

Requires:
- Dexterity 16
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 16.5 - 21.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 8% chance to slow global speed by 37%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Defense: +7 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 10%
Disarm immunity: +24%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 11.0 - 14.3
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce damage dealt by 10%
* 10% chance to reduce all saves and defense by 12
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 darkness / +6 nature / +5 mind
Damage (radius 2) on crit: +4 darkness
When wielded/worn:
Physical crit. chance: +6.0%
Changes stats: +2 Cun / +2 Wil
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 11
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 1
It must be held with both hands.
Base power: 13.0 - 19.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +7 nature
Damage (radius 2) on crit: +4 lightning
When wielded/worn:
Physical crit. chance: +7.0%
Damage when hit (Melee): 2 light
Changes resistances: +3% light / +3% lightning
Changes resistances penetration: +5% light
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 11
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Base power: 14.5 - 18.9
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 10 arcane resource burn
When wielded/worn:
Changes resistances: +12% acid
Only die when reaching: -20.00 life
Healing mod.: +5%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Mucklady the elm starstaff (10-12 power, 2 apr, darkness element)
Requires:
- Magic 11
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 nature
Changes resistances: +6% nature
Changes resistances penetration: +5% cold
Changes damage: +10% darkness / +6% nature
Talent granted: +1 Command Staff
Spellpower: +7 (+6 eff.)
Spell crit. chance: +1%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Rainwake the pouch of voratun shots (23/23, 54-65 power, 6 apr)
Requires:
- Dexterity 48
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 54.0 - 64.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 50 physical damage
Damage (Ranged): +13 physical / +4 mind / +4 cold
Damage (radius 2) on crit: +4 physical
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 10
- Cunning 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR (max 50%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+12 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+10 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 31.0 - 46.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +4 cold
When wielded/worn:
Changes resistances: +12% cold
Changes resistances penetration: +5% cold
Changes damage: +3% lightning / +9% darkness
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


steel battleaxe 'Ce'Nobeth' (20-31 power, 2 apr)
Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 20.5 - 30.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +7 darkness
Damage against: +9% Living
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +10.0%
Defense: +9 (+4 eff.)
Changes stats: +1 Wil
Changes resistances penetration: +15% temporal
Disarm immunity: +28%
Infravision radius: +1
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 14.5 - 20.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 29 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +6 light
Damage against: +8% Undead
When wielded/worn:
Physical crit. chance: +8.0%
Effects on melee hit:
* 10% chance to slow global speed by 36%
Damage when hit (Melee): 2 nature
Changes resistances: +6% temporal
Changes resistances penetration: +5% nature
One-handed war axes.
This item has been sent to the Item's Vault.


Duskbutcher (2 def, 11 armour)
Requires:
- Heavy armour training
- Strength 20
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +11
Defense: +2 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce damage dealt by 10%
Changes resistances: +3% temporal / +6% fire
Changes resistances penetration: +10% temporal
Changes damage: +3% temporal
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes resistances: +6% temporal
Changes resistances penetration: +15% mind
It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 150 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 31% for 2 turns.
* Increase all damage by 11% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 32.5 - 39.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +79
Damage (radius 1) on hit: +11 fire
When wielded/worn:
Armour: +6
Fatigue: +8%
Damage (Melee): 5 fire
Damage when hit (Melee): 1 fire
Changes resistances: +15% lightning
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.