Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 200 / 3838% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Shadow of Adessra the ghoul at level 114 on the 20th Haze 122nd year of Ascendancy at 14:52 3 / 4Killed by Zoop at level 119 on the 32nd Haze 122nd year of Ascendancy at 11:07 Killed by Adibrenne the thief at level 149 on the 38th Haze 122nd year of Ascendancy at 09:45 Killed by Isalle the gigantic sandworm tunneler at level 200 on the 22nd Pyre 123rd year of Ascendancy at 12:12 |
Primary Stats
| Strength | 141 (base 45) |
| Dexterity | 205 (base 99) |
| Constitution | 237 (base 100) |
| Magic | 209 (base 100) |
| Willpower | 248 (base 100) |
| Cunning | 294 (base 100) |
Resources
| Life | 8748/8748 |
| Mana | 3114/3114 |
| Paradox | 300 |
| Healing Factor | 1.69 |
| Regeneration | 19.5195 |
Speed
| Mental | +9.99999999999% |
| Attack | -5.9952043329758E-12% |
| Movement | -50% |
| Spell | -5.9952043329758E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 39 |
| See Stealth | 20 |
| See Invisible | 71 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 105 |
| Crit Chance | 202% |
| APR | 77 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 123 |
| Crit Chance | 100% |
| Speed | 1.0000000000001 |
| Cooldown Reduction | 40 |
Offense: Mind
| Mindpower | 125 |
| Crit Chance | 100% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| All | +21% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 96.99999999999 (44%) |
| Defense | 98 |
| Ranged Defense | 99 |
| Fatigue | 0 |
| Physical Save | 140 |
| Spell Save | 110 |
| Mental Save | 140 |
Defense: Resistances
| All | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 48% |
| Confusion Resistance | 32% |
| Poison Resistance | 70% |
| Blind Resistance | 44% |
| Silence Resistance | 40% |
| Teleport Resistance | 55% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1077 damage for 8 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 239 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 10/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 10/5 |
| 12/5 |
| 4/5 |
| 8/5 |
| Chronomancy / Stasis | 1.30 |
| 5/5 |
| 8/5 |
| 10/5 |
| 4/5 |
| Chronomancy / Speed Control | 1.30 |
| 6/5 |
| 13/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Timetravel | 1.30 |
| 7/5 |
| 6/5 |
| 5/5 |
| 11/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 13/5 |
| Chronomancy / Flux | 1.30 |
| 13/5 |
| 13/5 |
| 20/5 |
| 9/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 8/5 |
| 6/5 |
| 11/5 |
| 9/5 |
| Chronomancy / Spellbinding | 1.30 |
| 15/5 |
| 0/5 |
| 8/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 6/5 |
| 7/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 7/5 |
| 9/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 7/5 |
| 4/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 18/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 11/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 9/5 |
| 5/5 |
| 4/5 |
| 7/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 14/5 |
| 1/5 |
| 8/5 |
| Technique / Conditioning | 0.80 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 7/5 |
| 6/5 |
| 6/5 |
| Spell / Stone alchemy | 1.02 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by skeleton assassin. Escort: repented thief (level 5 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of greater demon bile. * You've found the needed ritch stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chalodehell the pair of rough leather boots (17 def, 22 armour) Chalodehell the pair of rough leather boots (17 def, 22 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +22 Defense: +17 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 8 mind Changes stats: +3 Dex / +6 Mag / +4 Wil / +7 Cun / +4 Con Changes resistances: +39% acid / +20% temporal / +13% darkness / +21% cold / +21% fire / +6% mind / +21% lightning Changes resistances penetration: +12% temporal / +12% darkness / +5% arcane Physical save: +40 (+5 eff.) Spell save: +26 (+4 eff.) Mental save: +40 (+5 eff.) Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +26.00 Maximum vim: +20.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +6% Lowers spell cool-downs by: 20% Infravision radius: +2 Movement speed: +20% Damage Shield penetration: +20% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
| Light source | dwarven lantern 'Unrimakor' dwarven lantern 'Unrimakor'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 30 fire Changes stats: +9 Cun / +2 Wil Changes resistances: +12% blight / +10% fire / +44% darkness / +3% acid Changes resistances penetration: +10% acid / +15% all Changes damage: +29% light Damage affinity(heal): +10% light Critical mult.: +10.00% Mental save: +3 (+0 eff.) Maximum psi: +40.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mental crit. chance: +2% Light radius: +2 Infravision radius: +15 See invisible: +15 Heals friendly targets nearby when you use a nature summon: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 86 blight damage or heals 107 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Duruhor the Firestreak (3 def, 0 armour) Duruhor the Firestreak (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +44 Cun / +32 Wil Changes resistances: +30% lightning / +16% temporal / +9% darkness / +6% fire / +6% nature / +30% cold / +52% mind / +24% acid Changes damage: +20% lightning / +16% temporal / +12% fire / +20% cold / +57% mind / +16% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +29 (+4 eff.) Mental save: +47 (+5 eff.) Maximum hate: +10.00 Maximum psi: +104.00 Mindpower: +55 (+8 eff.) Mental crit. chance: +9% A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Puslady' (dig speed 1 turns) dwarven-steel pickaxe 'Puslady' (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +8 (+2 eff.) Armour: +4 Defense: +7 (+2 eff.) Fatigue: -8% Effects on melee hit: * 30% chance to daze * Slows global speed by 45% * 30% chance to disease Damage when hit (Melee): 24 nature / 8 lightning Changes