Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Adventurer Plus Addon 1.0.5Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.1 1.1.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 46 / 40% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:53 / 44Killed by ritch larva at level 11 on the 4th Mirth 122nd year of Ascendancy at 14:01 Killed by orc archer at level 11 on the 4th Mirth 122nd year of Ascendancy at 15:48 Killed by orc master wyrmic at level 12 on the 4th Mirth 122nd year of Ascendancy at 20:26 Killed by Liailldr at level 12 on the 5th Mirth 122nd year of Ascendancy at 00:36 Killed by snow giant boulder thrower at level 12 on the 5th Mirth 122nd year of Ascendancy at 04:26 Killed by dolleg at level 13 on the 5th Mirth 122nd year of Ascendancy at 07:19 Killed by snow giant boulder thrower at level 13 on the 5th Mirth 122nd year of Ascendancy at 09:13 Killed by snow giant boulder thrower at level 13 on the 5th Mirth 122nd year of Ascendancy at 13:40 Killed by naga psyren at level 13 on the 5th Mirth 122nd year of Ascendancy at 17:47 Killed by unknown at level 13 on the 5th Mirth 122nd year of Ascendancy at 22:20 Killed by unknown at level 13 on the 5th Mirth 122nd year of Ascendancy at 22:20 Killed by Xubeth the elder vampire at level 15 on the 9th Mirth 122nd year of Ascendancy at 02:46 Killed by wretchling at level 15 on the 9th Mirth 122nd year of Ascendancy at 04:58 Killed by multi-hued drake at level 18 on the 1st Flare 122nd year of Ascendancy at 10:17 Killed by greater multi-hued wyrm at level 18 on the 1st Flare 122nd year of Ascendancy at 11:34 Killed by Liailldr at level 18 on the 1st Flare 122nd year of Ascendancy at 12:55 Killed by greater multi-hued wyrm at level 18 on the 1st Flare 122nd year of Ascendancy at 14:25 Killed by greater multi-hued wyrm at level 18 on the 1st Flare 122nd year of Ascendancy at 17:12 Killed by greater multi-hued wyrm at level 18 on the 2nd Flare 122nd year of Ascendancy at 16:51 Killed by greater multi-hued wyrm at level 18 on the 2nd Flare 122nd year of Ascendancy at 18:31 Killed by greater multi-hued wyrm at level 18 on the 3rd Flare 122nd year of Ascendancy at 02:02 Killed by greater multi-hued wyrm at level 18 on the 3rd Flare 122nd year of Ascendancy at 06:12 Killed by Koslk the Bringer of Doom at level 20 on the 4th Flare 122nd year of Ascendancy at 20:23 Killed by orc blood mage at level 26 on the 1st Dusk 122nd year of Ascendancy at 15:10 Killed by Phoenix at level 26 on the 1st Dusk 122nd year of Ascendancy at 22:53 Killed by skeleton warrior at level 27 on the 3rd Dusk 122nd year of Ascendancy at 14:41 Killed by Lisileth the cave troll at level 27 on the 3rd Dusk 122nd year of Ascendancy at 22:48 Killed by Phoenix at level 27 on the 4th Dusk 122nd year of Ascendancy at 03:38 Killed by Phoenix at level 27 on the 4th Dusk 122nd year of Ascendancy at 10:11 Killed by Phoenix at level 27 on the 4th Dusk 122nd year of Ascendancy at 12:00 Killed by Phoenix at level 27 on the 4th Dusk 122nd year of Ascendancy at 14:48 Killed by cold drake at level 29 on the 9th Dusk 122nd year of Ascendancy at 11:15 Killed by orc corruptor at level 29 on the 9th Dusk 122nd year of Ascendancy at 23:14 Killed by orc high pyromancer at level 29 on the 10th Dusk 122nd year of Ascendancy at 01:38 Killed by thaurhereg at level 29 on the 10th Dusk 122nd year of Ascendancy at 09:12 Killed by Gasewyn the skeleton warrior at level 33 on the 16th Dusk 122nd year of Ascendancy at 06:03 Killed by Konbaar the uruivellas at level 34 on the 18th Dusk 122nd year of Ascendancy at 10:12 Killed by Yvanne the umbral horror at level 39 on the 26th Dusk 122nd year of Ascendancy at 06:30 Killed by Yvanne the umbral horror at level 39 on the 26th Dusk 122nd year of Ascendancy at 09:18 Killed by Yvanne the umbral horror at level 39 on the 26th Dusk 122nd year of Ascendancy at 10:11 Killed by shadow at level 39 on the 26th Dusk 122nd year of Ascendancy at 16:54 Killed by Xanyna the grave wight at level 45 on the 34th Dusk 122nd year of Ascendancy at 19:00 Killed by The Shade of Telos at level 45 on the 35th Dusk 122nd year of Ascendancy at 18:24 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 34 (base 10) |
| Constitution | 59 (base 36) |
| Magic | 75 (base 60) |
| Willpower | 82 (base 60) |
| Cunning | 61 (base 34) |
Resources
| Life | 1112/1112 |
| Mana | 235/305 |
| Vim | 252/280 |
| Healing Factor | 1 |
| Regeneration | 2.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +156.16921969587% |
Vision
| Sight | 15 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 10.240974318602 |
| See Invisible | 23.801870933785 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 30 |
