As promised here comes T-Engine4 and ToME4 beta36 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Many important bugfixes
- Easier transmogrification
- Saves can negate an effect completly again
Expanded changelist:
- Fix knife&exotic masteries
- New achievement for saving Derth without a single derht inhabitant dying
- Fixed Waters of Life
- Fixed Relentless Pursuit
- Fixed psionic Focus tree
- Fixed Shatter
- Infusion/Rune saturation doesnt prevent resting
- Moddable tiles boots appear behind the robe, not over it
- Fixes psionic randbosses
- Fixes Arena bosses
- Fixed mind damage cross tier effects
- Cursed Touch unlearn TL 5 now works
- Curse of Madness correctly reduces confusion
- Fix Fearscape
- Fix Beckoned
- Trying to rest with foes in sight will not spend a turn
- Learning the lost knowledge in Yillkgur library is still slow, but there is a progressbar! :)
- Correctly compute encumbrance
- Saves can again shrug off an effect completly, in addition to the duration reduction
- Nerfed Brotoq, his version of Skullcleaver can not proc greater weapon focus
- Nerfed Half Finished Bone Giant
- Once the transmogrification chest has been found once, all new characters will start with it from birth
- Leaving the level to regen while the other levels are "frozen" should work much less well (also known as stairscumming)
- Fixed giving the staff of absorption in last hope even when it is cursed
- Gem Portal cooldown is now reduced by talent level. Also it wont enter cooldown if not moved
- Icy Skin now scales with Willpower
- Bone Nova correctly refunds Vim on kill
- Addons are now validated just as the main module
- Disruption Shield changed. Now takes no turn to cast, costs less sustain mana, the explosion is now an arcane storm for 10 turns dealing 10% damage each turn. While in the arcane storm the caster gets an arcance resistance buff
- Addons show up in the online charsheets
- Blinding Spores duration is now kept in check
- Fix Void Echoes
- Negative price items should not appear in stores
- Healing talents are disabled while frozen (this does not change anything it will just make how frozen works more obvious)
- Maybe finally fixed disappearing zones; please keep your eyes open
- Fixed tutorials
- While frozen teleport spells are unusable (they were before but player could lose turn trying to use them)
- Fixed dual wield trick abuse
- Ctrl-compate works again
- See invisible & See stealth now works the the old "checkHit", because stealth & invis are not 100-scaled
- Attacking stealthed/invisible creatures now uses a normal hit check and then adds a random 33% chance to hit
- Mummified Egg-sac of Ungole summons are now working with Summoner's talents, summon control can affect them, they gain passives from the user and such
- Unlearning Vile Poisons will unsustain lost poisons
- Avoid avoidable ambush immediately after new target is attained when autoexploring
- Explore more efficiently by inferring likely wall tiles when autoexploring
- If autoexplore is stopped on the way to an exit (such as by a trap), then it will still go that target when AE is initiated again
- When autoexploring don't go to items that the player dropped
- Terrors from Curse of Nightmare do not spam "levelup" when appearing
- Fixed removing talents while knowing later talents
Have fun!
- darkgod's blog
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