Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 50 / 274% |
Size | huge |
Lifes / Deaths | Killed by Veluth the shivgoroth at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:43 0 / 8Killed by Elariwen the white wolf at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:59 Killed by nightmare horror at level 21 on the 63rd Haze 122nd year of Ascendancy at 09:54 Killed by orc cryomancer at level 42 on the 10th Mirth 123rd year of Ascendancy at 20:01 Killed by Beloldatira the Neverdead at level 50 on the 55th Dusk 123rd year of Ascendancy at 21:04 Killed by Elandar at level 50 on the 61st Dusk 123rd year of Ascendancy at 03:44 Killed by Elandar at level 50 on the 61st Dusk 123rd year of Ascendancy at 05:55 Killed by Elandar at level 50 on the 61st Dusk 123rd year of Ascendancy at 08:56 |
Primary Stats
Strength | 91 (base 29) |
Dexterity | 66 (base 10) |
Constitution | 87 (base 58) |
Magic | 41 (base 15) |
Willpower | 64 (base 60) |
Cunning | 95 (base 60) |
Resources
Life | -133/1437 |
Mana | 404/544 |
Psi | 131/169 |
Healing Factor | 1.7494163424126 |
Regeneration | 23.704591439691 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +69.30768307989% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 101 |
Accuracy | 44 |
Crit Chance | 38% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Blight | +9% |
Physical | +40% |
Mind | +53% |
All | +6% |
Lightning | +6% |
Light | +29% |
Darkness | +20% |
Arcane | +32% |
Nature | +18% |
Offense: Damage Penetration
Acid | +15% |
Blight | +5% |
Arcane | +10% |
Mind | +44% |
All | 0% |
Darkness | +32% |
Temporal | +24% |
Physical | +8% |
Lightning | +30% |
Defense: Base
Armour (hardiness) | 33.913179848343 (30%) |
Defense | 70 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 52 |
Mental Save | 49 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 68%( 70%) |
Arcane | + 53%( 70%) |
Cold | + 62%( 70%) |
All | + 35%( 70%) |
Darkness | + 70%( 70%) |
Light | + 53%( 70%) |
Temporal | + 68%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 43%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Teleport Resistance | 5% |
Pinning Resistance | 52% |
Instadeath Resistance | 100% |
Silence Resistance | 0% |
Stun Resistance | 34% |
Disarm Resistance | 49% |
Poison Resistance | 30% |
Knockback Resistance | 72% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 753 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 545 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 298.92 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 64 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Charged mastery | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 0.80 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Charged Aura |
talent | Kinetic Shield |
talent | Augmentation |
talent | Charged Shield |
talent | Skate |
talent | Kinetic Aura |
talent | Premonition |
talent | Beyond the Flesh |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target has been splashed with acid, taking 58.14 acid damage per turn, reducing armour by 54 and attack by 47. Acid Splash |
beneficial effect | The target is out of phase with reality, increasing defense by 50, resist all by 40%, and reducing the duration of detrimental timed effects by 60%. Out of Phase |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Detect nearby thoughts, revealing creature locations in a radius of 14 and boosting defense by 32. Thought Sense |
beneficial effect | Reduces lightning damage received by 15%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by lava floor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by lesser vampire. Escort: repented thief (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 672. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 Base power: 96.0 - 144.0 Uses stat: 84% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 225.40 to 676.20 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 557.20 to 1114.40 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | The Disappointment (0 def, 3 armour) The Disappointment (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 blight Changes stats: +5 Str / +5 Dex / +6 Mag / +2 Wil / +5 Cun Changes damage: +26% arcane Grants telepathy: Humanoid/Orc Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+3 eff.) Life regen: +8.80 Stamina each turn: +2.90 Psi each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +40.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | alchemist's lamp 'Toxinstreaker' alchemist's lamp 'Toxinstreaker'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Str / +3 Dex / +5 Con Changes resistances: +8% blight / +9% nature Life regen: +3.20 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Sewerfiend (0 def, 15 armour) Sewerfiend (0 def, 15 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Changes resistances: +15% acid / +15% lightning / +19% nature / +13% fire / +6% arcane / +21% cold Physical save: +39 (+9 eff.) Spell save: +10 (+3 eff.) Pinning immunity: +10% Knockback immunity: +25% Teleport immunity: +5% Maximum life: +110.00 Infravision radius: +4 Healing mod.: +30% A cap made of leather. |
On feet | Starobsidian (0 def, 5 armour) Starobsidian (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +10 Str / +10 Con Changes resistances: +6% blight / +30% temporal / +30% darkness / +12% light Changes resistances penetration: +5% blight / +19% temporal / +20% darkness Changes damage: +3% blight / +10% physical / +3% light Maximum encumbrance: +45 Physical save: +15 (+4 eff.) Light radius: +2 Defense after a teleport: +28 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | overpowered voratun torque of thermal psionic shield [power 297] (18/26 cooldown) overpowered voratun torque of thermal psionic shield [power 297] (18/26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 297 for 7 turns, putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Polilratta' voratun ring 'Polilratta'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+5 eff.) Damage when hit (Melee): 20 blight Changes stats: +10 Cun Changes resistances penetration: +15% acid / +30% mind Psi when hit: +0.24 Maximum hate: +13.00 Maximum psi: +50.00 Mental crit. chance: +8% Heals friendly targets nearby when you use a nature summon: +67 Rings can have magical properties. |