stats: +20 Str / +4 Dex / +12 Mag / +8 Wil / +3 Con Changes resistances: +6% lightning / +8% physical / +16% darkness / +21% blight / +16% fire Changes resistances penetration: +5% blight / +15% nature Changes damage: +33% mind / +33% fire Mental save: +30 (+3 eff.) Maximum life: +60.00 Maximum mana: +130.00 Maximum stamina: +48.00 Spell crit. chance: +23% Lowers spell cool-downs by: 20% Mental crit. chance: +11% Light radius: +1 Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Pyrepassion PyrepassionInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +13 Physical power: +60 (+10 eff.) Defense: +13 (+3 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 8 fire Changes stats: +25 Str / +6 Dex / +2 Mag / +27 Wil / +21 Cun / +26 Con Changes resistances: +30% lightning / +32% cold / +6% darkness / +3% fire Changes resistances penetration: +20% fire / +5% physical Changes damage: +15% lightning / +16% cold / +3% physical / +14% all Physical save: +14 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +40 (+5 eff.) Stun/Freeze immunity: +38% Life regen: +4.20 Hate when firing a critical mind attack: +3.00 Maximum life: +68.00 Maximum hate: +10.00 Spellpower: +28 (+4 eff.) Mindpower: +49 (+7 eff.) Healing mod.: +22% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Kilnstriker KilnstrikerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +80 (+13 eff.) Armour penetration: +15 Physical power: +48 (+8 eff.) Defense: +15 (+3 eff.) Damage when hit (Melee): 12 arcane Changes stats: +18 Str / +44 Dex / +23 Mag / +16 Wil / +51 Cun / +24 Con Changes resistances: +44% acid / +5% arcane / +18% mind / +26% cold / +13% blight / +26% fire / +49% nature / +26% lightning Changes resistances penetration: +10% acid / +5% physical Changes damage: +18% mind / +12% fire / +18% nature / +7% all Critical mult.: +3.00% Maximum encumbrance: +30 Physical save: +12 (+2 eff.) Blindness immunity: +44% Poison immunity: +26% Disease immunity: +26% Life regen: +1.70 Stamina each turn: +0.40 Maximum life: +79.00 Spellpower: +56 (+8 eff.) Mindpower: +17 (+3 eff.) Infravision radius: +6 See stealth: +20 See invisible: +21 Healing mod.: +25% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Eriduneg the drakeskin leather belt Eriduneg the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +57 (+10 eff.) Armour: +29 Defense: +30 (+6 eff.) Changes stats: +6 Str / +12 Dex / +2 Mag / +10 Cun / +20 Con / +10 Lck Changes resistances: +22% acid / +10% fire / +9% cold / +21% mind / +10% lightning Reduced damage from: +43% Summoned Critical mult.: +14.00% Reduces incoming crit damage: 5.00% Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +65 (+8 eff.) Spell save: +42 (+7 eff.) Mental save: +10 (+1 eff.) Maximum life: +70.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +15% Light radius: +1 Infravision radius: +8 Size category: +4 A belt that goes around your waist. |
| In main hand | Camogas the Shockbreeze (41-49.2 power, 6 apr, temporal element) Camogas the Shockbreeze (41-49.2 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Physical crit. chance: +26.0% Defense: +23 (+4 eff.) Damage (Melee): 35 fire / 39 arcane / 12 % chance of confusion Changes stats: +19 Mag / +18 Wil / +5 Con Changes resistances: +6% lightning Changes resistances penetration: +20% temporal / +20% light / +20% physical / +20% mind / +20% darkness Changes damage: +41% temporal / +41% light / +41% physical / +6% mind / +41% darkness Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Critical mult.: +60.00% Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +1.00 Maximum mana: +397.00 Spellpower: +95 (+14 eff.) Spell crit. chance: +9% Light radius: +1 See invisible: +20 Damage Shield penetration: +50% It can be used to project a bolt elemental energy from the staff (to range 10) dealing 182.58 to 219.09 temporal damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Lisyldadhenne the Phlegmbait (0 def, 27 armour) Lisyldadhenne the Phlegmbait (0 def, 27 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +19 (+3 eff.) Physical crit. chance: +16.0% Physical power: +19 (+4 eff.) Armour: +27 Armour Hardiness: +14% Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 15 mind / 8 temporal / 16 darkness / 8 light Damage (Ranged): 7 temporal Changes stats: +13 Str / +8 Dex / +3 Wil / +3 Cun / +28 Con Changes resistances: +3% acid / +12% physical / +7% light / +5% arcane / +7% temporal Changes damage: +5% light / +5% temporal Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +14.00% Physical save: +85 (+11 eff.) Spell save: +14 (+2 eff.) Mental save: +15 (+1 eff.) Disarm immunity: +126% Mana each turn: +0.16 Maximum life: +48.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +21% Mindpower: +5 (+1 eff.) Mental crit. chance: +16% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | silk robe 'Splendoursweeper' (17 def, 15 armour) silk robe 'Splendoursweeper' (17 def, 15 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +15 Defense: +17 (+3 eff.) Damage when hit (Melee): 4 light Changes stats: +3 Dex / +28 Mag / +6 Wil / +22 Cun / +8 Con Changes resistances: +10% lightning / +85% darkness / +32% fire / +27% nature / +18% acid / +18% physical / +11% blight / +29% cold / +73% mind / +11% light Changes resistances penetration: +5% light / +38% physical / +17% darkness / +26% temporal Changes damage: +31% temporal / +34% darkness / +13% fire / +35% nature / +13% acid / +64% physical / +13% cold / +16% arcane / +17% light Grants telepathy: Dragon Talent cooldown: Refit Golem (-6 turns) Critical mult.: +35.00% Physical save: +153 (+19 eff.) Spell save: +87 (+14 eff.) Mental save: +141 (+17 eff.) Poison immunity: +44% Disease immunity: +40% Silence immunity: +40% Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +9.00 Maximum mana: +77.00 Maximum hate: +9.00 Spellpower: +26 (+4 eff.) Spell crit. chance: +9% Mindpower: +15 (+2 eff.) Mental crit. chance: +9% Infravision radius: +5 See invisible: +15 Reduces paradox anomalies(equivalent