Dip Theory A the level 10 Shalore Reaver by Marson

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignInfinite
ModeNormal Adventure
SexMale
RaceShalore
ClassReaver
Level / Exp10 / 89%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 26)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic34 (base 32)
Willpower17 (base 10)
Cunning13 (base 10)

Resources

Life299/324
Vim140/140
Healing Factor1.21
Regeneration1.5125

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage36
Accuracy19
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage25
Accuracy19
Crit Chance2%
APR4
Speed1.00

Offense: Spell

Spellpower36
Crit Chance8%
Speed1

Offense: Mind

Mindpower21.05
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense5.7
Ranged Defense5.7
Fatigue19
Physical Save22.325
Spell Save24.925
Mental Save18.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
5/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Dip Theory A the Shalore Reaver level 10
1st Mirth 122nd year of Ascendancy at 14:18
see stats

Log

Dip Theory A uses Infusion: Regeneration.
Dip Theory A starts regenerating health quickly.

Talent Soul Rot is ready to use.

Burning from Orc pyromancer hits
Dip Theory A for 31 fire damage.
Resting starts...

Dip Theory A stops burning.

Dip Theory A stops regenerating health quickly.

Dip Theory A slows down.

Talent Infusion: Healing is ready to use.
Talent Drain is ready to use.
Talent Rune: Shielding is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 44 turns (stop reason: all resources and life at maximum).


Dip Theory A picks up (P.):
insulating iron helm of strength (+2) (0 def, 3 armour).
Dip Theory A picks up (3.):
amethyst.
Dip Theory A picks up (s.):
gifted vined mindstar of life (5.5-6.05 power, 18 apr, mind damage).
You pickup 0.50 gold pieces.

Dip Theory A picks up (3.):
zircon.
Ran for 9 turns (stop reason: taken damage).

Lava floor burns
Dip Theory A!

Lava floor hits
Dip Theory A for 28 fire damage.
There is nowhere left to explore.


There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.