On fingers | Determination DeterminationInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +20 Effects on melee hit: * Slows global speed by 35% Damage when hit (Melee): 4 blight Changes stats: +10 Str / +2 Wil Changes resistances: +13% nature / +15% blight Changes resistances penetration: +15% lightning / +10% arcane Changes damage: +6% all Spell save: +30 (+9 eff.) Poison immunity: +30% Disease immunity: +28% Disarm immunity: +49% Pinning immunity: +42% Knockback immunity: +42% Maximum life: +50.00 Spellpower: +20 (+7 eff.) Mindpower: +20 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
Around neck | Strikebraid StrikebraidCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 mind Changes stats: +8 Dex / +9 Cun / +8 Con Changes resistances: +30% lightning Changes resistances penetration: +15% lightning Changes damage: +24% mind Life regen: +1.30 Stamina each turn: +1.30 Movement speed: +10% Amulets can have magical properties. |
In main hand | Borigen the Mucussweeper (40-56 power, 6 apr) Borigen the Mucussweeper (40-56 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +19 acid / +13 blight / +12 nature / +36 insidious poison Burst (radius 1) on hit: +4 fire When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +3% nature Changes damage: +12% nature Disease immunity: +16% One-handed war axes. |
Around waist | Manindil the drakeskin leather belt Manindil the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +18 (+5 eff.) Fatigue: -10% Damage when hit (Melee): 8 mind Changes stats: +2 Mag / +1 Cun / +6 Con Changes damage: +12% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Mindpower: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | Timekeeper (17 def, 6 armour, 230 block) Timekeeper (17 def, 6 armour, 230 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +17 (+5 eff.) Ranged Defense: +13 (+3 eff.) Fatigue: +6% Changes resistances: +21% temporal / +21% darkness / +21% blight / +21% cold / +21% arcane Talent granted: +6 Block Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type. This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. |
Cloak | Zadunador the cashmere cloak (12 def, 4 armour) Zadunador the cashmere cloak (12 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +12 (+3 eff.) Changes stats: +6 Str Physical save: +38 (+9 eff.) Only die when reaching: -60.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Salonne (11 def, 5 armour) Salonne (11 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +11 (+3 eff.) Damage when hit (Melee): 16 temporal Changes stats: +4 Cun / +6 Mag Changes resistances: +15% light / +7% darkness Changes resistances penetration: +12% darkness / +8% physical / +14% mind / +5% temporal Changes damage: +14% darkness / +12% physical / +20% light / +11% mind Psi each turn: +0.74 Maximum life: +49.00 Maximum hate: +11.00 Maximum psi: +25.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +5% Light radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 108.83 physical damage and 183.45 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 165.44 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level. chilling voratun battleaxe (59-88.5 power, 4 apr)chilling voratun battleaxe (59-88.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +42 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced voratun mace of disruption (47.5-66.5 power, 6 apr)balanced voratun mace of disruption (47.5-66.5 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +28% Unnatural When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +15 (+4 eff.) Disarm immunity: +47% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of vitality (16-17.6 power, 40 apr, nature damage)absorbing living mindstar of vitality (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage against: +29% Undead When wielded/worn: Changes resistances: +25% lightning / +22% darkness / +13% blight / +25% fire / +14% nature / +23% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Stamina when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. glacial orichalcum trident (53.5-85.6 power, 16 apr)glacial orichalcum trident (53.5-85.6 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +42 ice When wielded/worn: Armour: +17 Changes resistances penetration: +21% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe (38.5-53.9 power, 6 apr)quick voratun waraxe (38.5-53.9 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +7 Dex One-handed war axes. |
The Big Disappointment The Big DisappointmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Changes stats: +2 Str / +2 Dex / +5 Mag / +2 Wil Changes resistances: +15% cold / +13% fire Changes damage: +9% mind Critical mult.: +27.00% Mental save: +34 (+11 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Spellpower: +12 (+4 eff.) A belt that goes around your waist. |
Isoth the pair of dwarven-steel boots (15 def, 4 armour) Isoth the pair of dwarven-steel boots (15 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+4 eff.) Ranged Defense: +18 (+4 eff.) Fatigue: +3% Changes resistances: +6% blight / +6% acid Changes resistances penetration: +10% temporal Blindness immunity: +5% Cut immunity: +5% Silence immunity: +35% Confusion immunity: +40% Stun/Freeze immunity: +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of strength (+5) (0 def, 3 armour)voratun gauntlets of strength (+5) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +3 Changes stats: +5 Str Metal gloves protecting the hands up to the middle of the lower arm. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% fire / +10% physical Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 171.16 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
