Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.0.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.0.5 Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 30 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 18:30 / 79Killed by armoured skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:48 Killed by armoured skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:45 Killed by armoured skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:27 Killed by Half-Finished Bone Giant at level 3 on the 78th Pyre 122nd year of Ascendancy at 00:10 Killed by Half-Finished Bone Giant at level 3 on the 78th Pyre 122nd year of Ascendancy at 02:02 Killed by Half-Finished Bone Giant at level 3 on the 78th Pyre 122nd year of Ascendancy at 04:56 Killed by gloomy great wolf at level 4 on the 2nd Flare 122nd year of Ascendancy at 06:47 Killed by gloomy great wolf at level 4 on the 2nd Flare 122nd year of Ascendancy at 07:52 Killed by Zubylle the bone giant at level 11 on the 59th Dusk 122nd year of Ascendancy at 21:39 Killed by bandit at level 12 on the 73rd Dusk 122nd year of Ascendancy at 01:03 Killed by Horned Horror at level 13 on the 74th Dusk 122nd year of Ascendancy at 15:55 Killed by Eilinewyn the swarming horror at level 15 on the 1st Haze 122nd year of Ascendancy at 01:00 Killed by Mayyldaba the snow giant chieftain at level 17 on the 38th Haze 122nd year of Ascendancy at 07:56 Killed by Mayyldaba the snow giant chieftain at level 17 on the 38th Haze 122nd year of Ascendancy at 16:12 Killed by Mayyldaba the snow giant chieftain at level 17 on the 38th Haze 122nd year of Ascendancy at 17:18 Killed by snow giant at level 17 on the 38th Haze 122nd year of Ascendancy at 18:38 Killed by Mayyldaba the snow giant chieftain at level 17 on the 38th Haze 122nd year of Ascendancy at 23:57 Killed by Chronolith Twin at level 18 on the 40th Haze 122nd year of Ascendancy at 05:32 Killed by Chronolith Twin at level 18 on the 40th Haze 122nd year of Ascendancy at 06:47 Killed by snow giant boulder thrower at level 18 on the 40th Haze 122nd year of Ascendancy at 14:30 Killed by giant spider at level 18 on the 40th Haze 122nd year of Ascendancy at 17:02 Killed by fire wyrm at level 18 on the 41st Haze 122nd year of Ascendancy at 06:37 Killed by snow giant boulder thrower at level 19 on the 41st Haze 122nd year of Ascendancy at 10:51 Killed by Khelelari the shalore at level 19 on the 42nd Haze 122nd year of Ascendancy at 13:41 Killed by Lisiba the bone giant at level 19 on the 53rd Haze 122nd year of Ascendancy at 15:58 Killed by Lisiba the bone giant at level 19 on the 53rd Haze 122nd year of Ascendancy at 17:30 Killed by Lisiba the bone giant at level 19 on the 53rd Haze 122nd year of Ascendancy at 18:05 Killed by skeleton mage at level 19 on the 21st Regrowth 123rd year of Ascendancy at 09:43 Killed by Subject Z at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 16:55 Killed by luminous horror at level 21 on the 64th Regrowth 123rd year of Ascendancy at 20:21 Killed by luminous horror at level 21 on the 64th Regrowth 123rd year of Ascendancy at 21:51 Killed by luminous horror at level 21 on the 64th Regrowth 123rd year of Ascendancy at 23:58 Killed by ultimate gwelgoroth at level 21 on the 65th Regrowth 123rd year of Ascendancy at 20:43 Killed by blade horror at level 21 on the 66th Regrowth 123rd year of Ascendancy at 07:25 Killed by Lisiba the bone giant at level 21 on the 69th Regrowth 123rd year of Ascendancy at 21:58 Killed by Celia at level 21 on the 70th Regrowth 123rd year of Ascendancy at 01:05 Killed by gwelgoroth at level 21 on the 10th Pyre 123rd year of Ascendancy at 12:01 Killed by Urkis, the High Tempest at level 22 on the 12nd Pyre 123rd year of Ascendancy at 02:15 Killed by Urkis, the High Tempest at level 22 on the 12nd Pyre 123rd year of Ascendancy at 03:14 Killed by luminous horror at level 22 on the 13rd Pyre 123rd year of Ascendancy at 02:38 Killed by armoured skeleton warrior at level 22 on the 21st Pyre 123rd year of Ascendancy at 19:50 Killed by skeleton warrior at level 23 on the 23rd Pyre 123rd year of Ascendancy at 22:03 Killed by ghast at level 23 on the 24th Pyre 123rd year of Ascendancy at 00:10 Killed by emperor wight at level 23 on the 24th Pyre 123rd year of Ascendancy at 08:25 Killed by skeleton master archer at level 24 on the 28th Pyre 123rd year of Ascendancy at 10:05 Killed by skeleton master archer at level 25 on the 28th Pyre 123rd year of Ascendancy