Cracka Dacka the level 8 Higher Archmage by Anhedonia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
QuickTome: Event Changes 1.3.1
QuickTome: Remove Stat Requirements 1.4.1
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp8 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic35 (base 32)
Willpower23 (base 19)
Cunning14 (base 12)

Resources

Life170/170
Mana189/189
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1

Offense: Mainhand

Damage13
Accuracy8
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance14%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save15
Spell Save23
Mental Save25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
done

Equipment

Tool
On fingers
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Cracka Dacka the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:51
see stats

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Cracka Dacka wears (replacing
natural elm totem of thorny skin [power 17] (18 cooldown)): Prox's Lucky Halfling Foot.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 31 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 4.53 gold from the transmogrification of
Splendourqueller the iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.00 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.93 gold from the transmogrification of
potent elm vilestaff of fate (13-15.6 power, 2 apr, fire element).
You gain 2.80 gold from the transmogrification of
manaburning iron longsword of massacre (17.5-24.5 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (26.5-42.4 power, 1 apr).
You gain 1.28 gold from the transmogrification of
iron dagger of erosion (9.5-12.35 power, 5 apr).
You gain 4.07 gold from the transmogrification of
Xeruyatira the iron dagger (10-13 power, 5 apr).
You gain 2.73 gold from the transmogrification of
slime-covered iron battleaxe of erosion (11.5-17.25 power, 1 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Cracka Dacka deactivates Arcane Power.