to willpower): +29 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Glessra the cashmere cloak (2 def, 0 armour) Glessra the cashmere cloak (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +11 Physical crit. chance: +8.0% Physical power: +7 (+2 eff.) Defense: +2 (+1 eff.) Fatigue: -9% Changes stats: +7 Str / +6 Mag / +14 Wil / +14 Cun / +7 Con Changes resistances: +11% acid / +6% temporal / +19% darkness / +8% fire / +28% blight / +8% cold / +15% nature / +8% lightning Changes resistances penetration: +14% darkness Changes damage: +17% darkness Critical mult.: +21.00% Stealth bonus: +28 Physical save: +33 (+4 eff.) Mental save: +25 (+3 eff.) Disease immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +10% Teleport immunity: +5% Life regen: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -100.00 life Maximum life: +82.00 Mental crit. chance: +21% Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Silota the steel amulet Silota the steel amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Fatigue: -21% Damage (Melee): 18 light / 18 darkness Effects when hit in melee: * 18% chance to inflict damage reduction * 18% chance to blind Changes stats: +9 Str / +19 Dex / +9 Mag / +15 Wil / +12 Cun / +12 Con Changes resistances: +6% blight / +18% fire / +18% cold Changes damage: +6% temporal / +23% light / +24% darkness / +12% arcane / +13% physical Grants telepathy: Dragon Talent mastery: +0.22 Spell / Stone alchemy Critical mult.: +14.00% Reduces incoming crit damage: 20.00% Spell save: +18 (+3 eff.) Mental save: +18 (+2 eff.) Confusion immunity: +32% Teleport immunity: +50% Life regen: +3.40 Stamina each turn: +1.60 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +18 (+3 eff.) Movement speed: +20% Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to teleport you randomly (rad 44), putting all charms on cooldown for 9 turns. Amulets can have magical properties. |
Inventory
heroism infusion of the warrior (+27 for 12 turns, die at -1221) heroism infusion of the warrior (+27 for 12 turns, die at -1221)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 12 turns. While Heroism is active, you will only die when reaching -1221 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 1051 over 5 turns) regeneration infusion of the psychic (heal 1051 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1051 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 1514 over 5 turns) regeneration infusion of the sneak (heal 1514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1514 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 94; turns 3; dispells darkness) sun infusion of the wizard (rad 6; power 94; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 47). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 94) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (610 cold damage; 94 apply power) biting gale rune of the duelist (610 cold damage; 94 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 610.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 94. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 10) controlled phase door rune (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (76 fire damage) heat beam rune (76 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 76.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 34; power 102; dur 7) phase door rune of the sneak (range 34; power 102; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 34. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 102%, your defense is increased by 102 and all your resistances by 102%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 444 for 8 turns) shielding rune (absorb 444 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 444 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 665 for 3 turns) shielding rune of the duelist (absorb 665 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 665 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 308) teleportation rune of the duelist (range 308)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 308 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 397) teleportation rune of the sneak (range 397)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 397 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Morningpunish MorningpunishPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +26 (+5 eff.) Armour penetration: +15 Physical crit. chance: +12.0% Physical power: +6 (+1 eff.) Defense: +8 (+2 eff.) Fatigue: -17% Effects on melee hit: * 73% chance to blind Damage when hit (Melee): 8 mind / 8 light Changes stats: +14 Dex / +10 Mag / +6 Wil / +12 Cun / +15 Con / +8 Lck Changes resistances penetration: +25% mind / +10% lightning Changes damage: +5% acid / +6% physical / +5% fire / +5% lightning / +5% cold Talent mastery: +0.16 Chronomancy / Timeline Threading Critical mult.: +36.00% Physical save: +68 (+9 eff.) Spell save: +48 (+8 eff.) Mental save: +68 (+8 eff.) Blindness immunity: +15% Confusion immunity: +13% Life regen: +5.10 Stamina each turn: +1.20 Hate when firing a critical mind attack: +1.00 Maximum life: +78.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Mindpower: +19 (+3 eff.) Light radius: +4 Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +20% Combat speed: +10% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
savior's stralite amulet of teleportation savior's stralite amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +21 (+3 eff.) Spell save: +22 (+4 eff.) Mental save: +21 (+2 eff.) Teleport immunity: +50% It can be used to teleport you randomly (rad 58), putting all charms on cooldown for 9 turns. Amulets can have magical properties. |
serendipitous steel amulet of vision serendipitous steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +7 (+2 eff.) Changes stats: +11 Lck Blindness immunity: +22% Infravision radius: +6 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
