












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 50 / 764% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 143 (base 60) |
| Dexterity | 84 (base 60) |
| Constitution | 71 (base 60) |
| Magic | 78 (base 60) |
| Willpower | 71 (base 60) |
| Cunning | 90 (base 60) |
Resources
| Mana | 284/361 |
| Equilibrium | 68 |
| Life | 2038/2038 |
| Paradox | 300 |
| Stamina | 350/350 |
| Soul | 4/9 |
| Healing Factor | 1.381801953332 |
| Regeneration | 48.494432127486 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +61.29542070261% |
| Spell | 0% |
| Global | +144.5% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 89.38719202075 |
| See Invisible | 99.38719202075 |
Offense: Mainhand
| Damage | 326 |
| Accuracy | 73 |
| Crit Chance | 51% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 158 |
| Accuracy | 73 |
| Crit Chance | 48% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 91 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +31% |
| Nature | +3% |
| Fire | +32% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +25% |
| Lightning | +67% |
| Fire | +15% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 111.45344170902 (93.292586063405%) |
| Defense | 0 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 74 |
| Mental Save | 64 |
Defense: Resistances
| Darkness | + 55%( 70%) |
| Nature | + 47%( 70%) |
| Fire | + 63%( 70%) |
| Cold | + 55%( 70%) |
| All | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Confusion Resistance | 13% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 18% |
Inscriptions (4/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (371 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 571 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Storm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eldritch shield | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Hurricane |
| talent | Arcane Combat |
| talent | Thunderstorm |
| talent | Fiery Hands |
| talent | Arcane Shield |
| talent | Feather Wind |
| talent | Daunting Presence |
| talent | Stone Vines |
| talent | Tempest |
| talent | Shards |
| talent | Shock Hands |
| talent | Eldritch Infusion |
| talent | Shielding |
| talent | Hiemal Shield |
| detrimental effect | The target is suffering from distracting wounds, and has a 9% chance to fail to use a talent and injure itself for 245 physical damage. Fumble |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 86. Intimidated |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 62%. Scoundrel's Strategies |
| detrimental effect | Ethereal Form bonuses reduced by 10% Ethereal Form |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | Vulnerable to more cross tier effects. Incoming Disasters |
| beneficial effect | The target's skin reacts to damage, granting 46 armour. Stoneskin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +4 (+1 eff.) Movement speed: +25% A pair of boots made of leather. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 351 cold damage (based on your Magic) Activation costs 12 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | dwarven-steel helm of might (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +6% nature Changes damage: +3% nature When used to modify unarmed attacks: Base power: 15.5 - 21.7 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 1). Damage (radius 2) on crit: +6 nature Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | piercing dragonbone wand of lightning storm [power 458] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 120 lightning damage and will be dazed for 1 turn (601 total damage) Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+0 eff.) Changes stats: +6 Str / +5 Con Rings make your fingers look great! |
| On fingers | sneakthief's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +5 Cun / +8 Dex Stun/Freeze immunity: +20% Life regen: +3.00 Rings make your fingers look great! |
| Around neck | mindweaver's gold amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +8 (+2 eff.) Blindness immunity: +18% Confusion immunity: +13% Mindpower: +7 (+1 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +10 Amulets make your neck look great! |
| In main hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Stunning fire Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+0 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
| Around waist | rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Spell save: +6 (+1 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | The Black Wall (12 def, 9 armour, 52-62 power, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Darkness Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+0 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
| Cloak | spellcowled cashmere cloak of the hunter (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 (+4 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Changes stats: +2 Mag / +1 Wil Spell save: +7 (+1 eff.) Maximum life: +40.00 Maximum mana: +42.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +12% Changes stats: +7 Cun / +4 Wil Mental save: +15 (+3 eff.) A suit of armour made of mail. |
Inventory
acidic stralite shield (0 def, 8 armour, 48-57 power, 134 block)Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.5 - 57.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +134 On weapon hit: * 14% chance to reduce armor by 46% When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 5 acid Damage when hit (Melee): 1 acid Talent granted: +1 Block Handheld deflection devices. |
reinforced voratun shield of patience (0 def, 16 armour, 63-76 power, 260.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.0 - 75.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +260 When wielded/worn: Armour: +16 Fatigue: +8% Changes resistances: +18% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 17 cooldown : Effective talent level: 5.5 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (956) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
645 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By GreyGrowl58 the Dwarf Adventurer level 28
18th Voratun 122nd year of Ascendancy at 08:26 see stats
Arena Battler 50
Got to wave 50 in the arena.By GreyGrowl58 the Dwarf Adventurer level 50
21st Voratun 122nd year of Ascendancy at 19:05 see stats
Grand Master
Earned the rank of Grand Master in the arena.By GreyGrowl58 the Dwarf Adventurer level 37
19th Voratun 122nd year of Ascendancy at 11:36 see stats
Level 10
Got a character to level 10.By GreyGrowl58 the Dwarf Adventurer level 10
16th Voratun 122nd year of Ascendancy at 20:51 see stats
Level 20
Got a character to level 20.By GreyGrowl58 the Dwarf Adventurer level 20
17th Voratun 122nd year of Ascendancy at 15:46 see stats
Level 30
Got a character to level 30.By GreyGrowl58 the Dwarf Adventurer level 30
18th Voratun 122nd year of Ascendancy at 15:08 see stats
Level 40
Got a character to level 40.By GreyGrowl58 the Dwarf Adventurer level 40
19th Voratun 122nd year of Ascendancy at 23:35 see stats
Level 50
Got a character to level 50.By GreyGrowl58 the Dwarf Adventurer level 50
21st Voratun 122nd year of Ascendancy at 07:33 see stats
Size is everything
Did over 1500 damage in one attack.By GreyGrowl58 the Dwarf Adventurer level 50
22nd Voratun 122nd year of Ascendancy at 04:59 see stats
Size matters
Did over 600 damage in one attack.By GreyGrowl58 the Dwarf Adventurer level 23
17th Voratun 122nd year of Ascendancy at 22:05 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By GreyGrowl58 the Dwarf Adventurer level 28
18th Voratun 122nd year of Ascendancy at 11:22 see stats
Log
GreyGrowl58 become impervious to physical effects.
Thunderstorm hits GreyGrowl49 for (57 blocked), 0 lightning (0 total damage).
GreyGrowl49 uses Giant Leap.
Lava floor hits GreyGrowl49 for (112 blocked), 0 fire (0 total damage).
GreyGrowl49 slows down.
GreyGrowl58 casts Chain Lightning.
GreyGrowl58's spell attains critical power!
GreyGrowl49 resists!
GreyGrowl58 hits GreyGrowl49 for (267 flat reduction), 98 lightning (98 total damage).
GreyGrowl49 redirects the effect 'Stone Vine'!
Thunderstorm hits GreyGrowl49 for (59 flat reduction), 0 lightning (0 total damage).
GreyGrowl49 uses Giant Leap.
Lava floor hits GreyGrowl49 for (112 flat reduction), 0 fire (0 total damage).
GreyGrowl58 casts Lightning.
GreyGrowl49 uses Block.
GreyGrowl58 redirects the effect 'Counterstrike'!
GreyGrowl49 resists!
GreyGrowl58 hits GreyGrowl49 for (318 blocked), 0 lightning (0 total damage).
GreyGrowl49 has finished recovering.
The shield around GreyGrowl58 crumbles.
GreyGrowl58's spell attains critical power!
A shield forms around GreyGrowl49.
GreyGrowl49 is caught inside a Hurricane.
Talent Shock is ready to use.
Thunderstorm hits GreyGrowl49 for (74 blocked), 0 lightning (0 total damage).
GreyGrowl49 shrugs off GreyGrowl58's 'Dazed'!
The furious lightning storm around GreyGrowl58 calms down and disappears.





































































































































