Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Frozen Summoner AI 1.5.10Obsoletion notice: There's a little 'quirk' with the AI where summoned minions of yours will help break you out of any ice you may be stuck in. Unfortunately for you, this also just damages you, which may kill you. This addon removes this behavior entirely. Extends mod.class.Actor:reactionToward(). This addon is safe to enable and disable on existing save files. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: New Gem Types 1.2.4Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Lich Race 1.5.10 Skirmisher Buffs 1.5.1This addon adds Shield Offense & Shield Defense to the Skirmisher while changing their stat requirements to the greater of Strength or Dexterity, and Tireless Combatant has been changed to only use Dexterity. This is my first ever mod, I would like to thank Nsrr & Erenion for making this all possible. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Prismatic Golem |
| Class | Prototype Hero |
| Level / Exp | 14 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 14 on the 17th Dusk 122nd year of Ascendancy at 04:29 4 / 2Killed by Herk at level 14 on the 17th Dusk 122nd year of Ascendancy at 04:34 |
Primary Stats
| Strength | 52 (base 12) |
| Dexterity | 59 (base 26) |
| Constitution | 59 (base 12) |
| Magic | 37 (base 12) |
| Willpower | 38 (base 12) |
| Cunning | 67 (base 40) |
Resources
| Life | 484/588 |
| Mana | 245/355 |
| Stamina | 208/263 |
| Psi | 126/148 |
| Healing Factor | 1.67096069869 |
| Regeneration | 8.9396397379915 |
Speed
| Mental | +4% |
| Attack | +4% |
| Movement | -66.666666666667% |
| Spell | +4% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Barehand
| Damage | 79 |
| Accuracy | 47 |
| Crit Chance | 27% |
| APR | 8 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 20% |
| Speed | 0.96153846153846 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 20% |
| Speed | 0.96153846153846 |
Offense: Damage Bonus
| Physical | +9% |
| Acid | +11% |
| Arcane | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +13% |
| Mind | +10% |
| Temporal | +13% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 30 |
| Ranged Defense | 35 |
| Fatigue | 4 |
| Physical Save | 33 |
| Spell Save | 28 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 44%( 70%) |
| Cold | + 19%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Bleed Resistance | 100% |
| Confusion Resistance | 36% |
| Instadeath Resistance | 100% |
| Stun Resistance | 68% |
| Poison Resistance | 100% |
| Disarm Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 97.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 41 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Transcendent strikes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Beyond the Flesh |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost anorithil from death by disarming trap. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Psionic focus | enormous geode enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern 'Harantir'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +2 Cun Changes resistances: +6% fire Changes damage: +12% arcane Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Mental save: +6 (+2 eff.) Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isatta (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Ranged Defense: +9 (+4 eff.) Changes resistances: +16% acid / +3% temporal / +5% arcane Changes damage: +11% acid Spell save: +3 (+1 eff.) Disarm immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +20% A pointy cloth hat, very wizardly... |
| Crystal-imbued Gem | carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
| Tool | striking yew wand of conjuration [power 223] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Strike (-1 turn) Talent granted: +2 Strike It can be used to fire a bolt of a random element with (base) damage 112 to 223, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Rings can have magical properties. |
| On fingers | steel ring 'Borothel'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Effects on melee hit: * 11% chance to blind Damage (Melee): 25 light Effects on ranged hit: * 12% chance to blind Damage (Ranged): 22 light Changes stats: +3 Mag Changes damage: +9% physical Spell save: +6 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +1.60 Maximum life: +10.00 Rings can have magical properties. |
| Around waist | insulating hardened leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% cold / +5% fire Maximum life: +79.00 Maximum mana: +37.00 Maximum stamina: +36.00 Maximum hate: +10.00 Maximum psi: +20.00 Maximum vim: +25.00 Maximum pos.energy: +21.00 Maximum neg.energy: +21.00 Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. |
| Main armor | volcanic hardened leather armour of command (10 def, 20 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +2 Cun Changes resistances: +13% physical / +10% fire Mental save: +12 (+4 eff.) A suit of armour made of leather. |
| On feet | pair of hardened leather boots 'Blazelace' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Lck / +5 Dex Changes resistances: +10% darkness / +10% temporal / +6% mind / +6% light Changes resistances penetration: +13% temporal / +13% darkness / +10% mind Stealth bonus: +7 Silence immunity: +30% Confusion immunity: +31% Stun/Freeze immunity: +27% Defense after a teleport: +15 Resist all after a teleport: +14% New effects duration reduction after a teleport: +19% A pair of boots made of leather. |
