Difference between revisions of "Cornac"
From Tales of Maj'Eyal
(third category point now at level 34, see https://git.net-core.org/tome/t-engine4/commit/f1955707f7c00bb15bb3cf6dca81bc0a18c8cd3c) |
(Cleanup, moved racial tree note from official description into Racial Talents.) |
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Line 3: | Line 3: | ||
|metarace=[[Human]] | |metarace=[[Human]] | ||
|life_per_level=10 | |life_per_level=10 | ||
+ | |exp_penalty=+0% | ||
}} | }} | ||
+ | Cornac is a race introduced in the base game. It is available immediately. | ||
== Description == | == Description == | ||
− | Cornacs are Humans from the northern parts of the Allied Kingdoms | + | Cornacs are Humans from the northern parts of the Allied Kingdoms. |
− | + | Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34). | |
+ | |||
+ | They also gain a class and a generic talent point at birth and every 10 levels. | ||
==Starting Equipment== | ==Starting Equipment== | ||
*Brass Lantern | *Brass Lantern | ||
*[[inscriptions|Infusion: Regeneration]] | *[[inscriptions|Infusion: Regeneration]] | ||
− | *Infusion: Wild | + | *[[inscriptions|Infusion: Wild]] |
− | *Infusion: Healing ( | + | *[[inscriptions|Infusion: Healing]] (in inventory) |
==Starting Location== | ==Starting Location== | ||
− | [[Trollmire]] (except for [[ | + | [[Trollmire]] (except for classes that have a unique starter [[Zone|zone]]) |
− | + | ||
+ | ==Racial Talents== | ||
+ | Cornacs do not have a racial tree, but instead start with a free [[Talents|category point]]. | ||
+ | ==Races== | ||
{{races}} | {{races}} |
Revision as of 13:33, 31 July 2023
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | +0% |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Cornac is a race introduced in the base game. It is available immediately.
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms.
Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).
They also gain a class and a generic talent point at birth and every 10 levels.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (in inventory)
Starting Location
Trollmire (except for classes that have a unique starter zone)
Racial Talents
Cornacs do not have a racial tree, but instead start with a free category point.
Races
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |