dragonbone starstaff 'Daimudin' (30-36 power, 6 apr, temporal element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +7 Str
Changes resistances: +3% physical
Changes damage: +30% temporal
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Physical save: +30 (+10 eff.)
Spell save: +6 (+3 eff.)
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone starstaff 'Daimudin' (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +7 Str
Changes resistances: +3% physical
Changes damage: +30% temporal
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Physical save: +30 (+10 eff.)
Spell save: +6 (+3 eff.)
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
voratun dagger 'Blastpride' (44.5-57.85 power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 44.5 - 57.9
Uses stats: 45% Dex, 45% Str
Damage type: Fire
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 lightning
Burst (radius 1) on hit: +16 lightning
Burst (radius 2) on crit: +8 fire
When wielded/worn:
Effects on melee hit:
* 15% chance to daze at end of turn
Changes resistances: +3% fire
Changes damage: +3% fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun dagger 'Blastpride' (44.5-57.85 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 44.5 - 57.9
Uses stats: 45% Dex, 45% Str
Damage type: Fire
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 lightning
Burst (radius 1) on hit: +16 lightning
Burst (radius 2) on crit: +8 fire
When wielded/worn:
Effects on melee hit:
* 15% chance to daze at end of turn
Changes resistances: +3% fire
Changes damage: +3% fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Gunadar the voratun dagger (46-59.8 power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 46.0 - 59.8
Uses stats: 38% Wil, 38% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Damage (Melee): +24 insidious poison
When wielded/worn:
Changes stats: +4 Con
Changes resistances penetration: +15% physical / +8% mind / +8% darkness
Changes damage: +3% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Gunadar the voratun dagger (46-59.8 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 46.0 - 59.8
Uses stats: 38% Wil, 38% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Damage (Melee): +24 insidious poison
When wielded/worn:
Changes stats: +4 Con
Changes resistances penetration: +15% physical / +8% mind / +8% darkness
Changes damage: +3% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Galesquall (36-46.8 power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.0 - 46.8
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 40% chance to daze at end of turn
* 24% chance to corrode armour by 30%
On weapon crit:
* cripple the target
Damage (Melee): +18 insidious poison
When wielded/worn:
Physical crit. chance: +9.0%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 8 blight
Changes resistances penetration: +7% acid
Life regen: +1.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Galesquall (36-46.8 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.0 - 46.8
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 40% chance to daze at end of turn
* 24% chance to corrode armour by 30%
On weapon crit:
* cripple the target
Damage (Melee): +18 insidious poison
When wielded/worn:
Physical crit. chance: +9.0%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 8 blight
Changes resistances penetration: +7% acid
Life regen: +1.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Ulayon the Brightburst (47-61.1 power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 47.0 - 61.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 40% chance to corrode armour by 30%
* 40% chance to blind
When wielded/worn:
Effects on melee hit:
* 15% chance to blind
Changes resistances penetration: +10% acid
Changes damage: +6% acid / +3% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Ulayon the Brightburst (47-61.1 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 47.0 - 61.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 40% chance to corrode armour by 30%
* 40% chance to blind
When wielded/worn:
Effects on melee hit:
* 15% chance to blind
Changes resistances penetration: +10% acid
Changes damage: +6% acid / +3% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Newly picked up
Poruyatira the living mindstar (23.5-25.85 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 23.5 - 25.9
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 5 mind / 5 darkness
Changes damage: +19% mind / +5% darkness
Life regen: +1.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +10%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Poruyatira the living mindstar (23.5-25.85 power, 40 apr, nature damage)Poruyatira the living mindstar (23.5-25.85 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 23.5 - 25.9
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 5 mind / 5 darkness
Changes damage: +19% mind / +5% darkness
Life regen: +1.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +10%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Feets Don't Fail Me Now (20 def, 30 armour)
Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +30
Defense: +20 (+5 eff.)
Fatigue: +4%
Changes stats: +4 Str / +3 Mag / +2 Wil
Changes resistances: +15% acid / +13% temporal / +14% cold / +15% fire / +26% lightning
Changes resistances penetration: +10% lightning
Physical save: +35 (+7 eff.)
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 27 cooldown :
Effective talent level: 3.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 18 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Feets Don't Fail Me Now (20 def, 30 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +30
Defense: +20 (+5 eff.)