at 12:49 Killed by gigantic corrosive tunneler at level 25 on the 28th Pyre 123rd year of Ascendancy at 21:50 Killed by armoured skeleton warrior at level 25 on the 30th Pyre 123rd year of Ascendancy at 21:20 Killed by skeleton mage at level 25 on the 31st Pyre 123rd year of Ascendancy at 00:38 Killed by slimy ooze at level 25 on the 31st Pyre 123rd year of Ascendancy at 02:35 Killed by The Master at level 25 on the 31st Pyre 123rd year of Ascendancy at 07:26 Killed by skeleton mage at level 25 on the 31st Pyre 123rd year of Ascendancy at 08:03 Killed by skeleton mage at level 25 on the 31st Pyre 123rd year of Ascendancy at 09:39 Killed by skeleton mage at level 25 on the 31st Pyre 123rd year of Ascendancy at 11:06 Killed by The Master at level 25 on the 31st Pyre 123rd year of Ascendancy at 12:16 Killed by The Master at level 25 on the 31st Pyre 123rd year of Ascendancy at 16:03 Killed by skeleton mage at level 25 on the 31st Pyre 123rd year of Ascendancy at 19:17 Killed by elven cultist at level 26 on the 32nd Pyre 123rd year of Ascendancy at 18:59 Killed by Silitta the elven blood mage at level 26 on the 32nd Pyre 123rd year of Ascendancy at 20:53 Killed by wretchling at level 26 on the 32nd Pyre 123rd year of Ascendancy at 23:40 Killed by elven cultist at level 26 on the 33rd Pyre 123rd year of Ascendancy at 04:22 Killed by Nerakira the elven elite warrior at level 26 on the 33rd Pyre 123rd year of Ascendancy at 06:08 Killed by elven corruptor at level 26 on the 33rd Pyre 123rd year of Ascendancy at 07:52 Killed by elven cultist at level 26 on the 33rd Pyre 123rd year of Ascendancy at 14:30 Killed by Poraba the elven tempest at level 26 on the 33rd Pyre 123rd year of Ascendancy at 15:32 Killed by Poraba the elven tempest at level 26 on the 33rd Pyre 123rd year of Ascendancy at 15:53 Killed by Poraba the elven tempest at level 26 on the 33rd Pyre 123rd year of Ascendancy at 16:57 Killed by elven corruptor at level 26 on the 34th Pyre 123rd year of Ascendancy at 08:16 Killed by elven corruptor at level 26 on the 34th Pyre 123rd year of Ascendancy at 09:35 Killed by elven cultist at level 26 on the 34th Pyre 123rd year of Ascendancy at 11:44 Killed by Kryl-Feijan at level 27 on the 34th Pyre 123rd year of Ascendancy at 20:19 Killed by Kryl-Feijan at level 27 on the 34th Pyre 123rd year of Ascendancy at 21:35 Killed by Kryl-Feijan at level 27 on the 34th Pyre 123rd year of Ascendancy at 23:05 Killed by elven cultist at level 27 on the 35th Pyre 123rd year of Ascendancy at 03:35 Killed by wretchling at level 27 on the 35th Pyre 123rd year of Ascendancy at 05:46 Killed by elven blood mage at level 27 on the 35th Pyre 123rd year of Ascendancy at 09:15 Killed by elven corruptor at level 27 on the 35th Pyre 123rd year of Ascendancy at 15:58 Killed by Burb the snow giant champion at level 27 on the 58th Pyre 123rd year of Ascendancy at 20:22 |
Primary Stats
| Strength | 63.845727509167 (base 36) |
| Dexterity | 61.845727509167 (base 39) |
| Constitution | 29 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 62 (base 57) |
Resources
| Life | 749/805 |
| Stamina | 202/202 |
| Healing Factor | 1 |
| Regeneration | 8.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 10 |
Offense: Barehand
| Damage | 108 |
| Accuracy | 55 |
| Crit Chance | 21% |
| APR | 20 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.4 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +20% |
| Blight | +4% |
| All | 0% |
| Mind | +10% |
| Nature | +10% |
Offense: Damage Penetration
| Lightning | +5% |
| Acid | +30% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 51 (100%) |
| Defense | 48.739715544439 |
| Ranged Defense | 48.739715544439 |
| Fatigue | 11.515041493776 |
| Physical Save | 43.165334876069 |
| Spell Save | 20.25 |
| Mental Save | 45.898395240246 |
Defense: Resistances
| Acid | + 28%( 80%) |
| Physical | + 20%( 75%) |
| Mind | + 31%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 18%( 70%) |
| Temporal | + 20%( 70%) |
| Cold | + 30%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.50 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| beneficial effect | Countering melee attacks: Has a 55% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Cunning by +1. | done |