vitalizing gold amulet of vision vitalizing gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +14 (+2 eff.) Blindness immunity: +26% Life regen: +2.10 Maximum life: +60.00 Infravision radius: +7 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
warmaker's steel amulet of manastreaming warmaker's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Str / +7 Dex / +3 Mag / +7 Wil Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +36.00 Amulets can have magical properties. |
warmaker's stralite amulet of perfection (0.31 Technique / Conditioning,0.31 Celestial / Chants) warmaker's stralite amulet of perfection (0.31 Technique / Conditioning,0.31 Celestial / Chants)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str / +9 Dex / +8 Wil Talent masteries: +0.31 Technique / Conditioning +0.31 Celestial / Chants Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Emovea EmoveaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 arcane Changes resistances: +12% blight / +20% fire / +6% nature Changes resistances penetration: +5% arcane Changes damage: +10% fire Maximum encumbrance: +22 Poison immunity: +11% Disease immunity: +10% Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 51.86 cold and 73.83 physical damage (based on Willpower) each turn and knocking opponents back, costing 34 power out of 60/60. This azure ring seems to be always moist to the touch. |
conjurer's steel ring of warding conjurer's steel ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +18% acid / +18% fire / +18% lightning / +16% cold Spellpower: +9 (+2 eff.) Rings can have magical properties. |
mule's copper ring of corrosion (+20%) mule's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +20% acid Changes damage: +10% acid Maximum encumbrance: +20 Rings can have magical properties. |
solipsist's gold ring solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +10 (+2 eff.) Rings can have magical properties. |
solipsist's steel ring of the mountain (+14%) solipsist's steel ring of the mountain (+14%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +14% physical Changes damage: +14% physical Mindpower: +7 (+1 eff.) Rings can have magical properties. |
steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
stralite ring 'Daypunish' stralite ring 'Daypunish'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Defense: +18 (+4 eff.) Changes stats: +9 Str / +18 Wil / +20 Cun / +9 Con Changes resistances: +62% acid / +25% lightning / +12% blight / +26% cold / +13% nature / +26% fire Changes resistances penetration: +10% mind / +10% blight Changes damage: +18% acid / +6% mind Mental save: +21 (+2 eff.) Poison immunity: +26% Disease immunity: +22% Maximum hate: +2.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +3% Light radius: +1 Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
Genne the dragonbone starstaff (30-36 power, 6 apr, temporal element) Genne the dragonbone starstaff (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 40% chance to corrode armour Damage (Melee): +4 mind When wielded/worn: Accuracy: +30 (+5 eff.) Physical crit. chance: +33.0% Physical power: +30 (+5 eff.) Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% nature / +12% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +43.00% Spell save: +6 (+1 eff.) Blindness immunity: +15% Confusion immunity: +5% Stun/Freeze immunity: +15% Teleport immunity: +20% Spellpower: +34 (+5 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
ethereal dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element) ethereal dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+5 eff.) Damage (Melee): 12 % chance of confusion Changes damage: +30% temporal Talent granted: +1 Command Staff Mana each turn: +0.31 Spellpower: +41 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +50% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 17 turns. Staves designed for wielders of magic, by the greats of the art. |
Flashsweeper the rough leather belt Flashsweeper the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +12 (+2 eff.) Armour: +14 Defense: +7 (+2 eff.) Damage when hit (Melee): 16 physical Changes stats: +2 Str / +8 Dex / +14 Mag / +8 Wil / +8 Cun / +4 Con / +12 Lck Changes resistances: +15% blight / +7% light / +7% darkness Changes resistances penetration: +5% lightning Changes damage: +12% lightning Reduced damage from: +79% Summoned Critical mult.: +7.00% Reduces incoming crit damage: 10.00% Trap disarming bonus: +20 Stealth bonus: +14 Physical save: +25 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +7 (+0 eff.) Life regen: +0.20 Mana each turn: +0.55 Maximum mana: +81.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +8% Infravision radius: +8 Size category: +2 It can be used to create a temporary shield that absorbs 218 damage, putting all charms on cooldown for 17 turns. A belt that goes around your waist. |
Scabsun the hardened leather belt Scabsun the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +6 (+1 eff.) Armour: +11 Defense: +11 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Wil / +4 Mag Critical mult.: +3.00% Physical save: +27 (+4 eff.) Mental save: +10 (+1 eff.) Mana each turn: +0.40 Only die when reaching: -60.00 life Maximum life: +82.00 Maximum mana: +37.00 A belt that goes around your waist. |
insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% cold / +6% fire Maximum encumbrance: +20 A belt that goes around your waist. |
noble's rough leather belt of life noble's rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Reduced damage from: +20% Summoned Life regen: +1.00 Healing mod.: +12% A belt that goes around your waist. |
