Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Dwarf |
Class | Demonologist |
Level / Exp | 22 / 44% |
Size | medium |
Lifes / Deaths | Killed by Yvatira the thief at level 22 on the 24th Dearth 122nd year of Ascendancy at 04:06 4 / 1 |
Primary Stats
Strength | 48 (base 34) |
Dexterity | 14 (base 10) |
Constitution | 47 (base 31) |
Magic | 51 (base 40) |
Willpower | 30 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 811/811 |
Mana | 346/346 |
Stamina | 213/213 |
Vim | 211/211 |
Healing Factor | 1.2623364354647 |
Regeneration | 2.2090887620632 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 12 |
Offense: Mainhand
Damage | 61 |
Accuracy | 40 |
Crit Chance | 7% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 35 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Cold | +5% |
Lightning | +14% |
Light | +11% |
Darkness | +3% |
Blight | +5% |
Physical | +5% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +15% |
Darkness | +10% |
Arcane | +25% |
Cold | +20% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 47.5 (80%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 13 |
Physical Save | 44 |
Spell Save | 36 |
Mental Save | 39 |
Defense: Resistances
Acid | + 24%( 70%) |
Light | + 31%( 70%) |
Lightning | + 54%( 70%) |
Cold | + 27%( 70%) |
Physical | + 10%( 70%) |
Mind | + 22%( 70%) |
All | + 8%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Stun Resistance | 61% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 fire, 5 nature, 4 physical |
Class Talents
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Wrathroot. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed orc heart. * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Blastgrit the pair of iron boots (0 def, 3 armour) Blastgrit the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +3 Dex +3 Wil +3 Cun +1 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +3 Fatigue +2% Phys.save +5 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +12 (+4 eff.) ---------- misc See.Invis +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Drihad the Healfurnace Drihad the Healfurnace2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% lightning Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zeradradig (0 def, 1 armour) Zeradradig (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +3 Mag +1 Con dps ---------- Res.pen +5% mind ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +7% cold Phys.save +3 (+1 eff.) ---------- misc Breathe water A cap made of leather. |
On hands | hardened leather gloves 'Frozenstreak' (0 def, 9 armour) hardened leather gloves 'Frozenstreak' (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature While equipped: dps ---------- Melee+ 7 physical 7 cold Dmg.mod +5% cold +5% physical Res.pen +5% lightning +20% cold ----- def ----- Armour +9 Resists +14% cold HP.reg +1.50 ---------- misc Stam/turn +0.50 Psi/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | titan's steel ring of lightning (+22%) titan's steel ring of lightning (+22%) 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+2 eff.) ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
On fingers | warrior's copper ring of light (+22%) warrior's copper ring of light (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +6 Resists +22% light ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
Around neck | copper amulet 'Polyrin' copper amulet 'Polyrin'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +3% mind ----- def ----- Armour +4 Resists +1% physical Max.HP +20.00 Silence- +20% Amulets make your neck look great! |
In main hand | Maniragas the dwarven-steel waraxe (18-25 power, 4 apr) Maniragas the dwarven-steel waraxe (18-25 power, 4 apr) 3.0 T3 waraxe 1H weapon [Rare] Nature Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 arcane On Hit.r1 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 19 While equipped: Stats +8 Con +8 Wil dps ---------- Res.pen +25% arcane Melee Ret 4 blight ----- def ----- Max.HP +30.00 ---------- misc Max.psi +20.00 Talents +3 Corrosive Slashes One-handed war axes. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | dwarven-steel shield 'Emalle' (0 def, 6 armour, 35-42 power, 77 block) dwarven-steel shield 'Emalle' (0 def, 6 armour, 35-42 power, 77 block) 7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 35.0 - 42.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +77 Melee+ +13 lightning +12 arcane While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% Melee Ret 10 lightning ----- def ----- Armour +6 Fatigue +8% Resists +17% acid +15% mind +12% lightning ---------- misc Vim/s.crit +2.00 Max.mana +20.00 Talents +3 Fearscape Shift +1 Block Handheld deflection devices. |
Cloak | Prismresolve (7 def, 0 armour) Prismresolve (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness +15% light Melee Ret 4 light ----- def ----- Defense +7 (+7 eff.) Resists +3% light Phys.save +6 (+2 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening iron mail armour of lightning resistance (2 def, 4 armour) enlightening iron mail armour of lightning resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% lightning Mind.save +11 (+4 eff.) Stun/Frz- +61% A suit of armour made of mail. |
Inventory
regeneration infusion of the sneak (heal 262; 16 cd) regeneration infusion of the sneak (heal 262; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
