Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.0.5 Items Vault 1.1.2Donators/Buyers bonus! Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
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Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 27 / 75% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 7 on the 5th Flare 122nd year of Ascendancy at 08:46 0 / 8Killed by ultimate shivgoroth at level 14 on the 54th Haze 122nd year of Ascendancy at 11:15 Killed by Ustrel the halfling at level 15 on the 57th Haze 122nd year of Ascendancy at 01:07 Killed by Atfuran the thalore at level 19 on the 21st Regrowth 123rd year of Ascendancy at 08:10 Killed by giant red ant at level 24 on the 13rd Pyre 123rd year of Ascendancy at 10:29 Killed by elven guard at level 24 on the 17th Pyre 123rd year of Ascendancy at 09:40 Killed by elven warrior at level 24 on the 17th Pyre 123rd year of Ascendancy at 12:18 Killed by Aranasin the Invoker at level 27 on the 74th Pyre 123rd year of Ascendancy at 19:50 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 41 (base 38) |
Magic | 87 (base 58) |
Willpower | 47 (base 22) |
Cunning | 28 (base 12) |
Resources
Life | -106/496 |
Mana | 308/312 |
Souls | 3/10 |
Healing Factor | 1.0864499848253 |
Regeneration | 4.4910736797152 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -7 |
Infravision | 8 |
See Stealth | 14.3902876308 |
See Invisible | 33.445623261275 |
Offense: Mainhand
Damage | 47 |
Accuracy | 13 |
Crit Chance | 10% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 55% |
Speed | 1 |
Offense: Mind
Mindpower | 32.05 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +16% |
Darkness | +31% |
All | 0% |
Offense: Damage Penetration
Darkness | +16% |
Blight | +7% |
Arcane | +5% |
Fire | +8% |
Physical | +8% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 19.35 |
Ranged Defense | 19.35 |
Fatigue | 3 |
Physical Save | 34.425 |
Spell Save | 43.966666666667 |
Mental Save | 44.75 |
Defense: Resistances
Blight | + 5%( 85%) |
Physical | + 9%( 85%) |
Cold | + 13%( 85%) |
All | 0%( 85%) |
Mind | + 9%( 85%) |
Lightning | + 29%( 85%) |
Light | + 8%( 85%) |
Temporal | + 3%( 85%) |
Darkness | + 25%( 85%) |
Arcane | + 21%( 85%) |
Fire | + 7%( 85%) |
Nature | -5%( 85%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 338.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 948% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Star fury | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Nightfall | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Keen Senses |
talent | Blurred Mortality |
talent | Premonition |
talent | Necrotic Aura |
beneficial effect | The target is recovering 4 life each turn and its healing modifier has been increased by 9%. Recovery |
beneficial effect | Reduces arcane damage received by 28%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by skeleton mage. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 39. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed red crystal shard. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Eryrezor' (0 def, 3 armour) pair of hardened leather boots 'Eryrezor' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Dex / +3 Cun / +3 Con Changes resistances penetration: +5% arcane Physical save: +15 Mental save: +13 Resist all after a teleport: +6% A pair of boots made of leather. |
Light source | alchemist's lamp 'Belaratira' alchemist's lamp 'Belaratira'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +9% mind / +2% physical Light radius: -7 Infravision radius: +6 Defense after a teleport: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | spellwoven cashmere wizard hat (2 def, 0 armour) spellwoven cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +0.10 Spellpower: +3 Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
Tool | supercharged yew wand of conjuration [power 355] (8 cooldown) supercharged yew wand of conjuration [power 355] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 178-355), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | conjurer's steel ring of pilfering conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +10 Defense: +8 Changes stats: +5 Wil / +5 Mag Spellpower: +5 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | psionicist's steel ring of lightning (+24%) psionicist's steel ring of lightning (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +24% lightning Changes damage: +12% lightning Mental save: +6 Rings can have magical properties. |
Around waist | spiritwalker's rough leather belt of magery spiritwalker's rough leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil / +4 Mag Mana each turn: +0.13 Maximum mana: +20.00 Spell crit. chance: +4% A belt that goes around your waist. |
In main hand | Arewe (31-37.2 power, 5 apr, darkness damage) Arewe (31-37.2 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% light / +3% temporal Changes resistances penetration: +16% darkness Changes damage: +31% darkness Talent granted: +1 Command Staff Allows you to breathe in: water Spellpower: +22 Spell crit. chance: +12% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | storm rough leather gloves of the starseeker (0 def, 1 armour) storm rough leather gloves of the starseeker (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Cun / +1 Mag Damage when the wearer hits(melee): 5 lightning Changes resistances: +5% darkness / +5% lightning / +5% light Changes damage: +4% lightning Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.1 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 93.17 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | focusing cashmere robe of chaos (2 def, 0 armour) focusing cashmere robe of chaos (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Wil / +5 Mag Changes resistances: +7% physical / -7% arcane / +7% fire / -7% cold / -5% nature / +5% blight Changes resistances penetration: +8% physical / +8% fire / +7% blight Mana each turn: +0.13 Psi each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping cashmere cloak of sorcery (7 def, 0 armour) enveloping cashmere cloak of sorcery (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 Changes stats: +3 Wil / +2 Mag Physical save: +6 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | savior's steel amulet of manastreaming savior's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Physical save: +10 Spell save: +10 Mental save: +14 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Amulets can have magical properties. |