| Crit Chance | 32% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63.75 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48.933333333333 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Cold | +5% |
| All | 0% |
| Darkness | +50% |
| Light | +27% |
| Mind | +9% |
| Arcane | +9% |
| Fire | +20% |
| Lightning | +25% |
Offense: Damage Penetration
| Fire | +56% |
| Physical | +22% |
Defense: Base
| Armour (hardiness) | 43 (50%) |
| Defense | 43.355555555556 |
| Ranged Defense | 43.355555555556 |
| Fatigue | 0 |
| Physical Save | 61.779166666667 |
| Spell Save | 65.654166666667 |
| Mental Save | 56.905555555556 |
Defense: Resistances
| Fire | + 25%( 70%) |
| Darkness | + 40%( 70%) |
| Light | -10%( 70%) |
| Nature | + 6%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 35% |
| Poison Resistance | 100% |
| Blind Resistance | 80% |
| Disarm Resistance | 66% |
| Bleed Resistance | 40% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 445 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 8.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 112.50 to 337.50 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 212 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Burning Wake |
| talent | Wildfire |
| talent | Essence of Speed |
| talent | Keen Senses |
| talent | Shielding |
| talent | Arcane Shield |
Quests
You failed to protect the injured seer from death by yellow jelly. Escort: injured seer (level 5 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 16 of Infinite Dungeon. Escort: lone alchemist (level 16 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 17 of Infinite Dungeon. Escort: lost anorithil (level 17 of Infinite Dungeon)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by Phoenix. Escort: lost sun paladin (level 15 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by orc high pyromancer. Escort: lost sun paladin (level 19 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 22 of Infinite Dungeon. Escort: lost warrior (level 22 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 10 of Infinite Dungeon. Escort: repented thief (level 10 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 12 of Infinite Dungeon. Escort: temporal explorer (level 12 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by icy orc wyrmic. Escort: worried loremaster (level 13 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Faluroddarim the pair of drakeskin leather boots (4 def, 5 armour) Faluroddarim the pair of drakeskin leather boots (4 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +4 Fatigue: -5% Changes stats: +9 Str / +5 Wil / +16 Con Damage when the wearer hits(melee): 2 temporal Changes resistances penetration: +7% physical Changes damage: +9% mind / +10% physical Maximum encumbrance: +45 Physical save: +20 Mental save: +6 Cut immunity: +15% Mindpower: +5 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Cun Damage when the wearer hits(melee): 40 darkness Reduce damage by fixed amount: +30 all Changes damage: +20% darkness Talent mastery: +0.10 Cunning / Stealth Spell save: +15 Mental save: +15 Confusion immunity: +30% Knockback immunity: +30% Light radius: -1 It can be used to activate talent Retch (costing 47 power out of 80/80) : Effective talent level: 2.0 Power cost: 47 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 29 blight damage or heals 44 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
| Tool | Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
| On fingers | steel ring 'Hanayagen' steel ring 'Hanayagen'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun / +3 Dex Damage when the wearer hits(melee): 23 bleed / 10 gloom Disarm immunity: +26% Confusion immunity: +5% Pinning immunity: +24% Stun/Freeze immunity: +20% Knockback immunity: +20% Life regen: +1.40 Hate when firing a critical mind attack: +2.00 Maximum life: +41.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | Furnacewend FurnacewendInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +8 Changes stats: +7 Str / +7 Dex / +2 Mag / +7 Wil / +7 Cun Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 12 fire Changes resistances: +15% fire / +14% cold Changes damage: +9% arcane Physical save: +42 Spell save: +20 Mental save: +20 Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +3 Damage Shield penetration: +40% A belt that goes around your waist. |