Bokarach the Radianceshine (66 def, 10 armour) Bokarach the Radianceshine (66 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +36 (+6 eff.) Armour penetration: +40 Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Armour: +10 Defense: +66 (+12 eff.) Fatigue: -13% Damage when hit (Melee): 20 acid Changes stats: +8 Str / +13 Dex / +16 Mag / +26 Wil / +19 Cun / +6 Con Changes resistances: +32% acid / +34% light / +24% darkness / +43% fire / +20% lightning / +20% cold Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +21% light Talent mastery: +0.40 Technique / Combat training Critical mult.: +56.00% Stealth bonus: +68 Physical save: +82 (+10 eff.) Spell save: +26 (+4 eff.) Mental save: +51 (+6 eff.) Stamina each turn: +1.50 Mana each turn: -0.40 Only die when reaching: -50.00 life Maximum mana: +156.00 Mental crit. chance: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of sorcery (2 def, 0 armour) shadow cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +19% darkness Changes resistances penetration: +13% darkness Changes damage: +17% darkness Stealth bonus: +11 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetspawner (4 def, 4 armour) Jetspawner (4 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Damage when hit (Melee): 12 darkness Changes stats: +1 Dex / +5 Mag Changes resistances: +11% acid / +13% physical / +3% darkness / +13% fire / +13% cold Changes resistances penetration: +8% physical / +9% temporal Changes damage: +7% acid / +20% physical / +9% darkness / +9% fire / +7% cold / +11% temporal Talent cooldown: Refit Golem (-4 turns) Physical save: +20 (+3 eff.) Light radius: +1 Infravision radius: +3 See invisible: +9 Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sparkbrand the linen robe (3 def, 3 armour) Sparkbrand the linen robe (3 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Armour: +3 Defense: +3 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 8 lightning Changes stats: +15 Str / +2 Dex / +23 Mag / +20 Wil / +9 Cun / +6 Con Changes resistances: +30% lightning / +8% blight / +39% cold / +27% nature / +18% fire Changes resistances penetration: +8% mind / +7% temporal / +5% nature / +7% physical Changes damage: +29% lightning / +35% physical / +8% temporal / +8% mind / +12% fire / +36% cold / +20% nature / +8% all Critical mult.: +36.00% Physical save: +18 (+2 eff.) Mental save: +18 (+2 eff.) Poison immunity: +24% Disease immunity: +26% Life regen: +2.40 Mana each turn: +0.16 Psi each turn: +0.59 Hate when firing a critical mind attack: +9.00 Psi when firing a critical mind attack: +6.00 Maximum life: +51.00 Maximum psi: +16.00 Spellpower: +12 (+2 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Healing mod.: +14% Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Splendourbrand (4 def, 4 armour) Splendourbrand (4 def, 4 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Damage when hit (Melee): 12 nature Changes stats: +10 Mag / +6 Wil / +5 Cun Changes resistances: +8% blight / +25% light / +7% darkness / +12% mind Changes resistances penetration: +5% blight / +8% physical / +8% darkness Changes damage: +34% light / +8% physical / +16% darkness / +12% mind Critical mult.: +12.00% Mental save: +18 (+2 eff.) Silence immunity: +26% Life regen: +2.20 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum life: +90.00 Maximum hate: +7.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +8% Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Light radius: +5 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Taintbearer (6 def, 6 armour) Taintbearer (6 def, 6 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +5 Str / +17 Mag / +8 Wil / +3 Cun Changes resistances: +14% lightning / +12% temporal / +50% darkness / +44% fire / +42% acid / +36% physical / +8% arcane / +14% blight / +51% cold / +60% mind / +26% light Changes resistances penetration: +21% temporal / +21% physical Changes damage: +8% lightning / +36% temporal / +12% light / +21% fire / +9% nature / +21% acid / +51% physical / +6% blight / +29% cold Talent cooldown: Refit Golem (-9 turns) Critical mult.: +12.00% Physical save: +84 (+11 eff.) Spell save: +97 (+15 eff.) Mental save: +117 (+14 eff.) Silence immunity: +26% Knockback immunity: +5% Teleport immunity: +5% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum mana: +52.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +10% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +29 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvurille the linen robe (3 def, 3 armour) Yvurille the linen robe (3 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +8 (+2 eff.) Armour: +3 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +5 Str / +10 Mag / +10 Wil / +6 Cun / +4 Con Changes resistances: +12% acid / +12% physical / +13% darkness / +7% lightning / +12% fire / +18% cold / +13% mind / +15% temporal Changes resistances penetration: +8% mind / +16% physical / +16% darkness / +20% arcane Changes damage: +8% lightning / +12% temporal / +16% darkness / +7% fire / +7% nature / +19% acid / +29% physical / +14% cold / +7% mind Talent cooldown: Refit Golem (-3 turns) Critical mult.: +27.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +10 Physical save: +60 (+8 eff.) Spell save: +11 (+2 eff.) Mental save: +60 (+7 eff.) Poison immunity: +26% Disease immunity: +26% Stamina each turn: +0.60 Mana each turn: +0.14 Psi each turn: +0.55 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +4.00 Maximum hate: +14.00 Maximum psi: +16.00 Mindpower: +24 (+4 eff.) Mental crit. chance: +12% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of power (5 def, 0 armour) ancient elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +10 Mag Changes resistances penetration: +13% temporal / +15% physical Changes damage: +18% temporal / +17% physical / +19% all Spellpower: +18 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Brightgasher' (7 def, 5 armour) silk robe 'Brightgasher' (7 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +7 Str / +8 Mag / +8 Wil / +27 Cun Changes resistances: +39% lightning / +76% darkness / +13% cold / +27% nature / +3% fire / +52% mind / +27% light Changes resistances penetration: +16% physical / +33% light / +15% blight / +10% arcane / +17% darkness Changes damage: +35% lightning / +30% physical / +34% darkness / +17% cold / +3% blight / +3% fire / +18% nature / +18% light Critical mult.: +61.00% Physical save: +63 (+8 eff.) Spell save: +46 (+8 eff.) Mental save: +72 (+9 eff.) Hate when firing a critical mind attack: +15.00 Psi when firing a critical mind attack: +14.00 Maximum hate: +13.00 Spell crit. chance: +2% Mindpower: +9 (+2 eff.) Mental crit. chance: +5% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 14 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Brightbrawn (25 def, 25 armour) Brightbrawn (25 def, 25 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +11 (+2 eff.) Armour: +25 Defense: +25 (+5 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 blight / 8 light Changes stats: +51 Str / +14 Dex / +12 Mag / +12 Wil / +8 Cun / +56 Con / +13 Lck Changes resistances: +13% acid / +30% temporal / +25% darkness / +12% blight / +12% fire / +15% cold / +11% lightning Changes resistances penetration: +23% physical / +19% darkness / +19% temporal Changes damage: +9% acid / +36% physical / +6% blight Reduces incoming crit damage: 20.00% Stealth bonus: +15 Maximum encumbrance: +50 Physical save: +13 (+2 eff.) Silence immunity: +100% Confusion immunity: +82% Stun/Freeze immunity: +90% Stamina each turn: +1.30 Mana each turn: +0.50 Maximum mana: +60.00 Maximum stamina: +40.00 Spell crit. chance: +5% Mindpower: +9 (+2 eff.) Infravision radius: +3 Defense after a teleport: +28 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% Size category: +4 It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 42% chance to completely evade them and granting you 55 defense for 20 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 235 fire damage (based on Spellpower) to others who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Infernogasher (14 def, 10 armour) Infernogasher (14 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +21 Physical crit. chance: +10.0% Physical power: +14 (+3 eff.) Armour: +10 Defense: +14 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 12 lightning Changes stats: +24 Str / +5 Dex / +12 Mag / +4 Wil / +8 Cun / +28 Con Changes resistances: +2% physical / +11% cold / +11% fire Changes resistances penetration: +5% fire Changes damage: +8% acid / +15% physical / +8% blight / +21% fire / +6% lightning Critical mult.: +3.00% Physical save: +43 (+6 eff.) Spell save: +20 (+3 eff.) Mental save: +41 (+5 eff.) Disease immunity: +28% Silence immunity: +38% Confusion immunity: +38% Stun/Freeze immunity: +35% Life regen: +3.30 Stamina each turn: +0.90 Mana each turn: +0.34 Maximum mana: +41.00 Maximum stamina: +28.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +4% Infravision radius: +2 Healing mod.: +32% Size category: +2 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
Scaldraider (0 def, 15 armour) Scaldraider (0 def, 15 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +15 Fatigue: -11% Changes stats: +8 Str / +24 Dex / +7 Mag / +12 Cun / +8 Con / +21 Lck Changes resistances: +7% lightning / +33% temporal / +23% fire / +5% arcane / +14% cold Changes damage: +6% acid / +6% physical / +6% blight Stealth bonus: +21 Maximum encumbrance: +26 Physical save: +17 (+2 eff.) Spell save: +13 (+2 eff.) Mental save: +7 (+0 eff.) Blindness immunity: +10% Disease immunity: +26% Stun/Freeze immunity: +20% Knockback immunity: +10% Life regen: +2.20 Stamina each turn: +0.40 Maximum life: +35.00 Spellpower: +4 (+1 eff.) Lowers spell cool-downs by: 10% Infravision radius: +2 Movement speed: +10% Healing mod.: +14% Size category: +1 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Zubymiba the Nimbussting (0 def, 3 armour) Zubymiba the Nimbussting (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 60% chance to blind * 30% chance to daze Damage when hit (Melee): 8 lightning / 8 physical Changes stats: +3 Str / +1 Con Changes resistances: +3% fire Changes damage: +3% lightning Physical save: +3 (+1 eff.) Life regen: +3.90 Stamina each turn: +0.80 Only die when reaching: -20.00 life Maximum life: +20.00 Healing mod.: +22% A pair of boots made of leather. |
eldritch pair of dwarven-steel boots of strife (0 def, 4 armour) eldritch pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Mag / +7 Wil / +4 Con Changes resistances penetration: +8% physical Mana each turn: +0.22 Maximum mana: +36.00 Spell crit. chance: +4% Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eilinidheda the Lustre's kiss (0 def, 28 armour) Eilinidheda the Lustre's kiss (0 def, 28 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +51 (+9 eff.) Armour penetration: +14 Armour: +28 Armour Hardiness: +14% Damage (Melee): 7 blight / 7 fire / 7 arcane / 7 acid Damage when hit (Melee): 12 blight Changes stats: +12 Str / +17 Dex / +5 Mag / +11 Wil / +18 Cun / +22 Con Changes resistances: +6% acid / +12% physical / +13% darkness / +6% blight / +6% fire / +5% arcane / +3% light Changes resistances penetration: +10% blight Changes damage: +5% blight / +5% fire / +5% acid Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Critical mult.: +10.00% Physical save: +40 (+5 eff.) Spell save: +5 (+1 eff.) Mental save: +38 (+4 eff.) Disarm immunity: +126% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +140.00 Light radius: +2 Infravision radius: +4 Damage Shield penetration: +30% It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Halidig (0 def, 1 armour) Halidig (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +24 (+4 eff.) Armour penetration: +7 Armour: +1 Fatigue: -2% Damage (Melee): 7 arcane Damage when hit (Melee): 4 physical Changes stats: +6 Str / +6 Dex / +9 Mag / +10 Wil / +9 Cun / +7 Con Changes resistances: +5% arcane / +6% light / +6% darkness Changes resistances penetration: +15% physical Grants telepathy: Dragon Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +46 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +22 (+2 eff.) Disarm immunity: +127% Life regen: +3.50 Stamina each turn: +1.20 Psi each turn: +0.16 Maximum stamina: +15.00 Infravision radius: +2 Healing mod.: +15% It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of the iron hand (0 def, 7 