Ok. I've encountered a major problem. Quite simply, stuff doesn't respawn like it usually does. I'm pretty sure this is unintentional; it's not in the list of changes. Once you've cleared out a zone, monsters never repopulate it.
Thoughts? Advice? Anyone?
- pteriforever's blog
- Login or register to post comments
Uh ? It should be in the
Uh ? It should be in the changelog, it was wehn I pre posted it ..
Anyway no stuff don't regen, that's an experiment; I am really quite convinced it's totally unneeded for progression, you should reach the level you need just by doing the zones.
Now if you still want an "endless" supply of mobs/objects you can always use the new sher'tul exploratory farportal
Another question
just to know, i'm playing a rogue and there's no poison tree in the list, should it be unlocked?
Poison
It's unlocked by completing a certain quest. If you read the changelog it should be pretty obvious.
(Honestly, you'd think some people don't read the 100+ lines of changes in each release... ;) )
poison
i've red the whole changelog, but i thought the tree was opened by default, it wasn't specified.
regeneration comment
I used regeneration for leveling up to face the boss monster at the bottom of an area. With many starter dungeons and possibly more to come as new races receive starting towns, these starter dungeons offer a good option for leveling up. However, even in a fantasy realm, repopulation of cleared ares is realistic. I challenged Bill the stone troll at level 7 and retreated to the world map to explore the other dungeons to gain more levels. When I returned to challenge Bill again, he had not recovered any of the hit points he had lost. The game needs some measure of repopulation and regeneration by the monsters.