Difference between revisions of "Resource"

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Resources are power pools used for various [[talents]] in ToME 4.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]].
 
Resources are power pools used for various [[talents]] in ToME 4.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]].
  
==[[Air]]==
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==Air==
{{:Air}}
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Only appears when you can't breathe for some reason (usually because you are under water). You die when it runs out.
==[[Equilibrium]]==
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==Equilibrium==
{{:Equilibrium}}
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Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ".
==[[Feedback]]==
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{{:Feedback}}
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Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:
==[[Hate]]==
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* Walking on the wilderness map
{{:Hate}}
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* [[Meditation (talent)|Meditating]]
==[[Life]]==
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* [[Swallow (talent)|Swallowing]] enemies
{{:Life}}
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* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not
==[[Mana]]==
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* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
{{:Mana}}
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==Feedback==
==[[Necrotic]]==
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Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities.
{{:Necrotic}}
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==[[Negative energy]]==
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Used by the [[Solipsist]]. Fifty percent of all damage taken from an outside source will increase your Feedback. Feedback decays at the rate of 10% or 1 per turn (whichever is greater).
{{:Negative energy}}
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==Hate==
==[[Paradox]]==
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Hate is the [[resources|resource]] used by the Afflicted classes, the [[Cursed]] and the [[Doomed]].  Hate does not regenerate, and even decays over time.  It is mainly recovered while fighting.  Hate is affected by [[fatigue]].
{{:Paradox}}
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==[[Positive energy]]==
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You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate.  Your Hate slowly decays (more quickly when the level is higher), down to a minimum of half your Hate at the end of the most recent combat.  The strengths of many abilities also depend on your level of Hate.
{{:Positive energy}}
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==[[Psi]]==
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Here are some ways Hate is regained:
{{:Psi}}
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==[[Stamina]]==
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* '''Kill something''': 8 points, more for higher [[rank]] -- 24 points for a boss
{{:Stamina}}
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* '''Take a big hit''' (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%
==[[Vim]]==
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* '''Take a hit while at low health''' (under 25% of maximum life): 4 points
{{:Vim}}
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* '''Do massive damage''' (over 33% in one hit)
 +
 
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The Doomed [[Dark sustenance (category)|Dark Sustenance]] tree has the talent [[Feed (talent)|Feed]], which can be used to replenish hate.  Various Cursed talents also give Hate bonuses.
 +
==Life==
 +
Life is the most important [[resources|resource]] in the game.  It represents your physical well-being.  You lose Life when you are hit by attacks (weapons, spells, traps, etc.).  If your Life drops below 0, you die (unless you are under the influence of something like a [[inscriptions|heroism infusion]], allowing you to temporarily persist with negative Life).
 +
 
 +
Most characters regenerate Life each turn.  The amount of Life regenerated depends on certain [[talents]] (such as [[Technique (category type)#Combat_veteran|Fast Metabolism]]) and equipment.  [[inscriptions|Regeneration infusions]] can greatly boost Life regeneration for a short time.
 +
 
 +
Larger amounts of Life can be restored with various healing talents such as [[Celestial (category type)#Light|Healing Light]] and [[Wild-gift (category type)#Call_of_the_wild|Nature's Touch]].  Many of these do not function on [[undead|undead races]].
 +
 
 +
The rate of Life regeneration accelerates each turn while resting (pressing the '''r''' key in the default bindings).
 +
==Mana==
 +
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Not all classes can regenerate Mana naturally.
 +
==Necrotic==
 +
Used by [[Necromancer|Necromancers]], and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings within the necrotic aura.
 +
==Negative energy==
 +
Negative energy is the power source for predominantly-[[Anorithil]] talents.
 +
 
 +
It can be replenished using:
 +
* [[Twilight (talent)|Twilight]]: 15 positive, 6 cooldown, recover (20 + 0.4 * talent * cunning) negative energy
 +
* [[Twilight surge (talent)|Twilight Surge]]: recover 20 negative and 10 positive energy
 +
among other ways.
 +
 
 +
Negative energy is associated with darkness damage, stunning, confusion, infravision and invisibility.
 +
==Paradox==
 +
Paradox is the resource used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.
 +
==Positive energy==
 +
Positive energy is a resource used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin|Sun Paladins]] and [[Anorithil]]). Many early talents will actually replenish it rather than drain it.
 +
 
 +
Positive energy is associated with illumination, light damage, and healing.
 +
==Psi==
 +
Psi is the resource used by Psionic classes, such as [[Solipsist]] and [[Mindslayer]]. It slowly regenerates over time, can be restored by talents and some equipment. Mind damage type reduces psi (if left) instead of health.
 +
==Stamina==
 +
Stamina is the resource used by most physical talents.  It is regenerated at a rate of 0.3 per turn if there are no other modifiers.  Resting will accelerate the rate at which stamina is recovered.
 +
==Vim==
 +
Vim is the resource used by [[Reaver|Reavers]] and [[Corruptor|Corruptors]].  Vim does not regenerate but is instead regained in several ways, all involving combat.  [[Fatigue]] plays no role in determining vim costs.  The vim pool grows by 4 points every level and is not influenced by any stats.
 +
 