armour) heroic dwarven-steel gauntlets of the iron hand (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Changes stats: +4 Str / +4 Wil / +4 Con Talent mastery: +0.20 Technique / Grappling Mental save: +11 (+1 eff.) Disarm immunity: +32% Maximum life: +61.00 Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arytha the Crackleusher (0 def, 4 armour) Arytha the Crackleusher (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +17 Str / +7 Dex / +3 Con Changes resistances: +12% lightning Changes resistances penetration: +5% lightning / +10% acid Changes damage: +12% acid Physical save: +9 (+1 eff.) Mental save: +11 (+1 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Growthwar (5 def, 16 armour) Growthwar (5 def, 16 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +14 (+3 eff.) Armour: +16 Defense: +5 (+1 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 physical Changes stats: +21 Str / +11 Dex / +28 Wil / +3 Cun / +3 Con / +8 Lck Changes resistances: +28% blight / +18% physical / +13% darkness / +3% all Changes resistances penetration: +10% physical Reduces incoming crit damage: 15.00% Physical save: +41 (+5 eff.) Mental save: +79 (+9 eff.) Life regen: +0.20 Stamina when hit: +0.90 Equilibrium when hit: +1.20 Hate when firing a critical mind attack: +1.00 Spell crit. chance: +3% Mental crit. chance: +4% Light radius: +4 Infravision radius: +12 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2756.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Poryseba the linen wizard hat (1 def, 0 armour) Poryseba the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +1 (+1 eff.) Changes stats: +2 Dex Changes resistances: +1% physical Reduces incoming crit damage: 15.00% Physical save: +26 (+3 eff.) Equilibrium when hit: +1.20 Psi when hit: +1.20 Hate when hit: +1.00 Maximum life: +20.00 Healing mod.: +10% A pointy cloth hat, very wizardly... |
Shockschism the iron helm (5 def, 8 armour) Shockschism the iron helm (5 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +12 (+2 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 6 physical Changes stats: +19 Str / +17 Dex / +20 Wil / +3 Cun / +7 Con Changes resistances: +14% lightning / +22% temporal / +37% darkness / +14% fire / +3% all / +7% acid / +7% physical / +21% blight / +13% cold / +12% light Changes resistances penetration: +15% lightning / +5% temporal Physical save: +21 (+3 eff.) Mental save: +33 (+4 eff.) Stamina when hit: +1.10 Equilibrium when hit: +1.20 Mindpower: +4 (+1 eff.) Light radius: +2 Infravision radius: +7 Healing mod.: +25% It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tempestrock (9 def, 8 armour) Tempestrock (9 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +45 (+8 eff.) Armour: +8 Defense: +9 (+2 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to blind * 45% chance to daze Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 light / 9 physical Changes stats: +39 Str / +10 Dex / +47 Wil / +20 Cun / +29 Con Changes resistances: +33% lightning / +14% temporal / +9% light / +14% fire / +15% acid / +30% physical / +24% blight / +11% cold / +6% mind Changes resistances penetration: +10% mind / +30% lightning Changes damage: +12% light / +18% lightning Physical save: +54 (+7 eff.) Mental save: +29 (+3 eff.) Mindpower: +18 (+3 eff.) Infravision radius: +4 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2756.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Urazilaldir (0 def, 5 armour) Urazilaldir (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 blight Changes stats: +11 Str / +12 Dex / +3 Mag / +8 Wil / +4 Cun / +10 Con Changes resistances: +15% lightning / +15% temporal / +14% blight / +15% fire / +15% cold Changes resistances penetration: +10% temporal Changes damage: +3% arcane Critical mult.: +5.00% Physical save: +15 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +30 (+3 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +26% It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Obsidianpierce' (2 def, 18 armour) cashmere wizard hat 'Obsidianpierce' (2 def, 18 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +18 Defense: +2 (+1 eff.) Changes stats: +18 Mag / +36 Wil / +39 Cun / +4 Con Changes resistances: +17% lightning / +17% temporal / +16% darkness / +45% fire / +6% nature / +6% acid / +14% physical / +22% blight / +32% cold / +6% light Changes damage: +22% acid / +14% physical / +17% darkness / +20% lightning / +16% blight / +36% fire / +18% arcane / +19% cold Physical save: +12 (+2 eff.) Spell save: +22 (+4 eff.) Mental save: +62 (+7 eff.) Disease immunity: +20% Silence immunity: +10% Confusion immunity: -40% Stun/Freeze immunity: +20% Fear immunity: -40% Teleport immunity: +15% Life regen: +7.40 Maximum hate: +11.00 Spellpower: +5 (+1 eff.) Mindpower: +23 (+4 eff.) Mental crit. chance: +18% Damage Shield Power: +19% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1007 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Magmadare' (3 def, 0 armour) elven-silk wizard hat 'Magmadare' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -4% Changes stats: +7 Mag / +69 Wil / +80 Cun Changes resistances: +15% lightning / +23% temporal / +8% light / +41% fire / +38% nature / +38% acid / +40% physical / +8% blight / +22% cold / +17% mind / +75% darkness Changes resistances penetration: +10% physical Changes damage: +20% acid / +40% physical / +58% darkness / +14% mind / +20% nature Critical mult.: +9.00% Physical save: +24 (+3 eff.) Mental save: +129 (+16 eff.) Disease immunity: +10% Confusion immunity: -50% Fear immunity: -60% Life regen: +6.00 Psi each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +18 Maximum life: +20.00 Maximum hate: +26.00 Maximum psi: +40.00 Spellpower: +10 (+2 eff.) Mindpower: +64 (+9 eff.) Mental crit. chance: +43% Healing mod.: +25% Damage Shield Power: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 883 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