Fatigue: +4%
Changes stats: +4 Str / +3 Mag / +2 Wil
Changes resistances: +15% acid / +13% temporal / +14% cold / +15% fire / +26% lightning
Changes resistances penetration: +10% lightning
Physical save: +35 (+7 eff.)
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 27 cooldown :
Effective talent level: 3.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 18 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Woewinter
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +19 (+6 eff.)
Physical power: +9 (+2 eff.)
Defense: +20 (+14 eff.)
Effects on melee hit:
* 20 arcane resource burn
* Slows global speed by 30%
* 35% chance to inflict 15% damage reduction
Damage when hit (Melee): 8 acid
Changes stats: +19 Lck
Changes resistances: +25% lightning / +30% light / +25% darkness
Changes resistances penetration: +10% darkness / +10% acid
Changes damage: +6% darkness / +10% physical
Blindness immunity: +44%
Stun/Freeze immunity: +45%
Combat speed: +10%
Reduce all damage from unseen attackers: 18%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
WoewinterRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +19 (+6 eff.)
Physical power: +9 (+2 eff.)
Defense: +20 (+14 eff.)
Effects on melee hit:
* 20 arcane resource burn
* Slows global speed by 30%
* 35% chance to inflict 15% damage reduction
Damage when hit (Melee): 8 acid
Changes stats: +19 Lck
Changes resistances: +25% lightning / +30% light / +25% darkness
Changes resistances penetration: +10% darkness / +10% acid
Changes damage: +6% darkness / +10% physical
Blindness immunity: +44%
Stun/Freeze immunity: +45%
Combat speed: +10%
Reduce all damage from unseen attackers: 18%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
voratun greatsword 'Lightstreak' (84.5-135.2 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 84.5 - 135.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* disrupts spell-casting
On weapon crit:
* cripple the target
Damage (Melee): +12 light
Burst (radius 2) on crit: +4 lightning
Damage against: +42% Unnatural
When wielded/worn:
Physical crit. chance: +21.0%
Effects on melee hit:
* 35% chance to daze at end of turn
Damage when hit (Melee): 4 light
Changes resistances: +9% darkness / +6% light / +13% all
Changes resistances penetration: +16% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Lightstreak' (84.5-135.2 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 84.5 - 135.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* disrupts spell-casting
On weapon crit:
* cripple the target
Damage (Melee): +12 light
Burst (radius 2) on crit: +4 lightning
Damage against: +42% Unnatural
When wielded/worn:
Physical crit. chance: +21.0%
Effects on melee hit:
* 35% chance to daze at end of turn
Damage when hit (Melee): 4 light
Changes resistances: +9% darkness / +6% light / +13% all
Changes resistances penetration: +16% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.
Glutha the drakeskin leather armour (14 def, 24 armour)
Requires:
- Strength 20
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +1
Physical crit. chance: +3.0%
Armour: +24
Defense: +14 (+3 eff.)
Fatigue: +8%
Effects on melee hit:
* Slows global speed by 15%
Changes stats: +10 Dex / +10 Cun / +2 Con
Changes resistances: +15% acid / +3% temporal / +10% mind / +15% cold / +5% arcane / +27% lightning
Allows you to breathe in: water
Critical mult.: +9.00%
Mental save: +25 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Glutha the drakeskin leather armour (14 def, 24 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +1
Physical crit. chance: +3.0%
Armour: +24
Defense: +14 (+3 eff.)
Fatigue: +8%
Effects on melee hit:
* Slows global speed by 15%
Changes stats: +10 Dex / +10 Cun / +2 Con
Changes resistances: +15% acid / +3% temporal / +10% mind / +15% cold / +5% arcane / +27% lightning
Allows you to breathe in: water
Critical mult.: +9.00%
Mental save: +25 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
voratun greatsword 'Blackspire' (82-131.2 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 82.0 - 131.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Damage (Melee): +65 insidious poison
Burst (radius 1) on hit: +20 darkness
When wielded/worn:
Armour penetration: +20
Defense: +9 (+2 eff.)
Ranged Defense: +9 (+2 eff.)
Changes resistances: +3% cold
Changes resistances penetration: +5% fire / +21% physical / +21% darkness / +21% mind
Changes damage: +21% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Blackspire' (82-131.2 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 82.0 - 131.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Damage (Melee): +65 insidious poison
Burst (radius 1) on hit: +20 darkness
When wielded/worn:
Armour penetration: +20
Defense: +9 (+2 eff.)
