
Black Mesh (8 def, 2 armour, 97 block)Requires:
- Strength 20
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8
Ranged Defense: +8
Fatigue: +12%
Changes resistances: +30% darkness / +15% blight
Talent granted: +3 Block
Stamina each turn: +2.00
When you block an attack, there is a 30% of pulling in the attacker.
Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

dwarven-steel shield 'Layilrata' (8 def, 2 armour, 31.5-37.8 power, 80 block)Requires:
- Strength 24
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 31.5 - 37.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +3.5%
Block value: +80
When wielded/worn:
Armour: +2
Defense: +8 (+7 eff.)
Ranged Defense: +8 (+7 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Cun / +1 Con
Talent mastery: +0.30 Wild-gift / Harmony
Talent granted: +3 Block
Healing mod.: +15%
It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown :
Effective talent level: 4.4
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you.
For 9 turns, all poisons and diseases will heal you instead of damaging you.
When activated, it also heals you for 24 life for each disease or poison you have.
The healing per disease/poison will increase with your Willpower.
Handheld deflection devices
This item has been sent to the Item's Vault.

Kalach the dwarven-steel plate armour (5 def, 23 armour)Requires:
- Strength 35
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Accuracy: +4 (+2 eff.)
Armour: +23
Defense: +5 (+5 eff.)
Fatigue: +24%
Maximum encumbrance: +20
Maximum stamina: +25.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Newly picked upliving mindstar 'Blastfist' (16-18 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 lightning
Damage (radius 1) on hit: +16 lightning
Damage (radius 2) on crit: +20 mind
When wielded/worn:
Damage (Melee): 10 mind / 8 darkness
Changes resistances: +6% mind
Changes resistances penetration: +10% lightning
Changes damage: +3% mind / +5% darkness
Talent granted: +1 Attune Mindstar
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
