Difference between revisions of "Combat training (category)"

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(Removed obsolete armour training talent)
(Updated to 1.7.6)
 
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{{:Thick skin (talent)}}{{:Heavy armour training (talent)}}{{:Light armour training (talent)}}{{:Combat accuracy (talent)}}{{:Weapons mastery (talent)}}{{:Dagger mastery (talent)}}{{:Exotic weapons mastery (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Thick skin (talent)}}
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{{:Heavy armour training (talent)}}
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{{:Light armour training (talent)}}
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{{:Combat accuracy (talent)}}
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{{:Weapons mastery (talent)}}
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{{:Dagger mastery (talent)}}
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{{:Exotic weapons mastery (talent)}}
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<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 23:11, 14 March 2024

Thick Skin
Thick skin.png
Game Version 1.7.6
Category Type Technique
Category Combat training
Requirements Con (23, 32, 41, 50, 59)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your skin becomes more resilient to damage. Increases resistance to all damage by 3.16–12.2%cTS:0.75P.
Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)


Heavy Armour Training
Armour training.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Str (16, 20, 26, 34, 44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You become better at using your armour to deflect blows and protect your vital areas.

For heavy armour:

  • Increases armour value by 1–7cTS:0.75P × 1.5
  • Increase armour hardiness by 5–50cL:100 as (7.5 × Talent Level) varies from 3.75–37.5
  • Reduce chance that melee or ranged attacks critically hit you by 1–9cTS × 1.5

For massive armour:

  • Increases armour value by 1–7cTS:0.75P × 2
  • Increase armour hardiness by 5–50cL:100 as (10 × Talent Level) varies from 3.75–37.5
  • Reduce chance that melee or ranged attacks critically hit you by 1–9cTS × 2

(This talent only provides bonuses for heavy mail or massive plate armour.)

At raw talent level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.

At raw talent level 2, it allows you to wear shields.

At raw talent level 3, it allows you to wear massive plate armour.

Note 1: the base armour hardiness is 45%

Note 2: wearing heavy or massive armour will interfere with stealth, and Brawlers will be unable to perform many of their talents in massive armour

Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)


Light Armour Training
Light armour training.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Dex (16,20,26,34,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain the following bonuses

In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total defense by 2–25cS:0.375P as (Dex * Talent Level) varies from 0–500 for 2 turns.

The Defense bonus scales with your Dexterity.

Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)


Combat Accuracy
Weapon combat.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Level (0, 4, 8, 12, 16)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the accuracy of unarmed, melee and ranged weapons by 14–55cTS.
Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)


Weapons Mastery
Weapons mastery.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Str (18, 24, 30, 36, 42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using swords, axes or maces.
Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)


Dagger Mastery
Knife mastery.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Dex (16, 22, 28, 34, 40)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using daggers.
Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)


Exotic Weapons Mastery
Exotic weapons mastery.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Str (16,22,28,34,40) Dex (16,22,28,34,40)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons.

Note: This talent can also be acquired by a prodigy.

Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)