grounding copper amulet of mastery (0.11 Technique / Shield offense) grounding copper amulet of mastery (0.11 Technique / Shield offense)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% ---------- misc Masteries +0.11 Technique/Shield offense Amulets make your neck look great! |
copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! |
copper ring of the mind (+11%) copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings make your fingers look great! |
dwarven-steel dagger of crippling (21-27 power, 7 apr) dwarven-steel dagger of crippling (21-27 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 21.0 - 27.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
flaming dwarven-steel dagger of enduring (20-27 power, 7 apr) flaming dwarven-steel dagger of enduring (20-27 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Nature Power 20.5 - 26.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 fire While equipped: Stats +7 Con +5 Wil ----- def ----- Max.HP +12.00 Sharp, short and deadly. |
Rhysarion the Snowspar (10-15 power, 2 apr) Rhysarion the Snowspar (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: Stats +1 Wil dps ---------- Spell.crit +1% ----- def ----- Resists +3% cold ---------- misc Max.vim +40.00 Sharp, long, and deadly. |
chilling dwarven-steel mace of rage (30-41 power, 4 apr) chilling dwarven-steel mace of rage (30-41 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane/Master Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +12 cold While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +7 (+2 eff.) Blunt and deadly. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Gluba' (0 def, 5 armour) pair of iron boots 'Gluba' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag ----- def ----- Armour +5 Fatigue +2% Resists +6% acid Crit.dmg- 15.00% ---------- misc Light +1 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour) scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Max.stam +14.00 A pair of boots made of leather. |
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour) naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 nature Dmg.mod +3% nature ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Airream' (1 def, 2 armour) linen wizard hat 'Airream' (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% lightning +3% temporal Crit.dmg- 10.00% Die.at -60.00 life A pointy cloth hat, very wizardly... |
linen wizard hat 'Zanysin' (1 def, 2 armour) linen wizard hat 'Zanysin' (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% lightning +3% darkness Die.at -20.00 life Heal.mod +20% Poison- +10% A pointy cloth hat, very wizardly... |
rejuvenating iron mail armour of acid resistance (2 def, 4 armour) rejuvenating iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% acid HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
marauder's hardened leather armour (11 def, 6 armour) marauder's hardened leather armour (11 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +6 Defense +11 (+10 eff.) Fatigue +8% Phys.save +7 (+2 eff.) A suit of armour made of leather. |
dwarven-steel plate armour (0 def, 11 armour) dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +11 Fatigue +22% A suit of armour made of metal plates. |
acidic iron shield of lightning resistance (+17%) (0 def, 2 armour, 10-11 power, 22.5 block) acidic iron shield of lightning resistance (+17%) (0 def, 2 armour, 10-11 power, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 On Hit: * 12% chance to reduce armor by 29% While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +2 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
flaming stralite shield of cold resistance (+17%) (0 def, 8 armour, 47-56 power, 134 block) flaming stralite shield of cold resistance (+17%) (0 def, 8 armour, 47-56 power, 134 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 47.0 - 56.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 7 fire ----- def ----- Armour +8 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of shrapnel (0 def, 2 armour, 8-10 power, 15.5 block) iron shield of shrapnel (0 def, 2 armour, 8-10 power, 15.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 While equipped: dps ---------- Dmg.mod +0% blight +0% fire +0% darkness Res.pen +0% blight +0% fire +0% darkness On shield block: * Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [Rogroth, Eater of Souls] (25, body) demon seed [Rogroth, Eater of Souls] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, body) demon seed [fire imp] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (21, body) demon seed [onilug] (21, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +56% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (21, body) demon seed [thaurhereg] (21, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +56% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, body) demon seed [water imp] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (25, body) demon seed [wretch titan] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 23.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (13, body) demon seed [wretchling] (13, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (15% life). The seed of a demon. |
