Class: Spellweaver
Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components.
For example, a Spellweaver might make a spell using the Fire element, the Beam shape, and the Damage Over Time effect to make a simple Damage over Time Fire Beam. However, spells can get vastly more complicated, with things like a "Grand Checkerboard of Eclipsing and Feverish Wallweaving and Prismatic and Radiat Lingering Harm" if you want to be way over the top.
Additionally, Spellweavers can make shielding and teleportation spells with components too, although all three types of spells use the same slots.
Spellweavers who are Humans, Elves, Dwarves or Undeads will also begin in Wovenhome in the East and have a special dungeon to start the game.
Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519
I will not reliably respond to any messages here in any reasonable amount of time. The ToME Discord is also a good method.
Rise of the Ooze
Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers).
Additionally, people beginning in this starting zone can complete the quest Storming the City through it to gain a different reward.
Note: This is the first release and the Storming the City alternate reward is a very strange item, so it may not function as intended for all sustains. Additionally, balance may not be spot on yet, balancing is hard and I am not good at it.
Full Details:
Racial Talents:
Infusion of Slime - Use one Infusion from your inventory, putting the talent on the cooldown of the inscription plus five.
Oozing Blood - Gain a regeneration effect for 5/6/7 turns, scaling with the greater of Willpower and Constitution.
Jelly Form - Gain many weak resistances. None of the resistances values are high enough to be reliable, but it gives a lot of them, so.
Dissolving Dash - Dash to a location, moving through enemies to a tile 5-10 tiles away and corroding everything you pass through, reducing their resist all for a short time.
Reward from Storming the City with the Oozing Cradle:
Phosphorus Heart, a Lite with the ability to steal magical sustains and cause enemy sustains to randomly fail within radius 5.
Class: The Lost
Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days.
Adds a new class, the Lost, designed by Thornstromb and developed by me.
The Lost is a new Afflicted class based around a hybrid of Archery and Stealth. Skulking in the shadows, the Lost is filled with a piercing hatred for the living.
A nasty glass cannon that relies on tools and inscriptions for survival, but does atrocious amounts of damage while undetected. You have an alternate version of stealth that never breaks, and while you have no inbuilt source of stamina regen, as a Willpower-main class you'll have plenty of stamina for most fights.
Class Details
-- Base Stats
+ 4 Dex / +4 Will / +3 Cun
Starting Life - 110 (as Archer and Cursed)
Life Rating: +1 (Cursed is +2, Archer is +0)
Starting Gear: (Same as Archer)
Archery Prowess 1.3 (as Archer)
-- Class Skills
Archery Prowess 1.3 (As Archer)
Predator 1.3 (As Cursed) (NOTE: Outmaneuver is tweaked to affect both melee and ranged attacks via weapon damage trigger. This should have no functional effect on Cursed.)
Trapping 1.3 (As Rogue)
Fears 1.3 Locked (As Afflicted)
Sniper 1.3 Locked (As Archer)
New trees:
Hunter 1.3 -- Archery skills
-- Silent Shot
Active - 5 Hate 10 Stamina - CD 6
Deal increased weapon damage, can mark and boost stealth power.
-- Leech Shot
Active - 10 Hate 15 Stamina - CD 6
Deal increased Weapon Damage with life steal.
-- Shadow Shot
Active - 10 Hate 20 Stamina - CD 6
Deal standard weapon damage and additional Darkness Damage, potentially blind the target.
-- Erupting Shot
Active - Cost 20 Hate 30 Stamina - CD 20
Deal significant weapon damage and prevent stealth from working for several turns.
Twisted 1.3 -- Utility Skills
-- Hate’s Draw
Passive
Bow Weapon Mastery, converts Str scaling and requirements on ammo/bows to Will, gives Shoot a 10% chance to Mark.
-- Skulk
Stalk, but for ranged.
-- Eternal Harvest
Passive
Gain Unnatural Body style healing when removing marks from targets.
-- Loathing
Sustain - Reserve 20 Hate
Add Darkness Damage to ranged attacks and causes Random Gloom when you remove a Mark.
Shroud 1.3 -- Stealth Skills
-- Cloak in Shadow
Sustain - Reserve 20 Hate
Gain a modified version of the stealth talent that does not disable light radius or give infravision and does not break when actions are taken.
-- Shadow Stalker
Passive
Targets who cannot see you have a chance to receive a Random Gloom and a high chance to be Marked.
-- Deep Shroud
Sustain - Toggle
Whether sustained or not, gain bonus stealth power while standing on unlit tiles. When toggled on, gain Infravision and reduce your light radius to 0 on all tiles.
-- Path of Shadows
Active - 10 Hate - [25-12] CD - [3-7] Range
You may always move instantly through cursed miasma from Savage Hunter (in the Predator tree), and you can activate this skill to generate a cursed miasma tile and immediately teleport to it.
-- Generic Skills
Combat Training 1.3 (As Core)
Survival 1.0 (As Core)
Dark Sustenance 1.3 (As Doomed)
Cursed Form 1.0 (As Afflicted)
Cursed Aura 1.0 Special (As Afflicted)