












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 18 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Elylle the bloated horror at level 18 on the 2nd Loss 122nd year of Ascendancy at 03:29 / 1 |
Primary Stats
| Strength | 40 (base 30) |
| Dexterity | 12 (base 12) |
| Constitution | 24 (base 10) |
| Magic | 35 (base 34) |
| Willpower | 45 (base 24) |
| Cunning | 16 (base 10) |
Resources
| Life | -112/599 |
| Mana | 327/327 |
| Equilibrium | 41 |
| Healing Factor | 1.1082474226804 |
| Regeneration | 0.27706185567009 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +60.159865376525% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 23.815289237657 |
| See Invisible | 37.815289237657 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 23 |
| Crit Chance | 7% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 23 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +8% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 45.36174050493 (96.694915254237%) |
| Defense | 25 |
| Ranged Defense | 33 |
| Fatigue | 53 |
| Physical Save | 25 |
| Spell Save | 24 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 38%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 7%( 70%) |
| Mind | + 13%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 43% |
| Pinning Resistance | 20% |
| Poison Resistance | 30% |
| Knockback Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 345 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 116 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shards |
| talent | Chant of Fortress |
| talent | Eldritch Infusion |
| detrimental effect | Reduces global action speed by 16%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
| detrimental effect | Slowed by 50% and taking 46 crushing damage per turn. Imploding (slow) |
| beneficial effect | The target is recovering 22 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of iron boots of uncanny dodging (3 def, 3 armour) (On feet)]pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +3 (+1 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. 41 alchemist agate (Quiver)]41 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | [vs. brass lantern 'Grinitar' (Light source)]brass lantern 'Grinitar' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +9%(-) cold Mental save: +5 (+3 eff.) (-) Light radius: +2 (-) Infravision radius: +2 (-) See stealth: +5 (-) See invisible: +19 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. hardened leather cap 'Hathyragar' (6 def, 7 armour) (On head)]hardened leather cap 'Hathyragar' (6 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% (-) Armour: +7 (-) Defense: +6 (+3 eff.) (-) Ranged Defense: +6 (+3 eff.) (-) Fatigue: +3% (-) Changes stats: +5(-) Wil Changes resistances: +6%(-) blight Mental save: +8 (+4 eff.) (-) Only die when reaching: -80.00 life (-) Maximum life: +40.00 (-) Maximum stamina: +10.00 (-) A cap made of leather. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+5 eff.) (-) Mindpower: +5 (+3 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Yvoseda the Eclipseblood (On fingers, 1 of 2)]Yvoseda the Eclipseblood Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 0(-15) item darkness numbing Critical mult.: +10.00% (-) Disarm immunity: +23% (-) Pinning immunity: +20% (-) Knockback immunity: +21% (-) Maximum life: +22.00 (-) Mindpower: +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Yvoseda the Eclipseblood (On fingers, 1 of 2)]Dazzlestrike the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item darkness numbing Changes resistances: +5% blight / +6% nature / +3% light Changes damage: +3% nature Critical mult.: +0.00% (-10.00%) Poison immunity: +10% Disease immunity: +12% Disarm immunity: +0% (-23%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Light radius: +3 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Morningwedge' (Around neck)]copper amulet 'Morningwedge' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind Changes stats: +2(-) Con Changes resistances: +9%(-) mind Changes resistances penetration: +10%(-) mind Light radius: +1 (-) Amulets can have magical properties. |
