Difference between revisions of "Store"
ScienceBall (Talk | contribs) (→Stores in the Main Campaign: When learning Mindstar Mastery from Zigur, you don't need to buy it locked to buy it unlocked, so it's not "then") |
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Stores will also buy any item you choose to sell. This is a leftover from the earlier versions in which you had to unlock the [[Transmogrification Chest]] before it was available at birth. There's no real point to selling an item to a store; the [[Transmogrification Chest]] will give the same amount of gold as the store; AND will give energy to the [[Sher'Tul Fortress]] once you have unlocked the fortress. | Stores will also buy any item you choose to sell. This is a leftover from the earlier versions in which you had to unlock the [[Transmogrification Chest]] before it was available at birth. There's no real point to selling an item to a store; the [[Transmogrification Chest]] will give the same amount of gold as the store; AND will give energy to the [[Sher'Tul Fortress]] once you have unlocked the fortress. | ||
− | ==Stores in the | + | ==Stores in the [[campaign|Main Campaign]]== |
Stores acquire new inventory as you level up: | Stores acquire new inventory as you level up: | ||
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* The jewelry store in [[Angolwen]] and [[Gates of Morning]] can make custom rings out of your [[gem]]s and blank rings. | * The jewelry store in [[Angolwen]] and [[Gates of Morning]] can make custom rings out of your [[gem]]s and blank rings. | ||
* The staff store in Angolwen can teach you {{c|Staff Combat}}. | * The staff store in Angolwen can teach you {{c|Staff Combat}}. | ||
− | * The [[mindstar]] store in [[Zigur]] can teach you {{c|Mindstar Mastery}} (various prices; locked, or unlocked, or increase mastery if already unlocked). | + | * The [[mindstar]] store in [[Zigur]] can teach you {{c|Mindstar Mastery}} (various prices; locked, or unlocked, or increase mastery by 0.2 if already unlocked). |
* No store in heretical Zigur will sell any {{arc}}-powered items. | * No store in heretical Zigur will sell any {{arc}}-powered items. | ||
Revision as of 23:10, 12 June 2021
There are many stores found in the game, usually inside towns. Stores sell almost all types of equip-able items. Each store is of a certain type (ie. jewelry, swords, light armor), which will determine the inventory that it stocks for sale.
The material tier for store inventory is restricted to a level range which is set for each town. For example, a town with a material tier of 2-3 will only have tier 2 or tier 3 items in their stores; unless the store is restocked when you reach a particular goal.
Stores will also buy any item you choose to sell. This is a leftover from the earlier versions in which you had to unlock the Transmogrification Chest before it was available at birth. There's no real point to selling an item to a store; the Transmogrification Chest will give the same amount of gold as the store; AND will give energy to the Sher'Tul Fortress once you have unlocked the fortress.
Stores in the Main Campaign
Stores acquire new inventory as you level up:
- New items up to Tier 2 at level 10
- New items up to Tier 3 at level 20
- New items up to Tier 4 at level 30
- New items at levels 40 and 50
In addition to the standard inventory for each store type, there are a few special features in certain stores:
- Any weapon store in Last Hope can teach you Combat Training (50 gold) or Shoot (8 gold).
- The jewelry store in Angolwen and Gates of Morning can make custom rings out of your gems and blank rings.
- The staff store in Angolwen can teach you Staff Combat.
- The mindstar store in Zigur can teach you Mindstar Mastery (various prices; locked, or unlocked, or increase mastery by 0.2 if already unlocked).
- No store in heretical Zigur will sell any Arcane-powered items.
Incomplete table of stores by item type
Item Type | Locations | |
---|---|---|
Infusions | Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3) | |
Runes | Elvala (Tier 1-2), Last Hope, Angolwen (Tier 1-3) | |
Torques | Shatur (Tier 1-2), Zigur (Tier 1-3) | |
Wands | Angolwen (Tier 1-3) | |
Swords, Axes, and/or Maces | Derth, Shatur, Elvala (Tier 1-2), Last Hope, Zigur (Tier 1-3) | |
Bows, Slings, and Ammo | Derth, Shatur (tier 1-2), Last Hope, Zigur (Tier 1-3) | |
Staves | Elvala (Tier 1-2), Angolwen (Tier 1-3) | |
Mindstars | Shatur (tier 1-2), Zigur (Tier 1-3) | |
Lites | Derth (Tier 1) | |
Picks | Derth (Tier 1-2) | |
Rings & Amulets | Angolwen (Tier 1-3) | |
Light Armor | Derth, Elvala, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3) | |
Heavy Armor & Shields | Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3) | |
Gems | Derth |
Stores in Embers of Rage
In addition to the town stores in Embers of Rage, certain zones have Ancient Automated Archives which are portable vending machines. These can be reprogrammed to go to other places. The Embers campaign also has one special zone which is a special store: Kaltor's Shop.