
Newly picked upThe Titan's Quiver (18/18, 62-86.8 power, 20 apr)
Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 62.0 - 86.8
Uses stats: 70% Str, 50% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Crit. chance: +8.0%
Capacity: 18
On weapon crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Quiver of Domination (19/20, 24-33.6 power, 8 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 20% Wil, 60% Dex, 50% Str
Damage type: Mind
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +2.0%
Capacity: 20
On weapon crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.

shielding rune of the psychic (absorb 435; dur 6; cd 16)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 435 damage for 6 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Press

shielding rune of the titan (absorb 257; dur 7; cd 15)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 257 damage for 7 turns.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Press

Newly picked upAmethyst of Sanctuary (15-16 power, 26 apr, mind damage)
Requires:
- Willpower 28
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 0% Mag, 30% Cun
Damage type: Mind
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +26
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +15% mind
Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption
Mental save: +25 (+6 eff.)
Maximum psi: +20.00
Mindpower: +14 (+4 eff.)
Mental crit. chance: +7%
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.

Newly picked upStorm Fury
Requires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+8 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+3 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 64 to 128 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Newly picked upNithan's Force
Requires:
- Dexterity 32
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 111%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Bull Shot (costing 14 power out of 16/16) :
Effective talent level: 4.0
Power cost: 14 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.

Nexus of the Way (22-24 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 60% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +18 (+5 eff.)
Mental crit. chance: +9%
Activating this item is instant.
It can be used to activate talent Wayist (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 55 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

Newly picked upThe Guardian's Totem
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects when hit in melee:
* 18% chance to slow global speed by 73%
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+5 eff.)
Mindpower: +8 (+2 eff.)
It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.)
Activation costs 50 power out of 50/50.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

+10 amRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Defense: +15 (+6 eff.)
Effects on melee hit:
* 24 arcane resource burn
Damage when hit (Melee): 4 cold
Changes stats: +2 Con
Changes resistances: +13% blight / +15% nature / +6% light / +3% all
Changes resistances penetration: +20% acid / +10% mind
Physical save: +20 (+7 eff.)
Spell save: +35 (+12 eff.)
Mental save: +20 (+5 eff.)
Life regen: +14.00
Light radius: +10
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

watchleader's alchemist's lampRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Blindness immunity: +25%
Confusion immunity: +15%
Light radius: +9
See stealth: +12
See invisible: +12
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 17 for 6 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

+10Requires:
- Level 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
* 24% chance to reduce armor by 10%
Changes stats: +6 Wil
Changes resistances: +3% light / +3% temporal / +3% darkness / +3% all
Changes resistances penetration: +5% acid
Changes damage: +15% mind / +12% lightning
Spell save: +13 (+3 eff.)
Mental save: +12 (+3 eff.)
Mindpower: +10 (+2 eff.)
Mental crit. chance: +10%
Light radius: +10
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+2 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Yaldan Baoth (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 7/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.

Newly picked upArkul's Siege Arrows (14/14, 68-95 power, 100 apr)
Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 70% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Thaloren-Tree LongbowRequires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 143%
Firing range: +10
When wielded/worn:
Damage (Ranged): 30 light
Changes stats: +10 Dex / +10 Wil
Changes damage: +30% physical
Light radius: +1
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.

Omniscience (7 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+3 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+9 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20)
Activation costs 30 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.

Newly picked upTemporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+6 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 2 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

watchleader's alchemist's lamp of corpselightRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +5% blight / +8% darkness
Blindness immunity: +20%
Confusion immunity: +14%
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Light radius: +9
Infravision radius: +4
See stealth: +8
See invisible: +16
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 20 for 5 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Mirror ShardsRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 344 strength, based on Magic) for 5 turns
Activation costs 21 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+1 eff.)
Mindpower: +8 (+3 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 13 power out of 15/15) :
Effective talent level: 1.0
Power cost: 13 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Newly picked upThe Black Wall (12 def, 9 armour, 52-62 power, 200 block)
Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
When wielded/worn:
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+4 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Changes resistances: +2% all
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +1 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Void Quiver (0/0, 45-63 power, 120 apr)Requires:
- Dexterity 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 45.0 - 63.0
Uses stats: 70% Dex, 40% Mag, 50% Str
Damage type: Temporal darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +120
Crit. chance: +6.0%
When this weapon hits: Spatial Tether (15% chance level 1).
When this weapon hits: Dimensional Anchor (15% chance level 1).
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

Piercing Gaze (5 def, 25 armour, 180 block)Requires:
- Shield usage training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +25
Defense: +5 (+3 eff.)
Ranged Defense: +10 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance of petrifying the attacker.
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +1 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.

VoxRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Silence immunity: +100%
Maximum mana: +50.00
Maximum vim: +50.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +4%
See invisible: +20
Casting speed: +15%
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.

bright alchemist's lamp of the sunRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +8% darkness
Changes damage: +6% light
Damage affinity(heal): +5% light
Light radius: +10
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 196.20 light damage.
At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)Requires:
- Heavy armour training
- Cunning 25
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival
Mindpower: +5 (+1 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Newly picked upThe Black Maul (70-105 power, 15 apr)
Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+8 eff.)
Physical power: +12 (+5 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.
