
Newly picked upBlastpeal the dragonbone starstaff (40-48 power, 6 apr, light damage)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 40.0 - 48.0
Uses stat: 100% Mag
Damage type: Light
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10
Physical crit. chance: +12.0%
Physical power: +13
Changes stats: +2 Str
Damage when the wearer hits(melee): 14 silence
Damage when the wearer is hit: 8 lightning
Changes damage: +30% light
Grants telepathy: Humanoid/Orc
Talent granted: +1 Command Staff
Critical mult.: +32.00%
Spellpower: +29
Spell crit. chance: +20%
Infravision radius: +2
It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Spell save: +4 (+2 eff.)
Mindpower: +4 (+1 eff.)
Mental crit. chance: +1%
When used to modify unarmed attacks:
Power: 107% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 83%
When this weapon hits: Destroy Magic (100% chance level 1).
Damage (Melee): +10 silence
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
Attackspeed is 100% for non-Brawlers!
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Rune of Reflection (absorb and reflect 140 for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Kindlewrack the pouch of dwarven-steel shots (24/24, 137% power, 3 apr)Requires:
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Power: 137% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +5.0%
Capacity: 24
On weapon hit:
* 20% chance to curse the target
* 10% chance to crush the target
On weapon crit:
* wounds the target
Damage (Ranged): +7 darkness / +5 blight / +9 bleed / +16 fire / +9 gravity
Burst (radius 2) on crit: +8 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+0 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Ce'Niba (136% power, 6 apr, arcane element)Requires:
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 acid
When wielded/worn:
Effects on melee hit:
* 15% chance to corrode armour
Changes stats: +1 Mag
Changes damage: +30% arcane / +9% acid
Talent granted: +1 Command Staff
Spellpower: +15 (+2 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 117% power, 10 apr)Requires:
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Power: 117% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Capacity: 20
Damage (Ranged): +45 crippling poison
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; physical, light, blight, arcane, nature)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (93% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 light, 5 blight, 4 arcane, 3 nature
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