Ranged Defense: +9 (+2 eff.)
Changes resistances: +3% cold
Changes resistances penetration: +5% fire / +21% physical / +21% darkness / +21% mind
Changes damage: +21% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.
sentry's quiver of dragonbone arrows of annihilation (48/48, 73.5-102.9 power, 38 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 73.5 - 102.9
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +38
Crit. chance: +15.0%
Capacity: 48
Turns elapse between self-loadings: 1
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
sentry's quiver of dragonbone arrows of annihilation (48/48, 73.5-102.9 power, 38 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 73.5 - 102.9
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +38
Crit. chance: +15.0%
Capacity: 48
Turns elapse between self-loadings: 1
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Urynik the voratun gauntlets (0 def, 12 armour)
Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +10
Physical crit. chance: +20.0%
Armour: +12
Damage (Melee): 14 acid / 15 physical
Changes stats: +9 Cun / +8 Dex
Changes resistances: +10% acid / +2% physical / +12% lightning
Changes damage: +10% acid / +9% physical
Critical mult.: +15.00%
Blindness immunity: +15%
Poison immunity: +10%
Spell crit. chance: +16%
Mental crit. chance: +15%
See invisible: +6
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Urynik the voratun gauntlets (0 def, 12 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +10
Physical crit. chance: +20.0%
Armour: +12
Damage (Melee): 14 acid / 15 physical
Changes stats: +9 Cun / +8 Dex
Changes resistances: +10% acid / +2% physical / +12% lightning
Changes damage: +10% acid / +9% physical
Critical mult.: +15.00%
Blindness immunity: +15%
Poison immunity: +10%
Spell crit. chance: +16%
Mental crit. chance: +15%
See invisible: +6
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
stralite waraxe 'Harosahek' (30-42 power, 5 apr)
Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 30.0 - 42.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
Damage (Melee): +11 temporal / +13 nature
When wielded/worn:
Blindness immunity: +15%
Disarm immunity: +10%
Pinning immunity: +15%
Teleport immunity: +10%
One-handed war axes.
This item has been sent to the Item's Vault.
stralite waraxe 'Harosahek' (30-42 power, 5 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 30.0 - 42.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
Damage (Melee): +11 temporal / +13 nature
When wielded/worn:
Blindness immunity: +15%
Disarm immunity: +10%
Pinning immunity: +15%
Teleport immunity: +10%
One-handed war axes.
This item has been sent to the Item's Vault.
Mardothel the Lightningblood (17.5-19.25 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural lightning should be returned to the wyrm.
Base power: 17.5 - 19.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +16 mind
When wielded/worn:
Damage when hit (Melee): 14 lightning
Changes stats: +2 Str / +2 Dex / +1 Mag / +4 Wil / +4 Cun / +3 Con
Changes resistances: +17% lightning
Changes resistances penetration: +7% lightning
Changes damage: +8% lightning
Mental save: +20 (+7 eff.)
Maximum hate: +4.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Mardothel the Lightningblood (17.5-19.25 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural lightning should be returned to the wyrm.
Base power: 17.5 - 19.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +16 mind
When wielded/worn:
Damage when hit (Melee): 14 lightning
Changes stats: +2 Str / +2 Dex / +1 Mag / +4 Wil / +4 Cun / +3 Con
Changes resistances: +17% lightning
Changes resistances penetration: +7% lightning
Changes damage: +8% lightning
Mental save: +20 (+7 eff.)
Maximum hate: +4.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Skyblur (16-18 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +17.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 80%
* 20% chance to reduce armor by 17%
Damage (radius 2) on crit: +8 lightning
When wielded/worn:
Damage (Melee): 15 mind / 15 darkness
Changes stats: +2 Str / +3 Cun / +3 Con
Changes resistances: +3% lightning
Changes damage: +12% lightning / +9% mind / +10% darkness
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 15.00%
Mental save: +9 (+3 eff.)
Maximum psi: +50.00
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Light radius: +3
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Skyblur (16-18 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +17.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 80%
* 20% chance to reduce armor by 17%
Damage (radius 2) on crit: +8 lightning
When wielded/worn:
Damage (Melee): 15 mind / 15 darkness
Changes stats: +2 Str / +3 Cun / +3 Con
Changes resistances: +3% lightning
Changes damage: +12% lightning / +9% mind / +10% darkness
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 15.00%
Mental save: +9 (+3 eff.)