| In main hand | Xanathra (36-43.2 power, 5 apr, lightning damage) Xanathra (36-43.2 power, 5 apr, lightning damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 36.0 - 43.2 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage against: +10% Demon When wielded/worn: Accuracy: +13 Physical crit. chance: +9.0% Physical power: +15 Changes stats: +1 Str / +3 Con Damage when the wearer hits(melee): 18 silence Changes resistances penetration: +15% physical Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +35 Spell crit. chance: +13% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Armour: +12 Defense: +12 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 darkness Changes resistances: -10% light / +30% blight / +30% darkness / -10% fire Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. It can be used to activate talent Abyssal Shroud (costing 47 power out of 80/80) : Effective talent level: 2.0 Power cost: 47 out of 80/80. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 30.90 darkness damage each turn, reduces light radius by 2, and darkness resistance by 21% of those within. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Cloak | elven-silk cloak 'Blindwitch' (18 def, 0 armour) elven-silk cloak 'Blindwitch' (18 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 Changes stats: +6 Cun / +7 Dex Damage when the wearer is hit: 16 lightning Changes resistances: +6% nature / +9% cold Changes damage: +27% light Physical save: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 21%; cure mental)wild infusion (resist 21%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 21% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 101)teleportation rune (range 101) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 101 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 257 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
This item will automatically be transmogrified when you leave the level. Earadunagorn (24-36 power, 2 apr)Earadunagorn (24-36 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +8 mind / +8 blight When wielded/worn: Accuracy: +6 Defense: +6 Changes stats: +2 Cun / +2 Wil Damage when the wearer hits(melee): 2 arcane Mana each turn: +0.12 Vim when firing critical spell: +1.00 Mindpower: +8 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Goryntir the Airwasp (53-79.5 power, 2 apr)Goryntir the Airwasp (53-79.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +12 temporal When wielded/worn: Changes resistances: +6% lightning Changes damage: +6% mind Equilibrium when hit: +0.08 Psi when firing a critical mind attack: +1.00 Maximum hate: +6.00 Maximum psi: +40.00 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Hureyafang' (54-81 power, 2 apr)dwarven-steel greatmaul 'Hureyafang' (54-81 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind / +4 temporal When wielded/worn: Changes stats: +1 Str / +2 Mag / +2 Con Changes resistances: +6% mind Changes resistances penetration: +5% temporal See invisible: +3 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel greatsword of erosion (34-54.4 power, 2 apr)caustic dwarven-steel greatsword of erosion (34-54.4 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +12 nature / +12 temporal Damage conversion: 48% acid blind When wielded/worn: Changes resistances penetration: +12% acid Life regen: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Bloomsoul (8-8.8 power, 13 apr, nature damage)Bloomsoul (8-8.8 power, 13 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 48 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
This item will automatically be transmogrified when you leave the level. wyrm's vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage)wyrm's vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical / 14 fire / 5 cold / 6 lightning / 6 acid Changes resistances: +4% physical / +15% fire / +6% cold / +6% lightning / +5% acid Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +2 Mental crit. chance: +2% Global speed: +3% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar of slime (8-8.8 power, 24 apr, nature damage)harmonious thorny mindstar of slime (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 nature slow Changes resistances: +7% nature Changes resistances penetration: +6% nature Changes damage: +14% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.70 Mindpower: +3 Mental crit. chance: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of might (25-30 power, 5 apr, arcane damage)cruel elven-wood magestaff of might (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +22.00% Spellpower: +12 Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood starstaff of channeling (34-40.8 power, 5 apr, temporal damage)magewarrior's short elven-wood starstaff of channeling (34-40.8 power, 5 apr, temporal damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 34.0 - 40.8 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Physical crit. chance: +8.0% Physical power: +12 Damage when the wearer hits(melee): 14 silence Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +17.00% Mana each turn: +0.32 Spellpower: +37 Spell crit. chance: +13% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood vilestaff of might (25-30 power, 5 apr, blight