As promised here comes T-Engine4 and ToME4 beta39 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
A big release, get it while it's hot!
Release highlights:
- Full rework of wands system; now split in wands, totems and torques; collectively known as charms
- New weapon kind: mindstars. Akin to staves but for wilders, psionics and afflicted. Designed to be dual-wielded, a new talent tree can even make psionic blade from them
- Many balance & quality of life tweaks
- Many antimagic buffs
- New trees: Corruptions/Torment; Wild Gift/Fungus; Wild Gift/Mindstar Mastery
- Random elites are now wandering the game, beware!
- Dommed rework/buff
- Reavers buff
- Shields grant a Block talent
- New "ingredient" system; you start collecting ingredients before needing to take the brotherhood of alchemists quest
Expanded changelist:
- Fix Arcane Supremacy set
- Fix log lines option
- Fix drag&dropping Prox Halfling Foot in the hotkeys
- Middle-click on the big map will make it disappear
- New artifacts
- Amulets of Mastery now always provide bonus to a tree the player has/can learn
- Fixed quest description of the apprentice mage
- Talent errors are more explicit
- Fixed the "getTarget" bug after a talent bugs
- New weapon kind: mindstars. They are raw natural gems infused with the power of nature, kind of like staves. They are one-handed and can be dual-wielded. Offhand mindstar is not subject to normal offhand penalty
- Replaced Body of Stone's physical and knockback resistance with acid and stun resistance.
- Slightly increased Earthquake's damage.
- New talent: Earth/Mudslide
- Doubled the cooldown of Earthen Missiles to make it less abusable. The damage was increased
- Headless horrors will properly lose elemental resists when the eyes are killed
- Heart of the sandworm queen no longer tells undead they've learned the harmony tree
- Rewrote, rebalanced, and added many weapon egos
- Two-handed wepaons now have a small eqo multiplier
- Daggers now have a small ego penalty
- Gaping maw is now anti-magic
- Withering orbs and allettas diadem now psionic
- Halfling foot now arcane, hareskin sling now nature
- Stop talent now properly accounts for paradox level
- Foresight now properly senses actors
- Greater weapon egos generally less powerful
- Lesser weapon egos generally more powerful
- New anti-magic egos
- Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
- Added costs to ranged egos
- Set many artifact material levels to be more in line with their level range (should improve drops)
- Buffed many artifacts
- Reduced infravision given by many items
- Infravision and heightened senses no longer stack
- Fixed cease to exist double paradox cost
- Resist penetration no longer affects targets with negative resists
- Reloading will auto-trigger when auto-explore is activated
- Spacetime tuning and gather the threads will now only break on spell cast
- Blood lich rarity is now more in line with other liches
- Fixed anti-magic tree description
- Fixed quivers & pouches rarity
- Fixed killing NPCs with special death scripts on the fearscape
- Combat:attackTargetWith hook passes a dam parameter to know how much damage was dealt
- Typos
- Using an artifact digger should work again
- The Room of Death should not be empty even for low level chars
- Waitbars should look better on windows
- Time Prison mana cost reduced by 20
- Time Shield is now instant cast, the dot duration increases with talent level and while active all newly applied status effects are reduced by a %
- Error repor window has a close all buton, can be closed with Esc and tells if the error is new
- Rewrote, added, and rebalanced many staff egos
- Fade From Time now reduces all status effect durations (good or bad)
- Voice of Telos has new effects (check it out!)
- Increased Quiver of the Sun capacity to 12
- Wards (activatable staff ego that protects against damage)
- Staff's now give a bonus to elemental damage equal to their combat damage
- Most staves now allow the wearer to switch elemental properties using the command staff talent
- Base staff spellpower increased
- Increased base archery projectile speed
- Travel speed in general is now additive (making it in line with the tooltip)
- Travel speed on bows now works
- Fixed ranged project on bows
- Added ranged project to Withering Orbs
- Epoch's level is now in line with the rest of Daikara
- Epoch's Curve is now a guaranteed drop
- Epoch's clones can no longer multiply
- Epoch's cooldown on Multiply increased, making the second clone come much later in the fight then the first
- Changed how Teluvorta's handle teleport; should make getting stuck in the Temporal Rift less likely
- Weapon of Light, Shield of Light, and Hymn of Moonlight no longer deactivate when they don't have enough energy to trigger
- Fix Poison Gas Trap
- Fix flickering black screen bug
- Summoning (Advanced) correctly learnable at level 10
- Weaponset2: Quiver will not provide worn benefits
- If enough lumberjacks are saved they also provide a digger as a reward
- Reloading after saving on the eidolon plane will work correctly when returning to the previous level
- Right click on the resources move handle lets you configure resources visibility
- Plot & Quest items are also auto-pickedup now
- Reverted Quantum Feed and Strength of Purpose to b37 values
- Damage Smearing no longer takes a turn to activate
- Invigorate reworked; stamina regen reduced but it causes talents to refresh faster while active
- When appropriate, the target of the reward of a quest is selectable (like for escort rewards)
- The Alchemist Golem can not learn Harmony
- Quests that add a location to the map now reveal the location on the map
- Crit chance is bound to 0-100% range
- Flamespit description fixed
- Failing to wear an item will not consume a turn
- Negative health is correctly hidden in the new UI
- Surge of Undeath correctly adds to accuracy
- Summon talent now forces a max 2 level OOD
- New option in the main menu: reset interface positions
- The Grand Corruptor will speak to the main player
- Randbosses talent scaling should not get out of hands anymore
- On spell, on melee and on ranged talent procs can only happen once per turn
- Doomed cunning at birth now matches the description
- Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes)
- Mindslayer knockback abilities can no longer hit twice
- Fixed many mindslayer talent descriptions (they scale off mindpower)
- Mindslayer gem bonuses now apply to mindstars as well
- Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon)
- Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike
- New artifact: Blood-Edge
- Four new random undead uniques
- Burning Hex now also increases the talents cooldowns
- Epidemic is a very potent disease and so is not affected by disease immunity. It also lwoers disease immunity on the targets
- Meditation can not lower equilibrium bellow the sustain values
- Static Field now shows how much damage was done
- Probability Travel now applies a debuff when used to pass a wall that will prevent an other wall passing for X turns (based on distance and talent level)
- Shady Cornac man going away wont fail the achievement for saving derth inhabitants
- New generic tree for Reavers & Corruptors: Torment
- New Wild Gifts/Fungus generic tree. Kind of like a nature based Aegis tree. Available to wyrmics
- Fix bug with the Eternal Night set
- Hydra summoning eldritch eyes can no longer spawn more then one hydra at a time
- Autocasting talents will not trigger when confused/terrified
- Toggle movement mode bound to shift+b instead of just b
- Enabling/disabling stealth will activate the visual effect right away
- Shadowstrike now works as a crit damage bonus
- Sacrifice at the endgame will really kill the main player, not a copy
- Fixed arrows speed
- New achievement: Fear me not!
