Jelaima the level 8 Thalore Summoner by Gargomaxthalus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassSummoner
Level / Exp8 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity16 (base 11)
Constitution11 (base 10)
Magic8 (base 10)
Willpower37 (base 32)
Cunning20 (base 20)

Resources

Life188/188
Equilibrium0
Healing Factor1.5361758106091
Regeneration1.68979339167

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9

Offense: Mainhand

Damage9
Accuracy28
Crit Chance10%
APR15
Speed1.00

Offense: Offhand

Damage9
Accuracy28
Crit Chance6%
APR18
Speed1.00

Offense: Spell

Spellpower4
Crit Chance4%
Speed1

Offense: Mind

Mindpower30.45
Crit Chance11%
Speed1

Offense: Damage Bonus

Light+6%
All0%
Physical+8%
Cold+11%
Nature+18%

Defense: Base

Armour (hardiness)2 (30%)
Defense13.1
Ranged Defense13.1
Fatigue0
Physical Save21.725
Spell Save15.75
Mental Save29.799604300612

Defense: Resistances

Lightning+ 3%( 70%)
Light+ 6%( 70%)
Darkness+ 6%( 70%)
Blight+ 10%( 70%)
All 0%( 70%)
Cold+ 22%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
1/5
0/5
Cunning / Survival1.00
5/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
failed
done
active
active
done

Equipment

Around waist
On fingers
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

The Arena Unlocked Arena mode.
By Jelaima the Thalore Summoner level 7
9th Mirth 122nd year of Ascendancy at 10:24
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 78 turns (stop reason: at exit).


Ran for 9 turns (stop reason: interesting terrain).


There is a previous level here (press '' or right click to use).

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 34 turns (stop reason: dialog is displayed).


You gain 0.35 gold from the transmogrification of
bright ash wand of illumination [power 7] (5 cooldown).
You gain 4.00 gold from the transmogrification of
citrine.
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.32 gold from the transmogrification of
nightruned rough leather belt of carrying.
You gain 2.90 gold from the transmogrification of
blazing pouch of iron shots (21/21, 10.5-12.6 power, 1 apr).
You gain 3.88 gold from the transmogrification of
elm vilestaff of channeling (10-12 power, 2 apr, blight damage).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness damage).
You gain 0.79 gold from the transmogrification of
mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (5.5-7.7 power, 2 apr).
You gain 1.58 gold from the transmogrification of
huntsman's iron dagger (6-7.8 power, 5 apr).
You gain 0.92 gold from the transmogrification of
acidic iron dagger (5-6.5 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.