damage)void walker's elven-wood vilestaff of might (25-30 power, 5 apr, blight damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% cold / +13% temporal Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +17% Defense after a teleport: +25 Resist all after a teleport: +21% New effects duration reduction after a teleport: +38% Reduces paradox failures(equivalent to willpower): +44 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Telos's Staff (Bottom Half)Telos's Staff (Bottom Half) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. flaming blue-steel trident of rage (16-25.6 power, 8 apr)flaming blue-steel trident of rage (16-25.6 power, 8 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Burst (radius 1) on hit: +14 fire When wielded/worn: Accuracy: +11 Changes stats: +4 Str Changes damage: +11% physical Stamina when hit: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orite trident (40-64 power, 13 apr)orite trident (40-64 power, 13 apr) Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orite trident of amnesia (41-65.6 power, 13 apr)quick orite trident of amnesia (41-65.6 power, 13 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 111% Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Accuracy: +14 Changes stats: +6 Dex Damage when the wearer is hit: 21 mind A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of crippling (20-28 power, 4 apr)elemental dwarven-steel waraxe of crippling (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: cripple the target Damage conversion: 18% fire / 16% cold / 12% lightning / 17% acid When wielded/worn: Physical crit. chance: +10.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of coldmighty hardened leather sling of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage when this weapon hits(ranged): +11 cold When wielded/worn: Physical power: +8 Changes stats: +5 Str Changes damage: +17% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of elven-wood arrows of disruption (12/12, 41.5-58.1 power, 14 apr)inquisitor's quiver of elven-wood arrows of disruption (12/12, 41.5-58.1 power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 12 Special effect when this weapon hits: disrupts spell-casting Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits(ranged): +22 manaburn arcane Damage against: +20% Undead / +21% Construct Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of sorcery (2 def, 0 armour)murderer's cashmere cloak of sorcery (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +2 Changes stats: +4 Dex / +5 Mag / +4 Wil / +4 Cun Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dispeller's woollen robe of chaos (0 def, 0 armour)dispeller's woollen robe of chaos (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% physical / -9% arcane / +17% fire / +0% cold / +9% lightning / -9% nature / +17% blight / +8% light / +8% darkness Changes resistances penetration: +9% physical / +9% fire / +11% blight Physical save: +14 Spell save: +28 Mental save: +14 Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of chaos (0 def, 0 armour) dreamer's woollen robe of chaos (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +7% physical / -7% arcane / +7% fire / -7% cold / -7% nature / +8% blight Changes resistances penetration: +11% physical / +8% fire / +8% blight Physical save: +14 Spell save: +12 Mental save: +24 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe of power (3 def, 0 armour)fearwoven silk robe of power (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances penetration: +16% darkness / +14% physical Changes damage: +26% physical / +17% arcane / +17% fire / +16% cold / +17% lightning / +17% acid / +14% nature / +13% blight / +17% darkness Maximum hate: +13.00 Spellpower: +18 Mindpower: +9 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's silk robe of power (3 def, 0 armour)tormentor's silk robe of power (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +9 Cun Changes damage: +17% physical / +16% arcane / +16% fire / +15% cold / +16% lightning / +14% acid / +17% nature / +16% blight Critical mult.: +34.00% Hate when firing a critical mind attack: +5.00 Spellpower: +18 Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour of implacability (2 def, 13 armour)enlightening steel mail armour of implacability (2 def, 13 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 Fatigue: +8% Changes stats: +5 Cun / +6 Wil Physical save: +9 Mental save: +14 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Bokerek the voratun mail armour (5 def, 10 armour)Bokerek the voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +6 Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +10 Str Changes resistances: +20% darkness / +14% physical Grants telepathy: Humanoid/Orc Hate when firing a critical mind attack: +3.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of the earth (6 def, 16 armour, 89 block)reinforced steel shield of the earth (6 def, 16 armour, 89 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +16 Armour Hardiness: +7% Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 6.5 Power cost: 40 out of 40/40. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 12 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 266.95 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