This item will automatically be transmogrified when you leave the level. hateful quiver of dragonbone arrows of erosion (23/23, 56-78.4 power, 18 apr)hateful quiver of dragonbone arrows of erosion (23/23, 56-78.4 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 Damage (Ranged): +30 temporal / +41 darkness / +29 nature Damage against: +30% Living Arrows are used with bows to pierce your foes to death. |
342 alchemist agate 342 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
48 alchemist bloodstone 48 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. icy pouch of voratun shots of paradox (24/24, 55.5-66.6 power, 6 apr)icy pouch of voratun shots of paradox (24/24, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 On weapon hit: * 14% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +19 temporal / +20 cold Shots are used with slings to pummel your foes to death. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Jenaari Cutoch'liah the Cornac Mindslayer level 29
3rd Regrowth 123rd year of Ascendancy at 08:40 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 30
21st Regrowth 123rd year of Ascendancy at 18:02 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 27
8th Decay 122nd year of Ascendancy at 08:45 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 34
55th Regrowth 123rd year of Ascendancy at 03:19 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 42
5th Mirth 123rd year of Ascendancy at 12:42 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 33
50th Regrowth 123rd year of Ascendancy at 23:44 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 11
4th Dusk 122nd year of Ascendancy at 03:17 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 31
46th Regrowth 123rd year of Ascendancy at 04:32 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 18
35th Haze 122nd year of Ascendancy at 00:56 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 20
62nd Haze 122nd year of Ascendancy at 10:34 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 37
18th Pyre 123rd year of Ascendancy at 08:51 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 50
56th Dusk 123rd year of Ascendancy at 11:48 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 22
68th Haze 122nd year of Ascendancy at 22:58 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 10
1st Flare 122nd year of Ascendancy at 00:20 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 20
54th Haze 122nd year of Ascendancy at 22:01 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 30
16th Regrowth 123rd year of Ascendancy at 16:41 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 40
54th Pyre 123rd year of Ascendancy at 14:37 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 50
40th Dusk 123rd year of Ascendancy at 11:19 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 48
37th Dusk 123rd year of Ascendancy at 00:47 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 49
40th Dusk 123rd year of Ascendancy at 10:59 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 14
62nd Dusk 122nd year of Ascendancy at 07:35 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 42
1st Summertide 123rd year of Ascendancy at 11:56 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 32
46th Regrowth 123rd year of Ascendancy at 06:46 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 42
9th Mirth 123rd year of Ascendancy at 02:24 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 9
7th Mirth 122nd year of Ascendancy at 11:21 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 30
21st Regrowth 123rd year of Ascendancy at 18:02 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 11
19th Dusk 122nd year of Ascendancy at 19:50 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 17
2nd Haze 122nd year of Ascendancy at 09:43 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 36
4th Pyre 123rd year of Ascendancy at 17:50 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 31
44th Regrowth 123rd year of Ascendancy at 16:53 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 21
63rd Haze 122nd year of Ascendancy at 12:12 see stats
By Jenaari Cutoch'liah the Cornac Mindslayer level 26
8th Decay 122nd year of Ascendancy at 01:10 see stats
Log
Jenaari Cutoch'liah's Beyond the Flesh hits Argoniel for 20 blight, 108 physical, 25 physical, 23 lightning (176 total damage).
Burning from Elandar hits Jenaari Cutoch'liah for (122 resist armour), 0 fire (0 total damage).
Elandar casts Moonlight Ray.
Elandar's spell attains critical power!
Jenaari Cutoch'liah shrugs off the critical damage!
Argoniel is less impervious to physical effects.
A part of Argoniel's bone shield regenerates.
Elandar hits Jenaari Cutoch'liah for (83 to psi shield), 52 darkness (52 total damage).
Jenaari Cutoch'liah casts Teleport.
Jenaari Cutoch'liah is out of phase.
Fire imp spits flames!
Fire imp hits Jenaari Cutoch'liah for (53 resist armour), 0 fire (0 total damage).
Talent Rune: Phase Door is ready to use.
Acid Splash from Argoniel hits Jenaari Cutoch'liah for (16 to psi shield), 10 acid (10 total damage).
Burning from Elandar hits Jenaari Cutoch'liah for (79 resist armour), 0 fire (0 total damage).
Fire imp spits flames!
Fire imp hits Jenaari Cutoch'liah for (53 resist armour), 0 fire (0 total damage).
Thaurhereg casts Soul Rot.
Thaurhereg's spell attains critical power!
Jenaari Cutoch'liah stops burning.
Acid Splash from Argoniel hits Jenaari Cutoch'liah for (16 to psi shield), 10 acid (10 total damage).
Fire imp spits flames!
Fire imp hits Jenaari Cutoch'liah for 53 fire damage.
Jenaari Cutoch'liah casts Rune: Phase Door.
Saving game...