demon seed [dĂșathedlen] (3, finger) demon seed [dĂșathedlen] (3, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, finger) demon seed [fire imp] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, finger) demon seed [wretchling] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (12, mainhand) demon seed [dolleg] (12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (12, mainhand) demon seed [fire imp] (12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (68% life). The seed of a demon. |
demon seed [onilug] (15, mainhand) demon seed [onilug] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (12, mainhand) demon seed [quasit] (12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (24, mainhand) demon seed [water imp] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (21, mainhand) demon seed [wretch titan] (21, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, offhand) demon seed [daelach] (24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (13, offhand) demon seed [dĂșathedlen] (13, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, offhand) demon seed [fire imp] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% blight +18% fire +18% physical Dmg.red +8 blight +8 fire +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (23, offhand) demon seed [onilug] (23, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (11, offhand) demon seed [quasit] (11, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +13% acid +13% physical +13% blight Res.pen +6% acid +6% physical +6% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (28, offhand) demon seed [uruivellas] (28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, offhand) demon seed [water imp] (14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +14% blight +14% fire +14% darkness Res.pen +7% blight +7% fire +7% darkness Demon status: alive (100% life). The seed of a demon. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
293 alchemist agate 293 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glerevea the iron pickaxe (dig speed 30 turns) Glerevea the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str ----- def ----- Resists +3% light Die.at -20.00 life Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick iron torque of mindblast [power 85] (11 cooldown) quick iron torque of mindblast [power 85] (11 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 88 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
16 ametrine 16 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 zircon 17 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Katrina Skullmelter the Dwarf Demonologist level 13
34th Profit 122nd year of Ascendancy at 02:08 see stats
By Katrina Skullmelter the Dwarf Demonologist level 19
14th Dearth 122nd year of Ascendancy at 21:23 see stats
By Katrina Skullmelter the Dwarf Demonologist level 6
19th Voratun 122nd year of Ascendancy at 23:44 see stats
By Katrina Skullmelter the Dwarf Demonologist level 10
31st Voratun 122nd year of Ascendancy at 11:49 see stats
By Katrina Skullmelter the Dwarf Demonologist level 20
14th Dearth 122nd year of Ascendancy at 21:23 see stats
By Katrina Skullmelter the Dwarf Demonologist level 22
19th Dearth 122nd year of Ascendancy at 07:57 see stats
By Katrina Skullmelter the Dwarf Demonologist level 13
4th Profit 122nd year of Ascendancy at 09:04 see stats
By Katrina Skullmelter the Dwarf Demonologist level 8
24th Voratun 122nd year of Ascendancy at 14:05 see stats
By Katrina Skullmelter the Dwarf Demonologist level 20
16th Dearth 122nd year of Ascendancy at 03:21 see stats
Log
Yvatira the thief hits Katrina Skullmelter for (1 turned into osmosis), 1 physical (1 total damage).
Deadly Poison from Yvatira the thief hits Katrina Skullmelter for (31 turned into osmosis), 60 nature (60 total damage).
Bleeding from Yvatira the thief hits Katrina Skullmelter for (1 turned into osmosis), 1 physical (1 total damage).
Katrina Skullmelter receives 38 healing.
Deadly Poison from Yvatira the thief hits Katrina Skullmelter for (31 turned into osmosis), 60 nature (60 total damage).
Bleeding from Yvatira the thief hits Katrina Skullmelter for (1 turned into osmosis), 1 physical (1 total damage).
Katrina Skullmelter receives 39 healing.
Yvatira the thief uses Venomous Strike.
Katrina Skullmelter slows down.
Yvatira the thief's Venomous Strike hits Katrina Skullmelter for (31 turned into osmosis), 37 nature, (11 turned into osmosis), 11 cold (48 total damage).
Deadly Poison from Yvatira the thief hits Katrina Skullmelter for (31 turned into osmosis), 60 nature (60 total damage).
Bleeding from Yvatira the thief hits Katrina Skullmelter for (12 turned into osmosis), 12 physical (12 total damage).
Katrina Skullmelter receives 57 healing.
Yvatira the thief uses Kneecapper.
Katrina Skullmelter is pinned to the ground.
Yvatira the thief's Kneecapper hits Katrina Skullmelter for (31 turned into osmosis), 32 physical (32 total damage).
Katrina Skullmelter the level 22 dwarf demonologist was hacked apart to death by Yvatira the thief on level 2 of Unknown tunnels.
You are unable to move!
You are unable to move!
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yvatira the thief's Kneecapper killed Katrina Skullmelter!
Saving game...
Talent Resilience of the Dwarves is ready to use.
Saving done.