| On hands | restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +2 Changes stats: +3 Dex Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +18.00 When used to modify unarmed attacks: Base power: 15.0 - 16.5 Uses stats: 37% Wil, 77% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +3 Crit. chance: +7.0% Attack speed: 167% When this weapon hits: Slumber (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% cold / +13% fire Amulets can have magical properties. |
Inventory
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Borabers (10-12 power, 2 apr, temporal element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +12 acid Burst (radius 1) on hit: +16 mind When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 12 acid Changes damage: +10% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Toxinjeer the rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +7 Dex / +2 Mag Changes resistances: +6% nature Changes damage: +9% nature Maximum encumbrance: +20 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.nightruned rough leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% light / +6% darkness Maximum encumbrance: +20 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.pair of iron boots 'Bilegrind' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature Changes resistances: +9% nature / +3% temporal Changes resistances penetration: +10% nature Changes damage: +6% temporal Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Brightvengeance the rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes resistances: +3% acid / +1% physical / +12% nature Changes resistances penetration: +5% fire Changes damage: +4% nature Knockback immunity: +20% Teleport immunity: +15% Only die when reaching: -20.00 life When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 37% Wil, 77% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +6 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Polimiwe the Cinderpiety (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Dex Changes resistances: +16% acid / +2% physical Changes damage: +11% acid / +6% fire Healing mod.: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Belitta the Wretchwarden (4 def, 2 armour, 22.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 5 acid Damage when hit (Melee): 12 acid Changes stats: +2 Mag Changes damage: +6% arcane / +6% nature Talent granted: +1 Block Spell save: +32 (+14 eff.) Spellpower: +10 (+5 eff.) Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
100 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ebonyshine the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 16 darkness Changes resistances: +12% cold / +3% light / +5% arcane Changes resistances penetration: +5% darkness Teleport immunity: +5% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +4 Wil Changes resistances: +5% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus =cf1=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
large geode large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Herk the Prismatic Golem Prototype Hero level 10
6th Flare 122nd year of Ascendancy at 12:34 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Herk the Prismatic Golem Prototype Hero level 10
6th Flare 122nd year of Ascendancy at 12:32 see stats
Lost in translation (Madness (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Herk the Prismatic Golem Prototype Hero level 5
77th Pyre 122nd year of Ascendancy at 12:13 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Herk the Prismatic Golem Prototype Hero level 9
3rd Mirth 122nd year of Ascendancy at 06:29 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Herk the Prismatic Golem Prototype Hero level 11
10th Dusk 122nd year of Ascendancy at 07:47 see stats
Log
Herk resists the mind attack!
Velylesethra the mean looking elven guard hits Herk for (16 resist armour), 26 mind (26 total damage).
Thunderstorm hits Herk for (16 resist armour), 11 lightning (11 total damage).
Velylesethra the mean looking elven guard uses Feed.
Talent Rune: Phase Door is ready to use.
Shadow casts Blindside.
Herk hits Shadow for 10 fire damage.
Shadow hits Herk for (16 resist armour), 41 physical (41 total damage).
Elven tempest's spell attains critical power!
Elven tempest casts Lightning.
Elven tempest hits Herk for (16 resist armour), 155 lightning (155 total damage).
Elven tempest hits Shadow for 171 lightning damage.
Thunderstorm hits Herk for (16 resist armour), 27 lightning (27 total damage).
Herk the level 14 prismatic golem prototype hero was volted to death by an elven tempest on level 3 of Rhaloren Camp.
You have 4 life(s) left.
Herk deactivates Blurred Mortality.
Herk deactivates Striking Stance.
Herk no longer hears the hateful whisper.
Herk deactivates Beyond the Flesh.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Thunderstorm killed Herk!
Talent Take Down is ready to use.
Herk activates Beyond the Flesh.
Saving done.
Saving game...






















































