

Requires:
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural lightning should be returned to the wyrm.
Power: 108% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 12%
* 10% chance to corrode armour
Burst (radius 2) on crit: +0 acid blind
When wielded/worn:
Damage when hit (Melee): 10 lightning
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con
Changes resistances: +14% lightning
Changes resistances penetration: +8% lightning
Changes damage: +10% lightning
Talent granted: +5 Inferno
Mana each turn: +0.50
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Press


Requires:
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
This mindstar will resonate with other psionic mindstars.
Power: 116% Range: 1.1x
Uses stats: 49% Wil, 29% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 2) on crit: +4 physical
When wielded/worn:
Armour penetration: +3
Physical power: +6 (+2 eff.)
Armour: +2
Changes resistances: +9% blight / +0% physical / +7% mind
Changes resistances penetration: +7% mind / +0% physical
Changes damage: +0% physical / +7% nature / +6% mind
Talent mastery: +0.00(-) Psionic / Kinetic mastery
Critical mult.: +9.00%
Physical save: +0 (+0 eff.)
Disease immunity: +17%
Psi when hit: +2.50
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +0.00
Maximum life: +10.00
Maximum hate: +19.00
Mindpower: +9 (+3 eff.)
Mental crit. chance: +5%
Life leech chance: +25%
Life leech: +25%
Damage Resonance (when hit): +25%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 136% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -66%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.


Requires:
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Power: 104% Range: 1.1x
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%, costing 20 power out of 20/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.


Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 136% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -66%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+2 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!
This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
This item has been sent to the Item's Vault.


Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 136% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -66%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+3 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+2 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!
This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
This item has been sent to the Item's Vault.


Requires:
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Power: 129% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +150
Multiple attacks: +2
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +11 (+4 eff.)
Fatigue: +13%
Talent granted: +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +12% arcane
Changes resistances cap: +5% arcane
Spellpower: +5 (+2 eff.)
It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


Requires:
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Mastery: Steamgun Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
When wielded/worn:
Critical mult.: +0.00%
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%, costing 20 power out of 1/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.


Requires:
- Level 15
0.00 Encumbrance.
Type: money / money
All that glitters is not gold; all that is gold does not glitter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
0.00 Encumbrance.
Type: lore / lore
It can be used to read it.
An advertisement poster.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +8
Defense: +6 (+1 eff.)
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +25% nature
Changes damage: +25% nature
Spell save: +15 (+2 eff.)
Disarm immunity: +0%
Maximum life: +100.00
Mindpower: +12 (+1 eff.)
Mental crit. chance: +15%
Light radius: +1
When used to modify unarmed attacks:
Power: 142% Range: 1.4x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Armour Penetration: +18
Crit. chance: +12.0%
Attack speed: 83%
When this weapon hits: Mana Clash (15% chance level 3).
When this weapon hits: Antimagic Zone (15% chance level 3).
On weapon hit:
* 50 arcane resource burn
Damage (Melee): +20 silence
Can't be worn by those with arcane powers.
It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 397.46 arcane damage and stunned)
Activation costs 85 power out of 1/150.
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 20
- Strength 30
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 229% Range: 1.4x
Uses stats: 50% Dex, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +117
Crit. chance: +31.0%
Capacity: 34
On weapon hit:
* 24% chance to reduce damage dealt by 137%
* 24% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* Wound the target dealing 1118 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +8 arcane / +20 darkness
Damage (radius 1) on hit: +12 blight
Damage (radius 2) on crit: +4 darkness
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.