Maximum psi: +50.00
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Light radius: +3
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Korarek the Woequeller (15-17 power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 15.5 - 17.1
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +30 (+11 eff.)
Damage (Melee): 15 mind / 15 darkness
Changes resistances: +18% blight
Changes resistances penetration: +15% darkness
Changes damage: +10% mind / +10% darkness
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 15.30%
Blindness immunity: +20%
Life regen: +4.08
Maximum life: +101.98
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Korarek the Woequeller (15-17 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 15.5 - 17.1
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +30 (+11 eff.)
Damage (Melee): 15 mind / 15 darkness
Changes resistances: +18% blight
Changes resistances penetration: +15% darkness
Changes damage: +10% mind / +10% darkness
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 15.30%
Blindness immunity: +20%
Life regen: +4.08
Maximum life: +101.98
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Zipper
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +24 lightning / +8 arcane
Damage (radius 1) on hit: +4 arcane
Damage (radius 2) on crit: +63 fire
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +6.0%
Changes resistances: +5% arcane / +6% lightning
Changes resistances penetration: +25% fire
Changes damage: +22% lightning / +21% physical / +21% arcane / +6% darkness
Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns)
Global speed: +11%
Steampower: +15 (+4 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
ZipperRequires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +24 lightning / +8 arcane
Damage (radius 1) on hit: +4 arcane
Damage (radius 2) on crit: +63 fire
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +6.0%
Changes resistances: +5% arcane / +6% lightning
Changes resistances penetration: +25% fire
Changes damage: +22% lightning / +21% physical / +21% arcane / +6% darkness
Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns)
Global speed: +11%
Steampower: +15 (+4 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
living mindstar 'Flametooth' (16-18 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 90% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 37%
Damage (Melee): +16 fire
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 37%
* 20% chance to reduce all saves and defense by 47
Damage when hit (Melee): 2 fire
Changes stats: +7 Cun
Changes resistances penetration: +25% mind
Changes damage: +6% fire
Talent granted: +1 Attune Mindstar
Critical mult.: +12.00%
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
living mindstar 'Flametooth' (16-18 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 90% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 37%
Damage (Melee): +16 fire
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 37%
* 20% chance to reduce all saves and defense by 47
Damage when hit (Melee): 2 fire
Changes stats: +7 Cun
Changes resistances penetration: +25% mind
Changes damage: +6% fire
Talent granted: +1 Attune Mindstar
Critical mult.: +12.00%
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
psychokinetic pouch of voratun shots of grasping (23/23, 53-64 power, 6 apr)
Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 53.5 - 64.2
Uses stats: 40% Wil, 113% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 326 physical damage
* 20% chance to create vines that bind the target to the ground dealing 326 nature damage and pinning them for 3 turns
Damage (Ranged): +29 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
psychokinetic pouch of voratun shots of grasping (23/23, 53-64 power, 6 apr)Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 53.5 - 64.2
Uses stats: 40% Wil, 113% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 326 physical damage
* 20% chance to create vines that bind the target to the ground dealing 326 nature damage and pinning them for 3 turns
Damage (Ranged): +29 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Branurain the Dazzleumbra (23/23, 54-65 power, 6 apr)
Requires:
- Dexterity 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 54.5 - 65.4
Uses stats: 40% Wil, 113% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 21 arcane resource burn
Travel speed: +200%
Damage (Ranged): +16 physical
Damage (radius 1) on hit: +12 light
Damage (radius 2) on crit: +20 light
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Branurain the Dazzleumbra (23/23, 54-65 power, 6 apr)Requires:
- Dexterity 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 54.5 - 65.4
Uses stats: 40% Wil, 113% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 21 arcane resource burn
Travel speed: +200%
Damage (Ranged): +16 physical
Damage (radius 1) on hit: +12 light
Damage (radius 2) on crit: +20 light
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
sentry's pouch of voratun shots of torment (52/52, 62-74 power, 13 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 62.0 - 74.4
Uses stats: 40% Wil, 113% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +13
Crit. chance: +7.0%
Capacity: 52
Turns elapse between self-loadings: 3
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
sentry's pouch of voratun shots of torment (52/52, 62-74 power, 13 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 62.0 - 74.4
Uses stats: 40% Wil, 113% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +13
Crit. chance: +7.0%
Capacity: 52
Turns elapse between self-loadings: 3
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Voruda the living mindstar (16-18 power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +3 Con
Changes resistances: +9% darkness / +5% nature / +5% mind
Changes resistances penetration: +6% nature / +5% mind
Changes damage: +5% nature / +7% mind
Talent mastery: +0.20 Wild-gift / Harmony
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 10.00%
Mental save: +4 (+1 eff.)