 +
Ways of regaining vim:
 +
 
 +
* '''Kill bounty:''' Each kill returns one point of vim per 20 [[Willpower]].
 +
* '''Kill refunds:''' If you kill something directly with a vim-using talent, the talents cost in vim is restored. This ''only'' works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later.  Though if you kill something with a Bone Nova, for example, you will get its cost refunded.
 +
* '''Special Talents:''' Some talents can also restore your vim, but they either need a victim (Drain) or require you to be hit (Leech).

Revision as of 00:09, 27 July 2013


Resources are power pools used for various talents in ToME 4. There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by Fatigue.

Air

Only appears when you can't breathe for some reason (usually because you are under water). You die when it runs out.

Equilibrium

Equilibrium is the resource used by the Wild Gift talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ".

Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn). EQ does not naturally reduce itself over time, but it can be restored by:

Feedback

Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities.

Used by the Solipsist. Fifty percent of all damage taken from an outside source will increase your Feedback. Feedback decays at the rate of 10% or 1 per turn (whichever is greater).

Hate

Hate is the resource used by the Afflicted classes, the Cursed and the Doomed. Hate does not regenerate, and even decays over time. It is mainly recovered while fighting. Hate is affected by fatigue.

You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate. Your Hate slowly decays (more quickly when the level is higher), down to a minimum of half your Hate at the end of the most recent combat. The strengths of many abilities also depend on your level of Hate.

Here are some ways Hate is regained:

  • Kill something: 8 points, more for higher rank -- 24 points for a boss
  • Take a big hit (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%
  • Take a hit while at low health (under 25% of maximum life): 4 points
  • Do massive damage (over 33% in one hit)

The Doomed Dark Sustenance tree has the talent Feed, which can be used to replenish hate. Various Cursed talents also give Hate bonuses.

Life

Life is the most important resource in the game. It represents your physical well-being. You lose Life when you are hit by attacks (weapons, spells, traps, etc.). If your Life drops below 0, you die (unless you are under the influence of something like a heroism infusion, allowing you to temporarily persist with negative Life).

Most characters regenerate Life each turn. The amount of Life regenerated depends on certain talents (such as Fast Metabolism) and equipment. Regeneration infusions can greatly boost Life regeneration for a short time.

Larger amounts of Life can be restored with various healing talents such as Healing Light and Nature's Touch. Many of these do not function on undead races.

The rate of Life regeneration accelerates each turn while resting (pressing the r key in the default bindings).

Mana

Used by most of the magical spell talents. It works much like Spell Points or Mana in most other RPGs. Not all classes can regenerate Mana naturally.

Necrotic

Used by Necromancers, and represents the number of souls caught within the necrotic aura. Each soul can become an undead minion. The pool is replenished by killing living beings within the necrotic aura.

Negative energy

Negative energy is the power source for predominantly-Anorithil talents.

It can be replenished using:

  • Twilight: 15 positive, 6 cooldown, recover (20 + 0.4 * talent * cunning) negative energy
  • Twilight Surge: recover 20 negative and 10 positive energy

among other ways.

Negative energy is associated with darkness damage, stunning, confusion, infravision and invisibility.

Paradox

Paradox is the resource used by the Chronomancy talents. It is somewhat like Equilibrium -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.

Positive energy

Positive energy is a resource used by both of the Celestial classes (the Sun Paladins and Anorithil). Many early talents will actually replenish it rather than drain it.

Positive energy is associated with illumination, light damage, and healing.

Psi

Psi is the resource used by Psionic classes, such as Solipsist and Mindslayer. It slowly regenerates over time, can be restored by talents and some equipment. Mind damage type reduces psi (if left) instead of health.

Stamina

Stamina is the resource used by most physical talents. It is regenerated at a rate of 0.3 per turn if there are no other modifiers. Resting will accelerate the rate at which stamina is recovered.

Vim

Vim is the resource used by Reavers and Corruptors. Vim does not regenerate but is instead regained in several ways, all involving combat. Fatigue plays no role in determining vim costs. The vim pool grows by 4 points every level and is not influenced by any stats.

Ways of regaining vim:

  • Kill bounty: Each kill returns one point of vim per 20 Willpower.
  • Kill refunds: If you kill something directly with a vim-using talent, the talents cost in vim is restored. This only works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later. Though if you kill something with a Bone Nova, for example, you will get its cost refunded.
  • Special Talents: Some talents can also restore your vim, but they either need a victim (Drain) or require you to be hit (Leech).