Inventory
savior's gold amulet of magic (+4) savior's gold amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Physical save: +10 Spell save: +16 Mental save: +15 Amulets can have magical properties. |
Godig the steel ring Godig the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +15% mind Changes damage: +3% mind Critical mult.: +5.00% Disarm immunity: +20% Pinning immunity: +32% Knockback immunity: +25% Maximum life: +22.00 Rings can have magical properties. |
marksman's copper ring of power marksman's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Physical power: +6 Changes stats: +3 Dex Spellpower: +6 Mindpower: +5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel battleaxe (18.5-27.75 power, 2 apr)blazebringer's steel battleaxe (18.5-27.75 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 39% fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +4% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr)dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of crippling (34-54.4 power, 2 apr)thunderous dwarven-steel greatsword of crippling (34-54.4 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 30% lightning When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +6% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash longbow 'Flamehunter'ash longbow 'Flamehunter' Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +7 Burst (radius 2) on crit: +2 fire When wielded/worn: Damage when the wearer hits(ranged): 2 fire Changes resistances penetration: +25% physical / +15% fire Changes damage: +27% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. BlindkillerBlindkiller Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +8 Burst (radius 2) on crit: +4 darkness When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +14% physical Changes damage: +17% physical Psi per kill: +1.00 Life regen bonus (wilder-summons): +2.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted yew starstaff (20-24 power, 4 apr, darkness damage)blighted yew starstaff (20-24 power, 4 apr, darkness damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 6 infective blight Changes damage: +20% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +1.00 Maximum vim: +10.00 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel waraxe of torment (19.5-27.3 power, 4 apr)thought-forged dwarven-steel waraxe of torment (19.5-27.3 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +9 mind Damage conversion: 33% mind When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +10% mind / +6% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stargazer's cashmere robe of power (2 def, 0 armour)stargazer's cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun Changes damage: +10% physical / +10% arcane / +7% fire / +7% cold / +6% lightning / +8% acid / +11% nature / +9% blight / +6% light / +8% darkness Spellpower: +17 Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 58.64 to 175.93 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of Eyal (3 def, 8 armour)dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Life regen: +1.10 Maximum life: +40.00 Healing mod.: +14% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Chohell (8 def, 2 armour, 76.5 block)Chohell (8 def, 2 armour, 76.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 12 temporal Changes resistances: +21% acid / +3% temporal Changes resistances penetration: +5% arcane Talent granted: +3 Block Handheld deflection devices |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 225 power out of 33/225. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
By Kel'thuzad the Cornac Necromancer level 16
65th Haze 122nd year of Ascendancy at 17:14 see stats
By Kel'thuzad the Lich Necromancer level 25
62nd Pyre 123rd year of Ascendancy at 23:36 see stats
By Kel'thuzad the Cornac Necromancer level 18
1st Decay 122nd year of Ascendancy at 01:15 see stats
By Kel'thuzad the Cornac Necromancer level 10
29th Dusk 122nd year of Ascendancy at 06:15 see stats
By Kel'thuzad the Cornac Necromancer level 20
37th Regrowth 123rd year of Ascendancy at 04:01 see stats
By Kel'thuzad the Cornac Necromancer level 24
13rd Pyre 123rd year of Ascendancy at 10:29 see stats
By Kel'thuzad the Cornac Necromancer level 14
55th Haze 122nd year of Ascendancy at 20:49 see stats
By Kel'thuzad the Cornac Necromancer level 15
55th Haze 122nd year of Ascendancy at 21:52 see stats
By Kel'thuzad the Cornac Necromancer level 7
4th Flare 122nd year of Ascendancy at 15:19 see stats
By Kel'thuzad the Cornac Necromancer level 6
8th Mirth 122nd year of Ascendancy at 05:10 see stats
By Kel'thuzad the Cornac Necromancer level 23
10th Pyre 123rd year of Ascendancy at 03:08 see stats
By Kel'thuzad the Cornac Necromancer level 14
43rd Haze 122nd year of Ascendancy at 02:24 see stats
By Kel'thuzad the Cornac Necromancer level 19
34th Regrowth 123rd year of Ascendancy at 10:14 see stats
Log
Kel'thuzad picks up (i.): blighted yew starstaff (20-24 power, 4 apr, darkness damage).
Kel'thuzad picks up (j.): stargazer's cashmere robe of power (2 def, 0 armour).
Kel'thuzad picks up (j.): thought-forged dwarven-steel waraxe of torment (19.5-27.3 power, 4 apr).
Inspecting starts...
Inspected for 21 turns.
Aranasin the Invoker activates Secrets of the Eternals.
Aranasin the Invoker activates Pure Aether.
Aranasin the Invoker activates Arcane Power.
Aranasin the Invoker resists!
Grave wight hits Aranasin the Invoker for 6 blight damage.
Aranasin the Invoker casts Aether Beam.
Aranasin the Invoker's spell attains critical power!
Aranasin the Invoker says: 'You are dooooommmed!!'
Kel'thuzad casts Create Minions.
Dread activates Blur Sight.
Eternal bone giant uses Bone Armour.
A shield forms around eternal bone giant.
Kel'thuzad casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Kel'thuzad resists!
Aranasin the Invoker's aether beam hits Kel'thuzad for 202 arcane damage.
Aranasin the Invoker's aether beam hits Grave wight for 24 arcane damage.
Kel'thuzad is recovering from the damage!
Kel'thuzad resists!
Aranasin the Invoker's aether beam hits Kel'thuzad for 202 arcane damage.
Aranasin the Invoker's aether beam hits Grave wight for 24 arcane damage.
Saving game...