jrpg

RPG Engine - version 0.2.0, now in the module repository

I've updated my JRPG module to version 0.2.0. You can get it from the module repository on te4.org.

New features:

  • Polished user interface in some places
  • Added an adventurers' guild to the town. You can now create new characters and add or remove characters from your party.
  • Information about monsters you fight is now recorded in a monster encyclopedia. You can view it through the party menu.
  • Sample dungeon reworked and expanded to two levels
  • Added a debug menu. Keybind: Ctrl-D, will work even if you don't have cheat mode on
  • You can escape from battles now
  • Added a game over dialog

 

To-do list:

  • Rework the code to make it easier to modify it and build new games on this engine
  • Improve user interface further and make it more intuitive
  • Rework battle handling, display battles in the main window instead of a dialog
  • Separate classes from predefined characters
  • Add a party creation dialog
  • Make it possible to build your party in a formation where the characters' positions matter -
for instance, with warriors in front row protecting mages in the back
  • Rework skill targeting, make it possible to hit enemies in a row, a column
  • Rework skill system, make it possible to manually level skills up
  • Add support for graphics, music

 

Currently I'm working on improving user interface and battle handling. I'd like to eventually have
the battle being displayed in the main screen instead of dialog, so I'll be eventually reworking the
battle handler classes. Also I plan to develop the skill system further, to make it possible for the
player to level up the characters' skills - sort of like how you level up talents in Tales of Maj'Eyal.
 

Link to the module page:

http://te4.org/games/rpgengine

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