

Requires:
- Dexterity 16
Powered by arcane forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 10.5 - 13.7
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 8% chance to reduce strength, dexterity, and constitution by 5
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +7 blight
Damage (radius 1) on hit: +7 fire
When wielded/worn:
Damage when hit (Melee): 6 blight / 2 lightning
Changes resistances penetration: +10% lightning
Disease immunity: +13%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 109% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+3 eff.)
Psi each turn: +1.00
Mindpower: +16 (+8 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: tool / skull ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 darkness
Spellpower: +10 (+10 eff.)
Spell crit. chance: +4%
It can be used to raise one or two undead rats to fight beside you
Activation costs 70 power out of 70/70.
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 160% Range: 1.2x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +140
Damage (Melee): +16 fire / +4 darkness / +22 cold
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour: +8
Fatigue: +8%
Effects on melee hit:
* 20% chance to reduce damage dealt by 15%
On shield block:
* Deals 81 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +5 Str / +5 Dex / +4 Wil
Changes resistances: +14% arcane / +18% cold
Changes resistances penetration: +5% fire
Changes damage: +6% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Power: 95% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Cold
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Changes resistances: -10% fire
Changes resistances penetration: +10% cold
Changes damage: +10% cold
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Talent on hit(mindpower): Winter's Fury (10% chance level 2).
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


5.0
T2 greatmaul 2H weapon
[Random Unique]
Arcane/Master
Power 149% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.0%
Atk.spd 100%
Melee+ +12 temporal
On Hit.r1 +8 darkness
On Hit:
* 20% chance to reduce damage dealt by 18%
On Crit:
* Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18
While equipped:
Stats +2 Dex
----- def -----
Resists +7% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.


5.0
T2 staff 2H weapon
[Random Unique]
Arcane/Master
Power 111% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +13%
Crit.mult +21.00%
Spell.pwr +6 (+2 eff.)
S.pwr/crit +2
Dmg.mod +15% acid +3% blight
Res.pen +5% blight
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Dex 24
[Random Unique]
Arcane/Master/Psionic
Power 120% Range: 1.3x
Uses 50% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
Melee+ +4 temporal
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18
While equipped:
Stats +3 Dex +2 Wil +5 Cun
dps ----------
Phys.spd +10%
Acc +11 (+3 eff.)
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
[Random Unique]
Nature/Master
Power 159% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.5%
Atk.spd 100%
Melee+ +27 nature
On Hit:
* 10% chance to slow global speed by 49%
While equipped:
Stats +5 Cun -5 Con
----- def -----
Resists +9% acid
Spell.save +9 (+5 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T2 shot ammo
Reqs Dex 16
[Random Unique]
Nature/Master
Power 127% Range: 1.2x
Uses 70% Dex, 50% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +4.5%
Capacity 48
Ranged+ +13 fire
On Hit.r1 +20 nature
On Crit.r2 +14 fire
While equipped:
---------- misc
Reload +1
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+2 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+7 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.