------
Res.pen +30% physical
Acc +40 (+13 eff.)
Apr +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0
T5 waraxe 1H weapon
[Unique]
Psionic
Power 38.0 - 53.2 Phys.bleed
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +16
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +4 Str +4 Dex
dps ----------
Res.pen +30% physical
Acc +40 (+13 eff.)
Apr +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
3.0
T5 arrow ammo
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.