- Fixed mouse-over for chat frame
- Aura of Silence do not apply on the user, to prevent brainlock
- Shielding talent now only increases shield strength. Shield duration only ever increasaes by max 1 at level 5
- Aegis/Heal renamed to Aegis/Arcane Reconstruction
- Fix Repulsion
- Randarts correctly use the same arcane/antimagic rules as egos
- Fix Outmaneveured
- Orc babies & youth in the breeding pits can be female or male
- Virulent Disease now tries to choose smartly which disease to apply (one that is not on the targe yet and that will reduce a stat that is high. So an
- archer type target will always ge the dex disease first).
- Virulentt Disease damage & stat reducion buffed
- Darkfire cost and cooldown reduced
- Many corruption spells are now able to crit, including diseases.
- Corrupter metaclass renamed to Defiler
- Cyst Burst now spreads all plague tree diseases at once (rotting, decrepitude, weakness and epidemic)
- Mana Clash and Resolve can now crit (mind)
- One With Nature is now instant cast
- Virulent Disease is now instant cast
- Many wild gift powers can now crit (mind); including breathes
- Removed animal encounters in the west
- New "wall" projection type
- Fixed a display issue with Psi cost and fatigue
- Rebalanced luminous horrors
- Dying at the endgame should still let your read the endgame text
- Thalore will not get escorts on Old Forest 5, since it does not exists anymore
- Wands have been redesigned into a new cooldown, chargeless system. All wands are now on the same cooldown, when activating one all are on cooldown for X turns
- Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project)
- Various tweeks (shortened ranges, lowered hate costs, altered damage, etc)
- Added a number of secondary buff/debuff effects to talents: Gesture of
- Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc.
- Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage.
- Fixed criticals, they work and are applied to all affects.
- Gestures allow use of mindstars and provide some bonuses from them.
- Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit)
- All activable egos use the new charm system with a global cooldown. Artifacts keep their own cooldown.
- Blank wands can be no more
- New "charms" category of items. Wands are arcane charms, Totems are natural charms and Torques are psionic charms
- Entity:addTemporaryValue can use "highest" and "lowest" merge algorithms
- Pausing the level loop for player input correctly pauses & restarts at the right position in the actors list
- DualWield/Precision is now instant and takes less stamina / cooldown
- Weapon & shield/Last Stand now takes less stamina / cooldown and the life bonus is increased
- Pinning Shot limited to 5 turns at most
- Buff Spell Shield
- Buffed Shadow Cunning
- Shadow Ambush also dazes 2 turns
- Corrosive Vapour changed to Glacial Vapour, mana cost reduced
- Illuminate blind durations fixed to 3/4, at level 4 it starts dealing damage
- Phantasmal Shield cost severely reduced
- Fixed stats inherit between base template and npcs
- New hook in Actor:actBase called "Actor:actBase:Effects", to hook on stuff like thunderstorm, ..
- Gestures are now generic points
- Doomed start with two mindstars equipped
- Random elites are in! Each level (except the very first one) can contain random elites. Less powerful than random bosses, should spice things up!
- Reavers now get access to Vim tree. Allowing them to get Vimsense & Leech for vimregen
- Fungus tree is now offered by Myssil after finishing a quest for her
- Antimagic escort rewards chagned to many different (and otherwise unlearnable) generic trees
- New generic talent tree: Wild Gift/Mindstar Mastery. Available from random zigur escorts and summoners start with it locked
- New "ingredients" system. When you do an action (like killing a monster) you can gain a special ingredient which is automatically added to you ingredients list. Ingredients are now part of the normal inventory and are weightless.
- The Brotherhood of Alchemists quest has been updated to use ingredients system; this means you will start collecting needed parts before taking the quests, without risk of loosing some.
- Death in explorer mode will not be reported in chat
- Shields now possess block value. Wielding a shield grants the Block talent that will block the next attack and allows for a counterstrike.
- Riposte talent doesnt provide a free attack, instead it boosts counterstikes
- Little buff to Kryl-Feijan
Have fun!
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Awesome! Glad to see the
Awesome! Glad to see the accident didn't affect your hands too much. ;p