You failed to protect the worried loremaster from death by Voroyanor the orc assassin. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by black crystal. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 172. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of fire wyrm saliva. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of iron boots of evasion (11 def, 3 armour) wanderer's pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% Changes stats: +2 Cun / +2 Con Physical save: +10 Mental save: +10 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 19 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Chargewolf the pouch of steel shots (16/16, 24-28.8 power, 8 apr) Chargewolf the pouch of steel shots (16/16, 24-28.8 power, 8 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 24.0 - 28.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +8 Physical crit. chance: +12.5% Capacity: 16 Travel speed: +400% Damage when this weapon hits(ranged): +8 manaburn arcane Burst (radius 1) on hit: +12 lightning Shots are used with slings to pummel your foes to death. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 30% Cun, 30% Dex, 60% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 80% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage when this weapon hits: +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| On head | drakeskin leather cap 'Shimmerwither' (0 def, 5 armour) drakeskin leather cap 'Shimmerwither' (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 lightning Changes resistances: +21% mind / +9% nature / +13% lightning / +15% temporal Changes resistances penetration: +5% lightning Changes damage: +6% lightning Mental save: +29 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's gold ring of misery gladiator's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +2 Cun / +6 Con Damage when the wearer hits(melee): 13 gloom / 31 bleed Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Light source | scorching brass lantern of the forge scorching brass lantern of the forgePowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 11 dreamforge Damage when the wearer is hit: 11 fire / 10 dreamforge Changes resistances: +6% mind / +12% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 53.20 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around waist | Gilylegas the Swampsin Gilylegas the SwampsinCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Defense: +10 Damage when the wearer is hit: 4 nature / 4 acid Changes resistances: +3% nature / +3% acid Changes resistances penetration: +15% acid Physical save: +17 A belt that goes around your waist. |
Inventory
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Naturehack NaturehackInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Dex Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 12 arcane Changes damage: +9% arcane Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 37.21 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of massacre (33-46.2 power, 4 apr)dwarven-steel mace of massacre (33-46.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Chamogen the yew vilestaff (20-24 power, 4 apr, blight damage)Chamogen the yew vilestaff (20-24 power, 4 apr, blight damage) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage against: +10% Insect When wielded/worn: Accuracy: +4 Physical crit. chance: +11.0% Physical power: +2 Fatigue: -8% Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +22.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Nerovena the dwarven-steel gauntlets (0 def, 2 armour) Nerovena the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Damage when the wearer is hit: 16 acid Changes resistances penetration: +10% temporal Physical save: +21 Spell save: +6 Mental save: +6 When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 80% When this weapon hits: Juggernaut (10% chance level 1). Damage when this weapon hits: +9 physical / +8 temporal Burst (radius 2) on crit: +4 acid It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage when this weapon hits: +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 162.30 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
alchemist's iron gauntlets of the juggernaut (0 def, 1 armour) alchemist's iron gauntlets of the juggernaut (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag / +3 Wil / +2 Con Damage when the wearer hits(melee): 4 fire / 4 cold / 3 lightning / 4 acid Physical save: +10 Spell save: +4 Mental save: +4 When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Juggernaut (10% chance level 1). Damage when this weapon hits: +8 physical / +6 fire / +4 lightning / +7 acid / +5 ice It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