Psi when hit: +1.40
Maximum psi: +39.00
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Damage Resonance (when hit): +21%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Voruda the living mindstar (16-18 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +3 Con
Changes resistances: +9% darkness / +5% nature / +5% mind
Changes resistances penetration: +6% nature / +5% mind
Changes damage: +5% nature / +7% mind
Talent mastery: +0.20 Wild-gift / Harmony
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 10.00%
Mental save: +4 (+1 eff.)
Psi when hit: +1.40
Maximum psi: +39.00
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Damage Resonance (when hit): +21%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
living mindstar 'Turelemnir' (16-18 power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +25% Unnatural
When wielded/worn:
Damage (Melee): 14 lightning
Changes stats: +6 Str / +6 Dex / +4 Mag / +13 Wil / +7 Cun / +2 Con
Changes resistances: +29% lightning / +6% light
Changes resistances penetration: +6% lightning
Changes damage: +20% lightning / +3% acid
Talent granted: +1 Attune Mindstar
Spell save: +16 (+4 eff.)
Teleport immunity: +20%
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Healing mod.: +10%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
living mindstar 'Turelemnir' (16-18 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +25% Unnatural
When wielded/worn:
Damage (Melee): 14 lightning
Changes stats: +6 Str / +6 Dex / +4 Mag / +13 Wil / +7 Cun / +2 Con
Changes resistances: +29% lightning / +6% light
Changes resistances penetration: +6% lightning
Changes damage: +20% lightning / +3% acid
Talent granted: +1 Attune Mindstar
Spell save: +16 (+4 eff.)
Teleport immunity: +20%
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Healing mod.: +10%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Amugen
Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
Travel speed: +208%
Damage (Ranged): +20 physical
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +11 (+3 eff.)
Changes stats: +6 Str / +6 Dex / +3 Wil / +4 Con
Changes resistances: +15% acid
Changes resistances penetration: +15% physical
Reduces incoming crit damage: 15.00%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
AmugenRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
Travel speed: +208%
Damage (Ranged): +20 physical
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +11 (+3 eff.)
Changes stats: +6 Str / +6 Dex / +3 Wil / +4 Con
Changes resistances: +15% acid
Changes resistances penetration: +15% physical
Reduces incoming crit damage: 15.00%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
voratun steamgun 'Flarewake'
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon hit:
* 10% chance to slow global speed by 80%
* 20% chance to reduce all saves and defense by 50
Travel speed: +600%
Damage (radius 2) on crit: +4 fire
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +12 (+3 eff.)
Effects on ranged hit:
* 10% chance to slow global speed by 80%
* 10 arcane resource burn
Changes stats: +6 Str
Changes resistances: +6% mind / +12% darkness / +3% light
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
voratun steamgun 'Flarewake'Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon hit:
* 10% chance to slow global speed by 80%
* 20% chance to reduce all saves and defense by 50
Travel speed: +600%
Damage (radius 2) on crit: +4 fire
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +12 (+3 eff.)
Effects on ranged hit:
* 10% chance to slow global speed by 80%
* 10 arcane resource burn
Changes stats: +6 Str
Changes resistances: +6% mind / +12% darkness / +3% light
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
steam generator implant of the psychic (steam 22)
Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 22.8 steam per turn.
Can be activated for an instant burst of 113 steam.
Its effects scale with your Willpower stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
steam generator implant of the psychic (steam 22)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 22.8 steam per turn.
Can be activated for an instant burst of 113 steam.
Its effects scale with your Willpower stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
steam generator implant of the titan (steam 19)
Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 19.1 steam per turn.
Can be activated for an instant burst of 95 steam.
Its effects scale with your Constitution stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
steam generator implant of the titan (steam 19)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 19.1 steam per turn.
Can be activated for an instant burst of 95 steam.
Its effects scale with your Constitution stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.