| In main hand | [vs. acidic dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 28.5-34.2 power, 81.5 block) (In main hand, 1 of 2)]acidic dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 28.5-34.2 power, 81.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% (-) Block value: +82 (-) On weapon hit: * 10% chance to corrode armour by 30% When wielded/worn: Armour: +2 (-) Defense: +8 (+4 eff.) (-) Ranged Defense: +8 (+4 eff.) (-) Fatigue: +12% (-) Damage (Melee): 5(-) acid Damage when hit (Melee): 18(-) acid Changes resistances: +17%(-) fire Talents granted: +3.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of unlife (Around waist)]rough leather belt of unlife Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | [vs. acidic dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 28.5-34.2 power, 81.5 block) (In main hand, 1 of 2)]Wrathroot's Barkwood (9 def, 10 armour, 25-35 power, 60 block) Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 25.0 - 35.0(-3.5 - +0.8) Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% (-1.5%) Block value: +60 (-22) On weapon hit: * 0% chance to corrode armour by 30% (-10%) When wielded/worn: Armour: +10 (+8) Defense: +9 (+5 eff.) (+1 (+1 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +14% (+2%) Damage (Melee): 0(-5) acid Damage when hit (Melee): 0(-18) acid Changes resistances: +0%(-17%) fire / +20% cold / +20% darkness / +20% nature Talents granted: +3.00(-) Block The barkwood of Wrathroot, made into roughly the shape of a shield. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak of the Shaloren (1 def, 0 armour) (Cloak)]linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Wil / +1(-) Mag A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. fortifying steel plate armour of the dragon (4 def, 9 armour) (Main armor)]fortifying steel plate armour of the dragon (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+2 eff.) (-) Fatigue: +22% (-) Changes stats: +6(-) Str / +2(-) Dex / +2(-) Mag / +2(-) Wil / +2(-) Cun / +6(-) Con Changes resistances: +6%(-) acid / +5%(-) physical / +6%(-) cold / +6%(-) fire / +6%(-) lightning Talents cooldown: Rush (-5(-) turns) Disarm immunity: +20% (-) Stun/Freeze immunity: +26% (-) Knockback immunity: +22% (-) Maximum life: +50.00 (-) A suit of armour made of metal plates. |
Inventory
[vs. copper amulet 'Morningwedge' (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind / 0(-15) item light blind Damage (Ranged): 5 mind Changes stats: +0(-2) Con Changes resistances: +0%(-9%) mind Changes resistances penetration: +0%(-10%) mind Mindpower: +5 (+2 eff.) Light radius: +0 (-1) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. acidic dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 28.5-34.2 power, 81.5 block) (In main hand)]steel longsword of daylight (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 light Damage against: +5% Undead When used to attack (with talents): Crit. chance: +0.0% (-3.5%) Block value: +0 (-82) On weapon hit: * 0% chance to corrode armour by 30% (-10%) When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-12%) Damage (Melee): 0(-5) acid Damage when hit (Melee): 0(-18) acid Changes resistances: +0%(-17%) fire Talent granted: +0(+-3) Block Sharp, long, and deadly. |
[vs. acidic dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 28.5-34.2 power, 81.5 block) (In main hand)]steel mace of paradox (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 temporal When used to attack (with talents): Crit. chance: +0.0% (-3.5%) Block value: +0 (-82) On weapon hit: * 0% chance to corrode armour by 30% (-10%) When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-12%) Damage (Melee): 0(-5) acid Damage when hit (Melee): 0(-18) acid / 7 temporal Changes resistances: +0%(-17%) fire / +8% temporal Talent granted: +0(+-3) Block Blunt and deadly. |
[vs. fortifying steel plate armour of the dragon (4 def, 9 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-9) Defense: +2 (+1 eff.) (-2 (-1 eff.)) Fatigue: +0% (-22%) Changes stats: +0(-6) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-6) Con Changes resistances: +0%(-6%) acid / +0%(-5%) physical / +0%(-6%) cold / +0%(-6%) fire / +0%(-6%) lightning Talent cooldown: Rush ((+0(+5) turn) Spell save: +20 (+10 eff.) Disarm immunity: +0% (-20%) Stun/Freeze immunity: +0% (-26%) Knockback immunity: +0% (-22%) Maximum life: +0.00 (-50.00) Spellpower: +3 (+2 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather belt of unlife (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20%(+14%) blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]temporal dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 (+9 eff.) Armour: +2 Damage (Melee): 9 temporal Damage (Ranged): 10 temporal Changes stats: +3 Dex / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature / +7% temporal Changes damage: +0%(-5%) nature / +3% temporal Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hardened leather cap 'Hathyragar' (6 def, 7 armour) (On head)]Halothad (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +3 (+1 eff.) Armour: +1 (-6) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-3 eff.)) Fatigue: +1% (-2%) Changes stats: +2 Str / +0(-5) Wil / +3 Con Changes resistances: +5% arcane / +0%(-6%) blight Mental save: +6 (+3 eff.) (-2 (-1 eff.)) Cut immunity: +5% Disarm immunity: +25% Stun/Freeze immunity: +5% Only die when reaching: +0.00 life (+80.00 life) Maximum life: +0.00 (-40.00) Maximum stamina: +0.00 (-10.00) A cap made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. brass lantern 'Grinitar' (Light source)]Wintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes stats: +0(-2) Con Changes resistances: +0%(-9%) cold Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Light radius: +1 (-1) Infravision radius: +6 (+4) See stealth: +0 (-5) See invisible: +0 (-19) It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
[vs. brass lantern 'Grinitar' (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0(-2) Con Changes resistances: +30% light / +0%(-9%) cold Changes damage: +10% light Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Light radius: +4 (+2) Infravision radius: +0 (-2) See stealth: +0 (-5) See invisible: +0 (-19) Healing mod.: +10% It can be used to call light (102 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Eye of the Dreaming One (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes stats: +0(-5) Wil Changes damage: +4% blight Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Eye of the Dreaming One (Tool)]iron pickaxe of endurance (dig speed 39 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)]This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 25 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Druric the Dwarf Stone Warden level 13
2nd Wealth 122nd year of Ascendancy at 15:05 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Druric the Dwarf Stone Warden level 16
40th Dearth 122nd year of Ascendancy at 05:59 see stats
Level 10 (Roguelike)
Got a character to level 10.By Druric the Dwarf Stone Warden level 10
5th Profit 122nd year of Ascendancy at 06:06 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Druric the Dwarf Stone Warden level 14
11st Wealth 122nd year of Ascendancy at 17:35 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Druric the Dwarf Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 00:11 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Druric the Dwarf Stone Warden level 12
26th Profit 122nd year of Ascendancy at 02:36 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Druric the Dwarf Stone Warden level 10
7th Profit 122nd year of Ascendancy at 20:03 see stats
Log
Something hits Stone Half (Druric) for 48 physical damage.
Something hits Crystaline Half (Druric) for 48 physical damage.
Crystaline Half (Druric) is caught by a water siphon!
Crystaline Half (Druric) shrugs off the effect 'Pinned to the ground'!
Water siphon hits Crystaline Half (Druric) for 27 physical damage.
Druric resists the mind attack!
Something hits Druric for 40 mind damage.
Your summoned Stone Half (Druric) disappears.
Your summoned Crystaline Half (Druric) disappears.
Kinetic Aura hits Druric for 11 physical damage.
Druric uses Nature's Balance.
Blade horror uses Implode.
Druric is being crushed.
Druric is bound by telekinetic forces!
Elylle the bloated horror casts Moonlight Ray.
Elylle the bloated horror's spell attains critical power!
Druric is recovering from the damage!
Elylle the bloated horror hits Druric for 221 darkness damage.
Blade horror hits Druric for 41 physical damage.
Druric receives 24 healing.
Imploding (slow) from Blade horror hits Druric for 41 physical damage.
Elylle the bloated horror's Corona hits Druric for 29 darkness damage.
Kinetic Aura hits Druric for 11 physical damage.
Blade horror uses Kinetic Leech.
Druric slows down.
Elylle the bloated horror casts Searing Light.
Elylle the bloated horror's spell attains critical power!
Saving game...



















































































