ancient mummy wrappings of blight (+22%) (5 def, 2 armour)
Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
Type: armor / mummy ; tier 4
When wielded/worn:
Armour: +2
Defense: +5 (+2 eff.)
Fatigue: +2%
Changes stats: +17 Mag
Changes resistances: +22% blight / -25% fire
Changes resistances penetration: +13% temporal / +13% physical
Changes damage: +22% physical / +15% darkness / +22% blight / +15% cold / +15% arcane / +23% temporal
Spellpower: +12 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +15
Decaying mummy wrappings.
This item has been sent to the Item's Vault.
ancient mummy wrappings of blight (+22%) (5 def, 2 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
Type: armor / mummy ; tier 4
When wielded/worn:
Armour: +2
Defense: +5 (+2 eff.)
Fatigue: +2%
Changes stats: +17 Mag
Changes resistances: +22% blight / -25% fire
Changes resistances penetration: +13% temporal / +13% physical
Changes damage: +22% physical / +15% darkness / +22% blight / +15% cold / +15% arcane / +23% temporal
Spellpower: +12 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +15
Decaying mummy wrappings.
This item has been sent to the Item's Vault.
Revenant (8 def, 20 armour)
Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+6 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+6 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.
Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+6 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+6 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (150% power, 12 apr, darkness element)
5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 150% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+20 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 150% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+20 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Planar Beacon
1.0 Encumbrance
lite
[Unique]
Arcane
While equipped:
other -------
Light +3
Fearscape Shift:
Effective talent level: 3.5
Power cost 14 out of 25/25.
Range 6
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 318.76 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 318.76 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.
Planar Beacon1.0 Encumbrance
lite
[Unique]
Arcane
While equipped:
other -------
Light +3
Fearscape Shift:
Effective talent level: 3.5
Power cost 14 out of 25/25.
Range 6
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 318.76 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 318.76 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.
Darkhue the dragonbone starstaff (136% power, 6 apr, physical element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 136% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +15% light / +10% nature
Changes damage: +21% light / +30% physical / +18% darkness / +6% nature
Talent granted: +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Darkhue the dragonbone starstaff (136% power, 6 apr, physical element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 136% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +15% light / +10% nature
Changes damage: +21% light / +30% physical / +18% darkness / +6% nature
Talent granted: +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Goedalath Rock
0.1 Encumbrance
T5 demonic gem
[Unique]
Arcane
While carried:
When Hit 34 healing
Mind save -18 (-18 eff.)
Life Regen -2.00
Healmod -50%
Light -2
Item imbue powers:
Physical Power +12 (+9 eff.)
Spellpower +16 (+9 eff.)
Damage +9% all
When Hit 34 darkness
Healmod +50%
Infravision +3
See Invisibility +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath Rock0.1 Encumbrance
T5 demonic gem
[Unique]
Arcane
While carried:
When Hit 34 healing
Mind save -18 (-18 eff.)
Life Regen -2.00
Healmod -50%
Light -2
Item imbue powers:
Physical Power +12 (+9 eff.)
Spellpower +16 (+9 eff.)
Damage +9% all
When Hit 34 darkness
Healmod +50%
Infravision +3
See Invisibility +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Celia's Still Beating Heart
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: misc / heart
It can be used to extract a tiny part of Celia's soul
Activation costs 75 power out of 75/75.
The living heart of the necromancer Celia, carved out of her chest and preserved with magic.
This item has been sent to the Item's Vault.
Celia's Still Beating HeartRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: misc / heart
It can be used to extract a tiny part of Celia's soul
Activation costs 75 power out of 75/75.
The living heart of the necromancer Celia, carved out of her chest and preserved with magic.
This item has been sent to the Item's Vault.
Celia's Still Beating Heart
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: misc / heart
It can be used to extract a tiny part of Celia's soul
Activation costs 75 power out of 75/75.
The living heart of the necromancer Celia, carved out of her chest and preserved with magic.
This item has been sent to the Item's Vault.
Celia's Still Beating HeartRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: misc / heart
It can be used to extract a tiny part of Celia's soul
Activation costs 75 power out of 75/75.
The living heart of the necromancer Celia, carved out of her chest and preserved with magic.
This item has been sent to the Item's Vault.