Difference between revisions of "Cornac"
From Tales of Maj'Eyal
(Cleanup, moved racial tree note from official description into Racial Talents.) |
m (Clarified that the rune/inscription in inventory will be changed if the chosen class starts with a different one.) |
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*[[inscriptions|Infusion: Regeneration]] | *[[inscriptions|Infusion: Regeneration]] | ||
*[[inscriptions|Infusion: Wild]] | *[[inscriptions|Infusion: Wild]] | ||
− | *[[inscriptions|Infusion: Healing]] (in inventory) | + | *[[inscriptions|Infusion: Healing]] (in inventory, subject to change if the chosen class starts with a different inscription/rune) |
==Starting Location== | ==Starting Location== |
Revision as of 13:37, 31 July 2023
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | +0% |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Cornac is a race introduced in the base game. It is available immediately.
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms.
Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).
They also gain a class and a generic talent point at birth and every 10 levels.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (in inventory, subject to change if the chosen class starts with a different inscription/rune)
Starting Location
Trollmire (except for classes that have a unique starter zone)
Racial Talents
Cornacs do not have a racial tree, but instead start with a free category point.
Races
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |