





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 72 (base 56) |
| Dexterity | 35 (base 24) |
| Constitution | 16 (base 12) |
| Magic | 68 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 37 (base 10) |
Resources
| Life | 1349/1349 |
| Hate | 121/121 |
| Vim | 266/266 |
| Healing Factor | 0.91838709677419 |
| Regeneration | 6.6123870967742 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +63.31788189224% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 16 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 74 |
| Crit Chance | 17% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 74 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -38% |
| Physical | -47% |
| Light | -25% |
| Mind | -57% |
| Blight | -52% |
| Arcane | -51% |
| Fire | -51% |
| All | -60% |
Offense: Damage Penetration
| Acid | +10% |
| Blight | +20% |
| Cold | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 69 (87.462686567164%) |
| Defense | 31 |
| Ranged Defense | 36 |
| Fatigue | 18 |
| Physical Save | 39 |
| Spell Save | 36 |
| Mental Save | 44 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 41%(100%) |
| Cold | + 40%(100%) |
| All | + 32%(100%) |
| Lightning | + 58%(100%) |
| Light | + 61%(100%) |
| Mind | + 42%(100%) |
| Fire | + 11%(100%) |
| Nature | + 64%(100%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Confusion Resistance | 50% |
| Knockback Resistance | 42% |
| Stun Resistance | 100% |
| Disarm Resistance | 33% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 565 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 69 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 10 turns. While Heroism is active, you will only die when reaching -366 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Glintbraid the dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Changes stats: +2 Str Changes resistances: +9% nature Changes damage: +9% light / +9% fire Light radius: +3 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Radianceglean'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to cause random gloom * 30% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 23 bleed Changes stats: +17 Cun / +8 Mag Changes resistances: +15% light Changes damage: +6% light Mental save: +14 (+5 eff.) Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +15 (+4 eff.) Light radius: +4 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Deepsshear of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +9 (+5 eff.) Ranged Defense: +9 (+4 eff.) Effects when hit in melee: * 32% chance to disease * 25% chance to inflict 15% damage reduction Changes stats: +7 Dex Disarm immunity: +33% Pinning immunity: +44% Knockback immunity: +42% Life regen: +2.20 Stamina each turn: +1.40 Maximum life: +125.00 Healing mod.: +18% Rings can have magical properties. |
| On fingers | DayclashPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * 10% chance to disease * 52% chance to blind Damage (Melee): 30 light Effects on ranged hit: * 22% chance to blind Damage (Ranged): 32 light Changes resistances: +28% light Changes resistances penetration: +10% blight Changes damage: +20% light Maximum encumbrance: +24 Light radius: +2 Rings can have magical properties. |
| On fingers | Blindbiter of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 25 bleed Effects when hit in melee: * 22% chance to disease * 36% chance to inflict 15% damage reduction Changes stats: +8 Str / +5 Cun / +4 Con Changes resistances: +6% blight / +6% fire / +38% nature Changes damage: +19% nature Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Disease immunity: +20% Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | Shadowraptor of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects when hit in melee: * 20% chance to disease * 28% chance to inflict 15% damage reduction Damage when hit (Melee): 4 blight / 4 mind Changes stats: +4 Dex / +4 Wil / +4 Cun / +7 Lck Changes resistances: +3% mind / +12% blight Changes resistances penetration: +10% blight Trap disarming bonus: +14 Stealth bonus: +11 Mental save: +9 (+3 eff.) Maximum life: +117.00 Infravision radius: +5 A belt that goes around your waist. |
| Main armor | Halohad the voratun plate armour (23 def, 35 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +23 (+11 eff.) Fatigue: +26% Changes stats: +1 Cun Changes resistances: +11% acid / +13% physical / +12% lightning / +13% fire / +12% mind / +11% cold Changes resistances penetration: +10% acid / +10% mind Changes damage: +9% arcane / +3% mind Mental save: +21 (+7 eff.) Life regen: +4.00 Maximum life: +100.00 Healing mod.: +19% A suit of armour made of metal plates. |
| In off hand | Blood-Letter (140% power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| In main hand | voratun waraxe 'Loamfame' (149% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 13% chance to inflict 15% damage reduction * Slows global speed by 20% * 25% chance for lightning to arc to a second target * 20% chance to curse the target Damage (Melee): +17 lightning / +12 darkness Burst (radius 1) on hit: +16 nature When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +6 Str Changes damage: +3% nature / +13% physical Stamina when hit: +1.60 One-handed war axes. |
Inventory
movement infusion of the wizard (644% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
DayclashPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * 10% chance to disease * 52% chance to blind Damage (Melee): 30 light Effects on ranged hit: * 22% chance to blind Damage (Ranged): 32 light Changes resistances: +28% light Changes resistances penetration: +10% blight Changes damage: +20% light Maximum encumbrance: +24 Light radius: +2 Rings can have magical properties. |
Ebonywinnow of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Effects when hit in melee: * 38% chance to disease * 37% chance to inflict 15% damage reduction Changes stats: +9 Str / +1 Mag / +7 Wil / +8 Cun / +11 Con Changes resistances: +40% acid Changes damage: +20% acid / +15% arcane Grants telepathy: Demon/Minor Demon/Major Mana each turn: +0.16 Mindpower: +14 (+7 eff.) Rings can have magical properties. |
gold ring 'Phoenixvein'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Physical power: +7 (+2 eff.) Defense: +10 (+5 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +3 Con Changes resistances: +3% blight Changes resistances penetration: +10% blight Changes damage: +6% all Physical save: +6 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +7 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
steel ring 'Taintonslaught'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 6 bleed Changes stats: +2 Cun Changes resistances: +12% arcane / +22% light Changes resistances penetration: +5% darkness Changes damage: +12% arcane / +11% light Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
warrior's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str Rings can have magical properties. |
Shantiz the Stormblade (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Jetraven the voratun longsword (166% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 167% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +12 mind When wielded/worn: Damage when hit (Melee): 20 mind Changes resistances: +6% darkness Changes damage: +15% darkness Sharp, long, and deadly. |
stralite waraxe 'Yarykor' (140% power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to daze at end of turn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 1) on hit: +8 mind When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +3 Cun / +7 Con Changes resistances penetration: +7% lightning / +9% physical Grants telepathy: Humanoid/Orc Mental save: +10 (+4 eff.) Disarm immunity: +26% Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 One-handed war axes. |
voratun waraxe 'Unlightwilder' (150% power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +4 Wil Changes resistances penetration: +20% mind Changes damage: +6% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +4% One-handed war axes. |
Skeletal Claw (167% power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+6 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 80.50 physical damage, and inflicting bleeding for another 40.25 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+4 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Glowvenom the voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 (+6 eff.) Armour: +10 Defense: +5 (+3 eff.) Fatigue: +10% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +4 Dex / +8 Mag / +13 Wil / +2 Con Changes resistances: +50% lightning Life regen: +3.20 Maximum life: +100.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +10% Mindpower: +23 (+11 eff.) Mental crit. chance: +8% Infravision radius: +3 See invisible: +3 Healing mod.: +27% A suit of armour made of mail. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +10 (+3 eff.) A suit of armour made of mail. |
voratun plate armour 'Thundervengeance' (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 10 light Changes stats: +9 Str / +7 Wil / +8 Con Changes resistances: +27% lightning / +12% physical / +23% darkness / +15% blight / +10% cold / +14% fire / +18% acid Changes damage: +3% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +40% Stun/Freeze immunity: +28% Knockback immunity: +38% Light radius: +1 A suit of armour made of metal plates. |
yew totem of thorny skin 'Brightraven' [power 38] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Maximum wards: +3 acid / +1 nature / +3 light Changes damage: +15% arcane Talent granted: +1 Ward Light radius: +3 It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Worm that walks (servant of Ingess) uses Infusion: Heroism.
Resting starts...
Ingess receives 1 healing.
Ingess receives 2 healing.
Ingess receives 2 healing.
Ingess receives 3 healing.
Ingess receives 3 healing.
Ingess receives 4 healing.
Ingess receives 4 healing.
Ingess receives 5 healing.
Ingess receives 5 healing.
Ingess receives 6 healing.
Ingess receives 6 healing.
Ingess receives 7 healing.
Ingess receives 8 healing.
Ingess receives 8 healing.
Ingess receives 9 healing.
Ingess receives 9 healing.
Ingess receives 10 healing.
Ingess receives 10 healing.
Ingess receives 11 healing.
Talent Infusion: Heroism is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
Ingess receives 11 healing.
Worm that walks (servant of Ingess) deactivates Infestation.
Worm that walks (servant of Ingess) deactivates Worm that Walks Link.
Ingess deactivates Chant of Fortitude.
Ingess deactivates Chaos Orbs.














































