Chapter 21: An Armoury Filled With... Lava

Aeryn greets the good news with relief.

"The rumor of your feats have reached me. I am truly amazed by your power. We have been at war with the Orc Pride for so long... and now the war is over. While you were busy bringing an end to the orcs, we discovered a way to disable the magical shield protecting the High Peak. In order to do so, you must enter the slime tunnels, located in the Grushnak Pride bastion, find the control room, and use the four Orbs of Command which were in the possession of the four Pride masters to deactivate the shield."

"This should pose no problem..." thinks Haldor.

Aeryn continues:

"The entrance to the slime tunnels is sealed by a magical door. We have learned that the magical key required to open that door is kept hidden by an ally of the Orc Pride in a dungeon... back in Middle-Earth."

"In Middle-Earth?" exclaims Haldor. "But I have no idea how to get back to Middle-Earth!"

"Don't worry..." responds Aeryn. "Zemekkys should know how to send you back to Middle-Earth. He's living just right there..."

Haldor leaves Aeryn and knocks on Zemekkys' door. A slot in the door opens, and a pair of wild eyes peer out.

"What do you want?"

"Paladin Aeryn told me that you could help me. I need to go to Middle-Earth."

"Middle-Earth? Why not the moon while you're at it? You're wasting my time... The only way to go to Middle-Earth would be to create a portal and use the Orb of Many Ways to activate it. But the Orb has been lost for ages..."

Haldor pulls out the Orb of Many Ways from his backpack. Zemekkys' eyes open wide.

"Holy cow! It is the Orb of Many Ways! Maybe we can send you to Middle-Earth after all... Now listen... In order to create a portal, I will need a Blood-Runed Athame, a Resonating Diamond and 200 gold."

"Where can I find all that?" asks Haldor.

"Try your purse for the gold... as for the Athame and Resonating Diamond, try the Vor Armoury. The orcs should have some for their own portals..."

Zemekkys points the location of the Vor Armoury on a map. Haldor leaves the Gates of Morning and goes back to the Vor Pride bastion. After a small journey through humid tunnels, he finds the Vor Armoury. The door opens, and a ugly orc wielding a huge two-handed sword pops out.

"Guards! An intruder! Your Warmaster Gnarg calls you!"

Haldor has already fought orc masters. This one is no different from the others. He burns... and dies, leaving behind his blood-etched greatsword, Warmaster Gnarg's Murderblade.

In the first room, Haldor meets Gnarg's guards. All sorts of orcs, from berserkers to high pyromancers and cryomancers, blood mages, and even a corruptor. After having dispatched the orcs, he enters a second room containing a panel of weapons and armor parts. Among the treasures he finds the Blood-Runed Athame he was looking for. Maybe next room will contain a Resonating Diamond?

Haldor opens the next door... and stumbles upon a very experienced storm wyrm. A nasty surprise. After dispatching the wyrm, and all his summons, he crosses the room and finds another door. Feeling an intense heat behind the door, Haldor decides to use his Dig spell from afar. A very good idea... The room is filled with lava... and a legion of highly experienced greater multihued wyrms. One of these could fry him in no time... and there are many in the room. Haldor hides behind the door and throws his fire blast in the room. Strangely, the wyrms don't seem to react to the spell and, even if they are highly resistant to the heat, they aren't immune and they finally all die.

Haldor inspects the room. The floor is made of lava, which burns him on every step. Some items are scattered on solid spots: an ancient tome, a huge shield, and some common weapons and armor parts. The tome seems to talk about the power of gems... maybe the jeweler in the Gates of Morning could tell more about it. The huge shield happens to be an artifact, the Titanic.

Haldor has searched the whole Vor Armoury... no trace of a Resonating Diamond anywhere. He will have to talk to Zemekkys about that...