

2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
offense ------
Damage +25% cold
When Hit 60 ice
defense ------
Defense +12 (+4 eff.)
Resistance +25% cold -15% fire +8% all
Release a radius 4 chilling blast, instantly dealing 306.00 cold damage and condensing the air into freezing vapors that deal 102.00 cold damage (based on Magic) each turn for 10 turns.
Uses 30 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Mind Crit +5%
Mindpower +12 (+4 eff.)
Damage +30% nature
Ignore resists +10% nature
When Hit 35 nature slow
defense ------
Defense +12 (+4 eff.)
Resistance +25% nature +13% all
Physical save +15 (+7 eff.)
Life Regen +0.20
Healmod +15%
other -------
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
offense ------
Damage +20% nature
Ignore resists +15% nature
defense ------
Defense +8 (+3 eff.)
Mind save +12 (+4 eff.)
Blind Resist +100%
other -------
Infravision +2
See Stealth +15
See Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Effective talent level: 3.5
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 10.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 lite
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+5 eff.)
Damage +15% cold
Ignore resists +10% cold
defense ------
Resistance +20% cold
other -------
Light +5
Release a will o' the wisp that will explode against your foes for 226 cold damage (based on your Magic).
Uses 13 power out of 20/20
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 arrow ammo
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 50% Str, 20% Mag, 60% Dex
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T3 longbow 2H weapon
[Unique]
Arcane
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +9
Projectile Speed +400%
On Hit: 100% Arcane Eye 4
While equipped:
offense ------
On-Ranged-Hit 25 arcane
other -------
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 arrow ammo
[Random Unique]
Arcane/Psionic
Weapon Damage 34.0 - 47.6 Physical
Uses 50% Str, 70% Dex
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +2.0%
Capacity 18
On-ranged-hit +30 physical +15 blight +4 nature
On-Hit, radius 1 +8 nature
On Hit:
* 15% chance to reduce strength, dexterity, and constitution by 6
* 20% chance to slow global speed by 42%
* 10% chance to reduce all saves and defense by 17
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
* 20% chance to knock the target back 3 spaces and deal 89 physical damage
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+1 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+6 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 4.5
Power cost 14 out of 10/20.
Range melee/personal
Cooldown: 9
Travel.spd instantaneous
Is: a spell
Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +8 Mag +7 Wil
offense ------
Spell Crit +25%
Spellpower +40 (+11 eff.)
Damage +30% lightning +30% fire
+30% arcane +30% cold
defense ------
Silence Resist +40%
other -------
Mana-on-crit +12.00
Max mana +40.00
Talents +1 Command Staff
Cooldown Arcane Vortex -2
Ice Storm -2
Chain Lightning -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +10 (+3 eff.)
Damage +20% lightning +20% fire
+20% arcane +20% cold
other -------
Talents +1 Command Staff
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 440.00 fire damage (based on Magic).
Uses 35 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+9 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+7 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+5 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+5 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+5 eff.)
Resistance +10% lightning +10% fire
+10% cold +10% arcane +13% all
Spell save +20 (+7 eff.)
Mind save +15 (+7 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Wil +10 Mag
offense ------
Spellpower +15 (+5 eff.)
Mindpower +15 (+7 eff.)
On-Hit 10 acid 10 fire 10 cold
10 lightning
Damage +25% acid +25% fire
+25% lightning +25% cold
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire
+25% lightning +25% cold
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +5% mind +5% physical
Ignore resists +10% mind +10% physical
defense ------
Armor +8
Defense +12 (+6 eff.)
Resistance +15% acid +12% physical +9% all
Physical save +10 (+5 eff.)
Send out a range 5 beam of kinetic energy, dealing 31.20 to 39.00 physical damage (based on Willpower and Cunning) with knockback.
Uses 7 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


12.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 18
[Unique]
Psionic
Weapon Damage 49.0 - 78.4 Physical
Uses 129% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +9.0%
Attack Speed 100%
On-hit +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+2 eff.)
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Wil +4 Cun
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+10 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
offense ------
Spellpower +8 (+3 eff.)
Damage +10% darkness +10% cold
defense ------
Resistance +10% darkness +10% cold
Spell save +8 (+2 eff.)
Poison Resist +25%
Cut Resist +25%
other -------
Max souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex, 15% Mag
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 4.5
Power cost 11 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 158.79 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+5 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+5 eff.)
Resistance +30% nature +11% all
Physical save +10 (+5 eff.)
Spell save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +3 Wil +5 Mag
offense ------
Spellpower +23 (+9 eff.)
Damage +20% physical +20% temporal
Ignore resists +20% physical +20% temporal
When Hit 10 temporal 20 physical
defense ------
Armor +3
Defense +9 (+5 eff.)
Resistance +10% physical +10% temporal
+13% all
Temporal Reprieve:
Effective talent level: 1.3
Power cost 50 out of 18/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +8 Mag +7 Wil
offense ------
Spell Crit +15%
Spellpower +40 (+15 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Temporal Shield -3
Time Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+4 eff.)
Mindpower +8 (+4 eff.)
Damage +0% temporal +0% physical
defense ------
Defense +1 (+1 eff.)
Resistance +10% physical +10% temporal
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.3
Power cost 15 out of 13/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 4 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
This object's appearance was changed to Invisible.


1.0 Encumbrance
T2 hands armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Damage +10% fire
defense ------
Armor +4
Resistance +18% fire +10% darkness
+10% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire Breath:
Effective talent level: 2.0
Power cost 24 out of 24/24.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 96.16 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.