Dagger of the Past (25-32.5 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10
Changes damage: +5% temporal
Spell save: +10
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10
Changes damage: +5% temporal
Spell save: +10
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
yew longbow 'Charmalice'
Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +8
On weapon hit:
* 40% chance to cause random insanity
Travel speed: +200%
When wielded/worn:
Changes resistances: +3% fire
Changes resistances penetration: +10% fire
Changes damage: +3% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
yew longbow 'Charmalice'Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +8
On weapon hit:
* 40% chance to cause random insanity
Travel speed: +200%
When wielded/worn:
Changes resistances: +3% fire
Changes resistances penetration: +10% fire
Changes damage: +3% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
stralite mace 'Ulfurak' (44-61.6 power, 5 apr)
Requires:
- Strength 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 4
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 15 arcane resource burn
On weapon crit:
* burns latent spell energy
Damage (Melee): +12 temporal / +11 nature
When wielded/worn:
Changes resistances: +9% temporal / +2% physical
Poison immunity: +10%
Blunt and deadly.
This item has been sent to the Item's Vault.
stralite mace 'Ulfurak' (44-61.6 power, 5 apr)Requires:
- Strength 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 4
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 15 arcane resource burn
On weapon crit:
* burns latent spell energy
Damage (Melee): +12 temporal / +11 nature
When wielded/worn:
Changes resistances: +9% temporal / +2% physical
Poison immunity: +10%
Blunt and deadly.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+2 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+2 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.