Class: The Lost
Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days.
Adds a new class, the Lost, designed by Thornstromb and developed by me.
The Lost is a new Afflicted class based around a hybrid of Archery and Stealth. Skulking in the shadows, the Lost is filled with a piercing hatred for the living.
A nasty glass cannon that relies on tools and inscriptions for survival, but does atrocious amounts of damage while undetected. You have an alternate version of stealth that never breaks, and while you have no inbuilt source of stamina regen, as a Willpower-main class you'll have plenty of stamina for most fights.
Class Details
-- Base Stats
+ 4 Dex / +4 Will / +3 Cun
Starting Life - 110 (as Archer and Cursed)
Life Rating: +1 (Cursed is +2, Archer is +0)
Starting Gear: (Same as Archer)
Archery Prowess 1.3 (as Archer)
-- Class Skills
Archery Prowess 1.3 (As Archer)
Predator 1.3 (As Cursed) (NOTE: Outmaneuver is tweaked to affect both melee and ranged attacks via weapon damage trigger. This should have no functional effect on Cursed.)
Trapping 1.3 (As Rogue)
Fears 1.3 Locked (As Afflicted)
Sniper 1.3 Locked (As Archer)
New trees:
Hunter 1.3 -- Archery skills
-- Silent Shot
Active - 5 Hate 10 Stamina - CD 6
Deal increased weapon damage, can mark and boost stealth power.
-- Leech Shot
Active - 10 Hate 15 Stamina - CD 6
Deal increased Weapon Damage with life steal.
-- Shadow Shot
Active - 10 Hate 20 Stamina - CD 6
Deal standard weapon damage and additional Darkness Damage, potentially blind the target.
-- Erupting Shot
Active - Cost 20 Hate 30 Stamina - CD 20
Deal significant weapon damage and prevent stealth from working for several turns.
Twisted 1.3 -- Utility Skills
-- Hate’s Draw
Passive
Bow Weapon Mastery, converts Str scaling and requirements on ammo/bows to Will, gives Shoot a 10% chance to Mark.
-- Skulk
Stalk, but for ranged.
-- Eternal Harvest
Passive
Gain Unnatural Body style healing when removing marks from targets.
-- Loathing
Sustain - Reserve 20 Hate
Add Darkness Damage to ranged attacks and causes Random Gloom when you remove a Mark.
Shroud 1.3 -- Stealth Skills
-- Cloak in Shadow
Sustain - Reserve 20 Hate
Gain a modified version of the stealth talent that does not disable light radius or give infravision and does not break when actions are taken.
-- Shadow Stalker
Passive
Targets who cannot see you have a chance to receive a Random Gloom and a high chance to be Marked.
-- Deep Shroud
Sustain - Toggle
Whether sustained or not, gain bonus stealth power while standing on unlit tiles. When toggled on, gain Infravision and reduce your light radius to 0 on all tiles.
-- Path of Shadows
Active - 10 Hate - [25-12] CD - [3-7] Range
You may always move instantly through cursed miasma from Savage Hunter (in the Predator tree), and you can activate this skill to generate a cursed miasma tile and immediately teleport to it.
-- Generic Skills
Combat Training 1.3 (As Core)
Survival 1.0 (As Core)
Dark Sustenance 1.3 (As Doomed)
Cursed Form 1.0 (As Afflicted)
Cursed Aura 1.0 Special (As Afflicted)