T-Engine4 / ToME4 beta8 unleashed!

As promised here comes T-Engine4 and ToME4 beta8 !

Many things got balanced and fixed this release, I will welcome comments! :)

Some internal changes to the engine to make things simpler/easier for module makers, make sure you read the change list.

Release highlights:

  • Much balancing and fixes
  • Images for nearly all objects
  • Many new egos and artifacts
  • Two new "secret" mage subclasses (unlockable)
  • Projectile system
  • New talents for warriors
  • Two new Orc Prides

Expanded changelist:

  • Fix map crash in Angolwen
  • Fix unided ego objects
  • Fix character sheet line feeds
  • Fix Shield Pummel shield attack
  • Fix warriors archery mastery
  • Personal achievements showing up in character dump
  • Tooltips show up over other UI elements
  • Apprentice mage quest does not mistake an Alchemist for an Archmage
  • Talents that have hostile actions will default to hostile targets
  • Generic talents will be displayed as such in the talents screen
  • Fix many alchemist issues
  • Wildfire talent line
  • Ice talent line
  • Golem can be renamed with the Refit Golem talent
  • New physical talent line for warriors: Superiority
  • New physical talent line for warriors: Warcries
  • New Projectile entities, some spells/archery/... use them to make a real projectile that travels the map (very very fast)
  • New ActorProject:projectile() function that works like project() that that creates a projectile
  • Many on hit effects wont trigger if the target is already dead
  • Rebalance and add new powers to Alchemist class
  • Fix game menu mouse/keyboard interaction
  • Add new bow artifact and egos
  • Add new sling egos
  • Add ammo egos
  • New egos: helms
  • New item type: cloth hats (wizard hat)
  • New artifact: Glamdring
  • New egos fors leather caps
  • Allow activable objects to run a talent
  • New egos: charged (prefix), allows to use a random talent, with charges (do not self recharge)
  • Added many new images by Mushroomhermit
  • Resting now gradually improves your life/mana/stamina regen rate, so that it does not affect short restst much but reduces waiting time on long ones
  • New artifact: the Tome of Flames (not available everywhere)
  • Divine/Glyphs are now all projectable to a distance
  • New Entity:getDisplayString() method that returns a string that makes drawColorString* display the entity image inside the text (only works on cards that can do framebuffer objects)
  • Inventory, stores, tooltips, ... now display the image
  • Fixed Sunburst description
  • Most zones can now have all existing NPCs, but non-native ones are rare, to spice things up a little
  • The scribe in Minas Tirith and Gates of Morning and the Staves & Wands store in Angolwen can now recharge charged objects
  • Added multi-hued dragons to the generic set of monsters, beware of the Greater Multi-hued Wyrm .. it is quite nasty
  • Added monster pits to some zones, have .. fun
  • Fix store selling not updating after object identification
  • Moved the cuttle little bunny to be old forest only
  • Can not read scrolls while blinded
  • New zone: Vor Pride
  • The Orc Pride bosses now have the rank of elite boss
  • Most NPCs that have sustainable talents will be created with them active
  • Changed the max life rank adjusting formula, this should result in more life for all actors at high level, specialy for bosses
  • Changed level.ups[1] and level.downs[1] to level.default_up and level.default_down. You must update your module, probably in Game:changeLevel().
  • New engine interface PlayerMouse, this handles the default mouse actions, so that modules can easily implent them. You are encouraged to switch to use it.
  • New engine interface GameTargeting, this handles all the complex targeting code for you. You are encouraged to switch to use it.
  • Updated both ToME and example module to the new interfaces
  • Example module now uses display strings and shows a tooltip for Grids
  • Example module now comes with both talent & actor seen display enabled
  • Do not compute FOV when blind
  • Stealth now works correctly for monsters
  • Improve faction function descriptions (yufra)
  • Fixed levelup stats to not take into account equipment
  • Redesigned how NPCs in ToME get rarity, this affects most zones
  • Added some more orcs
  • New zone: Grushnak Pride (THIS IS A TEST, the zone is not completly done)

Have fun!