
Mayalevena the dragonbone starstaff (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 44% chance to disease
When wielded/worn:
Physical crit. chance: +29.0%
Defense: +25 (+4 eff.)
Damage (Melee): 35 fire / 12 % chance of confusion
Changes stats: +7 Con
Changes resistances penetration: +27% arcane
Changes damage: +15% blight / +30% physical
Talent granted: +1 Command Staff
Critical mult.: +100.00%
Spell save: +33 (+5 eff.)
Life regen: +1.90
Mana each turn: +0.40
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +67 (+7 eff.)
Spell crit. chance: +5%
See invisible: +14
Healing mod.: +30%
Damage Shield penetration: +49%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Monolith Armour 'Anigar' (55 def, 60 armour)Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +60
Defense: +55 (+11 eff.)
Fatigue: +70%
Effects on melee hit:
* 23% chance to gain 10% of a turn (3/turn limit)
Changes stats: +15 Str / +25 Mag / +6 Cun
Changes resistances: +28% acid / +10% all
Changes resistances penetration: +5% temporal
Changes damage: +3% arcane
Physical save: +35 (+9 eff.)
Spell save: +35 (+8 eff.)
Mental save: +25 (+6 eff.)
Life regen: +21.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum life: +350.00
Maximum vim: +20.00
Spellpower: +25 (+5 eff.)
Healing mod.: +20%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Xerissra the Oozetrial (151 - 212 damage, 6 apr)Requires:
- Magic 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.0 - 60.2
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 54%
Damage (radius 2) on crit: +43 acid / +40 nature
When wielded/worn:
Armour penetration: +41
Physical crit. chance: +25.0%
Changes resistances penetration: +25% acid / +33% nature
Critical mult.: +75.88%
Mana each turn: +0.08
Mana when firing critical spell: +2.00
Vim when firing critical spell: +1.00
Spellpower on spell critical (stacks up to 3 times): +2
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