This item will automatically be transmogrified when you leave the level. spellplated dwarven-steel shield (8 def, 2 armour, 79.5 block)spellplated dwarven-steel shield (8 def, 2 armour, 79.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +4 Wil Talent granted: +3 Block Spell save: +5 Mental save: +8 Handheld deflection devices |
110 alchemist agate 110 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Chalihell the Skeleton Brawler level 27
41st Pyre 123rd year of Ascendancy at 08:24 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Chalihell the Skeleton Brawler level 16
19th Haze 122nd year of Ascendancy at 11:14 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Chalihell the Skeleton Brawler level 11
27th Dusk 122nd year of Ascendancy at 08:29 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Chalihell the Skeleton Brawler level 29
64th Pyre 123rd year of Ascendancy at 09:49 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Chalihell the Skeleton Brawler level 19
41st Haze 122nd year of Ascendancy at 15:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Chalihell the Skeleton Brawler level 15
1st Time of Equilibrium 122nd year of Ascendancy at 14:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chalihell the Skeleton Brawler level 22
12nd Pyre 123rd year of Ascendancy at 04:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chalihell the Skeleton Brawler level 15
1st Haze 122nd year of Ascendancy at 18:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Chalihell the Skeleton Brawler level 10
3rd Dusk 122nd year of Ascendancy at 04:44 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chalihell the Skeleton Brawler level 20
29th Regrowth 123rd year of Ascendancy at 16:11 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chalihell the Skeleton Brawler level 30
65th Pyre 123rd year of Ascendancy at 03:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Chalihell the Skeleton Brawler level 11
53rd Dusk 122nd year of Ascendancy at 08:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Chalihell the Skeleton Brawler level 29
64th Pyre 123rd year of Ascendancy at 13:28 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Chalihell the Skeleton Brawler level 17
38th Haze 122nd year of Ascendancy at 23:57 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Chalihell the Skeleton Brawler level 8
9th Flare 122nd year of Ascendancy at 15:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Chalihell the Skeleton Brawler level 10
5th Dusk 122nd year of Ascendancy at 21:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Chalihell the Skeleton Brawler level 25
30th Pyre 123rd year of Ascendancy at 11:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chalihell the Skeleton Brawler level 15
7th Haze 122nd year of Ascendancy at 08:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Chalihell the Skeleton Brawler level 25
31st Pyre 123rd year of Ascendancy at 22:50 see stats
Log
Rested for 0 turns (stop reason: hostile spotted to the south (large brown snake)).
Chalihell throws two quick punches.
Large brown snake starts to bleed.
Large brown snake is on fire!
Chalihell casts Earthen Missiles.
Chalihell hits Large brown snake for 105 physical, 12 acid, 7 nature, 4 physical, 6 mind, 3 fire, 108 physical, 12 acid, 7 nature, 4 physical, 6 mind, 3 fire, 89 physical, 12 acid, 7 nature, 4 physical, 6 mind, 3 fire (396 total damage).
Chalihell's Earthen Missiles hits Large brown snake for 28 physical damage.
Chalihell's Earthen Missiles killed Large brown snake!
Talent Double Strike is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: hostile spotted to the southeast (storm drake hatchling)).
Chalihell throws two quick punches.
Storm drake hatchling starts to bleed.
Storm drake hatchling is on fire!
Chalihell casts Earthen Missiles.
Chalihell's spell attains critical power!
Chalihell's spell attains critical power!
Storm drake hatchling resists the dream forge!
Chalihell hits Storm drake hatchling for 174 physical, 10 acid, 7 nature, 5 physical, 6 mind, 3 fire, 148 physical, 10 acid, 7 nature, 5 physical, 3 mind, 1 fire, 170 physical, 10 acid, 7 nature (567 total damage).
Storm drake hatchling hits Chalihell for 3 lightning, 3 lightning, 3 lightning (10 total damage).
Chalihell killed Storm drake hatchling!
You pickup 2.25 gold pieces.
Something hits Chalihell for 31 temporal, 31 physical (63 total damage).
Talent Double Strike is ready to use.