222 alchemist agate 222 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 71 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel torque of thermal psionic shield [power 89] (20 cooldown)warded dwarven-steel torque of thermal psionic shield [power 89] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +4 mind / +4 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire and cold damage by 89 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of psychoportation 'Salelrana' [power 69] (49 cooldown)stralite torque of psychoportation 'Salelrana' [power 69] (49 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 8 mind Changes resistances: +3% temporal Changes resistances penetration: +15% temporal It can be used to teleport randomly (rad 69), placing all other charms into a 49 cooldown. When used: 100% chance to regenerate 13 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Liailldr the Higher Archmage level 20
4th Flare 122nd year of Ascendancy at 21:29 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Liailldr the Higher Archmage level 28
6th Dusk 122nd year of Ascendancy at 07:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Liailldr the Higher Archmage level 30
10th Dusk 122nd year of Ascendancy at 21:56 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Liailldr the Higher Archmage level 45
35th Dusk 122nd year of Ascendancy at 17:40 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Liailldr the Higher Archmage level 16
1st Summertide 122nd year of Ascendancy at 09:27 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Liailldr the Higher Archmage level 31
12nd Dusk 122nd year of Ascendancy at 04:17 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Liailldr the Higher Archmage level 40
27th Dusk 122nd year of Ascendancy at 08:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Liailldr the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 16:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Liailldr the Higher Archmage level 20
4th Flare 122nd year of Ascendancy at 13:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Liailldr the Higher Archmage level 30
10th Dusk 122nd year of Ascendancy at 11:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Liailldr the Higher Archmage level 40
27th Dusk 122nd year of Ascendancy at 03:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Liailldr the Higher Archmage level 34
17th Dusk 122nd year of Ascendancy at 23:23 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Liailldr the Higher Archmage level 28
7th Dusk 122nd year of Ascendancy at 15:08 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Liailldr the Higher Archmage level 40
27th Dusk 122nd year of Ascendancy at 14:52 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Liailldr the Higher Archmage level 41
30th Dusk 122nd year of Ascendancy at 02:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Liailldr the Higher Archmage level 29
8th Dusk 122nd year of Ascendancy at 20:37 see stats
Log
Liailldr performs a melee critical strike against Storm drake hatchling!
Storm drake hatchling starts to bleed.
Storm drake hatchling is silenced!
Liailldr hits Storm drake hatchling for 0 lightning, 4 physical, 2 temporal, 3 blight, 60 darkness (69 total damage).
Storm drake hatchling hits Liailldr for (7 resist armor), 0 lightning (0 total damage).
Liailldr killed Storm drake hatchling!
Liailldr HEALS from fire damage!
Liailldr's cleansing fire area effect hits Liailldr for (5 resist armor), 0 fire, 19 healing (0 total damage) [19 healing].
You pickup 0.55 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.95 gold pieces.
You pickup 0.65 gold pieces.
Liailldr HEALS from fire damage!
Liailldr's cleansing fire area effect hits Liailldr for (5 resist armor), 0 fire, 17 healing (0 total damage) [17 healing].
Talent Blastwave is ready to use.
Talent Born into Magic is ready to use.
Liailldr HEALS from fire damage!
Liailldr's cleansing fire area effect hits Liailldr for (5 resist armor), 0 fire, 17 healing (0 total damage) [17 healing].
Liailldr picks up (V.): warded dwarven-steel torque of thermal psionic shield [power 89] (20 cooldown).
Talent Fireflash is ready to use.
Liailldr is no longer surging arcane power.
Talent Disruption Shield is ready to use.
