
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 176% Range: 1.2x
Uses 140% Mag
Dmg Physical
Acc+ +2.5% proc dam (max 250%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% physical
Acc +7 (+2 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 100% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Cun +4 Wil
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Poncho With No Name (0 def, 0 armour)2.0
T2 cloak armor
[Unique]
Master
While equipped:
Stats +4 Lck +3 Dex
dps ----------
Phys.crit +4.0%
Ranged+ 10 physical
----- def -----
D.Red.from +13% Humanoid
After killing a humanoid, gain a stack of Manhunter for 5 Turns. Each stack increases attack by 5, critical damage by 10% and all damage to humanoids by 10%
This long hoodless poncho seems like it has seen better days. It is covered in patches from the various bounty hunters that have worn it over the years.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Stability2.0
T3 wardstone armor
Reqs Mag 20
[Unique]
Arcane
While equipped:
----- def -----
Defense +6 (+2 eff.)
Resists +20% physical +20% mind
+20% temporal
Dmg.red +3 all
Phys.save +10 (+5 eff.)
Spell.save +10 (+6 eff.)
Mind.save +10 (+5 eff.)
Proj.slow +20%
---------- misc
Wards +3 physical +3 mind
+3 temporal
Talents +3 Ward
Much heavier than you expected, yet when you hold it, you feel more steady and stable.
This item has been sent to the Item's Vault.

troll-hide cured leather armour (6 def, 4 armour)9.0
T2 light armor
[Ego+]
Nature
While equipped:
----- def -----
Armour +4
Defense +6 (+2 eff.)
Fatigue +7%
Max.HP +34.00
HP.reg +3.00
Heal.mod +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour)1.0
T4 hands armor
Reqs Level 25
[Ego++]
Arcane/Psionic
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +11 (+6 eff.)
Mind.pwr +3 (+2 eff.)
Melee+ 15 mind 39 darkness
On Hit (Melee):
* 18% chance to reduce all saves and defense by 20
----- def -----
Armour +3
Mind.save -12 (-6 eff.)
---------- misc
Mana/turn +0.21
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

steel ritual blade 'Adiwen' (103% power, 6 apr)Requires:
- Magic 14
- Dexterity 14
Powered by arcane forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / ritual blade ; tier 2
Power: 104% Range: 1.3x
Uses stats: 45% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR (max 50%)
Armour Penetration: +6
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* curse the target reducing their resistances by a third of your spellpower, for 4 turns
* poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns
* ignites the target, causing fire damage equal to your spellpower per turn for 4 turns
When wielded/worn:
Changes stats: +3 Dex
+2 Mag
+2 Con
Changes resistances penetration: +10% fire / +10% arcane / +10% nature
Reduces incoming crit damage: 10.00%
Spell crit. chance: +4%
See invisible: +3
Talent on hit(spell): Flame (10% chance level 2).
Talent on hit(spell): Poison Beam (10% chance level 2).
Talent on hit(spell): Manathrust (10% chance level 2).
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Newly picked upRiver's Fury (125% power, 8 apr)
Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Power: 126% Range: 1.4x
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 91%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.60 cold damage and 6.91 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+15 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun
+10 Mag
Changes resistances: +50% fire
-10% cold
+11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +10%
Changes stats: +5 Str
+3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
