Difference between revisions of "Ghoul"
m (skeletons do not need to breathe either as of 1.15) |
|||
| Line 35: | Line 35: | ||
==Strategy== | ==Strategy== | ||
| − | Somewhat surprisingly | + | Somewhat surprisingly, ghouls do need to breathe. |
Other stats: | Other stats: | ||
Revision as of 07:06, 1 June 2014
| Ghoul | |
|---|---|
| Metarace | Undead |
| Locked | Yes |
| Life Rating | 14 |
| Exp Penalty | +20% |
| Stat Modifiers | |
| Strength | +3 |
| Dexterity | +1 |
| Constitution | +5 |
| Magic | 0 |
| Willpower | -2 |
| Cunning | -2 |
| Luck | 0 |
Description
Ghouls are dumb, but resilient, rotting undead creatures, making good fighters. They have access to special ghoul talents and a wide range of undead abilities:
- Great poison resistance
- Bleeding immunity
- Stun resistance
- Fear immunity
- Special ghoul talents: ghoulish leap, gnaw and retch
The rotting bodies of ghouls also force them to act a bit more slowly than most creatures. (20% global speed reduction).
Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes.
Starting Equipment
- Brass Lantern
- Rune: Shielding
- Rune: Phase Door
Starting Location
Racial Talents
| Ghoul | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Ghoul | |
| Requirements | Level (0,1,2,3,4) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Improves your ghoulish body, increasing Strength and Constitution by 2–15cTS:0.75P.
Your body also becomes incredibly resilient to damage, you can never take a blow that deals more than 50% of your maximum life. | |
| Ghoulish leap | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Ghoul | |
| Requirements | Level (4,5,6,7,8) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | 5–10cTS:0.5P,0,1 | |
| Cooldown | 20–10cTL:5 | |
| Travel Speed | Instantaneous | |
| Use Speed | 1 turn | |
| Description | Leap toward your target. When you land your global speed is increased by 20–30%cTL:40% for 4 turns. | |
| Retch | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Ghoul | |
| Requirements | Level (8,9,10,11,12) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 20 | |
| Travel Speed | Instantaneous | |
| Use Speed | 1 turn | |
| Description | Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals [10]60cTStD:Con+10 blight damage or heals 1.5*([10]60cTStD:Con+10) life. | |
| Gnaw | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Ghoul | |
| Requirements | Level (12,13,14,15,16) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | 1 turn | |
| Description | Gnaw your target for 100–160%cTS damage. If your attack hits, the target may be infected with Ghoul Rot for 3–7cTL:10 turns.
Each turn, Ghoul Rot inflicts [10]70cTStD:Con blight damage.
Targets suffering from Ghoul Rot rise as friendly ghouls when slain.
| |
Strategy
Somewhat surprisingly, ghouls do need to breathe.
Other stats:
- Poison Immunity 80%
- Cut Immunity 100%
- Stun Immunity 50%
- Fear Immunity 100%
- Global Speed -20%
The global speed penalty is severely crippling for most classes.
| Races | ||||||||
|---|---|---|---|---|---|---|---|---|
| Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
| Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
| Cornac | Thalore | Drem | Krog | Skeleton | ||||
| Doomelf | Whitehoof | |||||||



