Cthulu the level 5 Skeleton Writhing One by Arrakkamani

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassWrithing One
Level / Exp5 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 15)
Dexterity24 (base 13)
Constitution18 (base 18)
Magic27 (base 27)
Willpower18 (base 15)
Cunning16 (base 16)

Resources

Life100225/100245
Insanity0/100
Healing Factor1.063829787234
Regeneration10638.670212766

Speed

Mental+0.60000000000002%
Attack+0.60000000000002%
Movement+26.60995032651%
Spell+0.60000000000002%
Global+100.4%

Vision

Sight10
Lite2
Infravision6
See Stealth29.787379631517
See Invisible29.787379631517

Offense: Mainhand

Damage19
Accuracy29
Crit Chance7%
APR5
Speed0.99

Offense: Spell

Spellpower33
Crit Chance4%
Speed0.99403578528827

Offense: Mind

Mindpower24
Crit Chance4%
Speed0.99403578528827

Offense: Damage Bonus

Mind+6%
Light+10%
Fire+6%
All0%

Defense: Base

Armour (hardiness)6.64 (43.636363636364%)
Defense8
Ranged Defense8
Fatigue12
Physical Save21
Spell Save15
Mental Save17

Defense: Resistances

Cold+ 70%( 70%)
Light+ 70%( 70%)
All+100%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
2/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
0/5
0/5
0/5
Demented / Path of horror1.30
2/5
2/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 15.5 block).
You gain 1.59 gold from the transmogrification of
spiked iron plate armour of lightning resistance (3 def, 7 armour).
You gain 1.56 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.91 gold from the transmogrification of
iron plate armour of temporal resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 0.77 gold from the transmogrification of
linen wizard hat of blight (+11%) (1 def, 0 armour).
You gain 5.10 gold from the transmogrification of
restful iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 2.91 gold from the transmogrification of
potent elm magestaff of illumination (12-14.4 power, 2 apr, fire element).
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, darkness element).
You gain 3.74 gold from the transmogrification of
cruel elm starstaff of warding (10-12 power, 2 apr, physical element).
You gain 2.23 gold from the transmogrification of
steady rough leather sling of acid.
You gain 3.77 gold from the transmogrification of
balanced iron longsword of dampening (11.5-16.1 power, 2 apr).
You gain 2.84 gold from the transmogrification of
acidic steel greatmaul of daylight (30-45 power, 2 apr).
You gain 4.50 gold from the transmogrification of
balanced iron battleaxe of persecution (12.5-18.75 power, 1 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the warrior (range 8; power 21; dur 3).
You gain 2.00 gold from the transmogrification of
phase door rune of the psychic (range 6; power 18; dur 3).
You gain 2.25 gold from the transmogrification of
phase door rune of the duelist (range 6; power 24; dur 4).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You feel very confident walking into this place.
Saving game...


Saving done.

Cthulu deactivates Chaos Orbs.

Cthulu activates Chaos Orbs.

Cthulu deactivates Chaos Orbs.