hardened leather cap 'Flaresorrow' (0 def, 10 armour) hardened leather cap 'Flaresorrow' (0 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +10 Fatigue: +3% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 physical / 12 mind / 20 fire Changes stats: +25 Str / +15 Dex / +13 Wil / +8 Cun / +13 Lck Changes resistances: +11% physical / +22% nature / +6% fire Changes resistances penetration: +15% fire / +20% temporal Changes damage: +12% mind / +12% fire Physical save: +11 (+2 eff.) Spell save: +16 (+3 eff.) Maximum life: +157.00 Spell crit. chance: +5% Mindpower: +10 (+2 eff.) Mental crit. chance: +6% Infravision radius: +6 Healing mod.: +43% It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2756.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
hardened leather cap 'Ravenimmortal' (6 def, 18 armour) hardened leather cap 'Ravenimmortal' (6 def, 18 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +20 Physical power: +20 (+4 eff.) Armour: +18 Defense: +6 (+2 eff.) Fatigue: +3% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 blight / 8 physical / 8 darkness / 8 arcane Changes stats: +25 Str / +27 Dex / +35 Wil / +20 Cun / +8 Con Changes resistances: +9% temporal / +3% darkness / +11% nature / +5% all / +11% physical / +31% blight / +17% cold / +36% mind / +9% arcane Changes damage: +9% blight / +9% temporal / +15% darkness / +12% arcane Allows you to breathe in: water Physical save: +37 (+5 eff.) Spell save: +8 (+1 eff.) Mental save: +74 (+9 eff.) Confusion immunity: +73% Maximum life: +80.00 Mindpower: +10 (+2 eff.) Infravision radius: +6 Healing mod.: +22% It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2756.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Ragalathagrim the Vipersting (10 def, 10 armour) Ragalathagrim the Vipersting (10 def, 10 armour)Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +21 Physical crit. chance: +10.0% Physical power: +14 (+3 eff.) Armour: +10 Defense: +10 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +7% Damage (Melee): 14 acid Damage (Ranged): 14 acid Damage when hit (Melee): 8 blight / 14 physical / 15 light / 8 arcane Changes stats: +2 Str / +4 Dex / +15 Wil / +6 Cun / +2 Con Changes resistances: +53% acid / +21% fire / +34% darkness / +7% mind / +31% blight / +53% cold / +36% nature / +20% lightning Changes damage: +12% blight / +12% nature / +9% arcane Allows you to breathe in: water Critical mult.: +27.00% Mental save: +32 (+4 eff.) Life regen: +9.40 Mana each turn: +0.08 Maximum life: +64.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Light radius: +8 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +35% A suit of armour made of leather. |
Runyfast the Morningwisp (17 def, 4 armour) Runyfast the Morningwisp (17 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +21 Physical crit. chance: +16.0% Physical power: +14 (+3 eff.) Armour: +4 Defense: +17 (+3 eff.) Fatigue: +7% Damage (Melee): 7 acid / 7 darkness Damage (Ranged): 7 acid / 7 darkness Changes stats: +6 Str / +5 Dex / +7 Wil / +6 Cun Changes resistances: +39% acid / +18% temporal / +18% darkness / +21% fire / +6% arcane / +21% cold / +18% nature / +19% lightning Changes resistances penetration: +15% light Changes damage: +6% blight Critical mult.: +28.00% Physical save: +11 (+2 eff.) Mental save: +16 (+2 eff.) Life regen: +7.40 Stamina each turn: +0.90 Mana when firing critical spell: +2.00 Maximum mana: +60.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% Healing mod.: +18% Chance to avoid any damage: +8% Defense after a teleport: +18 Resist all after a teleport: +14% New effects duration reduction after a teleport: +18% Activating this item is instant. It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 14 turns. A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
476 alchemist agate 476 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dairezilamas the voratun pickaxe (dig speed 4 turns) Dairezilamas the voratun pickaxe (dig speed 4 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +4 Dex Changes resistances: +14% nature / +11% darkness Changes damage: +14% fire / +9% nature / +15% mind Damage affinity(heal): +15% darkness Critical mult.: +5.00% Mental save: +15 (+1 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum life: +31.00 Maximum stamina: +30.00 Mindpower: +2 (+1 eff.) Infravision radius: +12 See invisible: +12 Heals friendly targets nearby when you use a nature summon: +10 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gleamlace the iron pickaxe (dig speed 1 turns) Gleamlace the iron pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +17 Physical crit. chance: +14.0% Physical power: +17 (+3 eff.) Armour: +3 Defense: +5 (+1 eff.) Fatigue: -12% Changes stats: +21 Str / +2 Dex / +10 Wil / +5 Cun / +4 Con Changes resistances: +6% physical / +9% light / +3% blight / +12% fire / +12% darkness Changes resistances penetration: +13% physical / +10% light / +20% mind Changes damage: +6% mind / +7% fire Critical mult.: +29.00% Mental save: +7 (+0 eff.) Hate when firing a critical mind attack: +2.00 Lowers spell cool-downs by: 10% Mindpower: +6 (+1 eff.) Mental crit. chance: +20% Light radius: +4 Infravision radius: +7 Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 45 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Balygorn the Sunspiker Balygorn the SunspikerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+2 eff.) Defense: +6 (+2 eff.) Damage when hit (Melee): 4 mind / 13 fire Changes stats: +4 Mag / +9 Wil / +4 Cun / +2 Con Changes resistances: +7% blight / +6% fire / +7% darkness / +15% light Changes damage: +7% light Damage affinity(heal): +5% light Critical mult.: +39.00% Physical save: +19 (+3 eff.) Spell save: +42 (+7 eff.) Mental save: +25 (+3 eff.) Blindness immunity: +26% Confusion immunity: +13% Life regen: +2.20 Equilibrium when hit: +0.04 Psi when hit: +0.04 Maximum life: +96.00 Spellpower: +8 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +6 Infravision radius: +5 See stealth: +18 See invisible: +18 Healing mod.: +13% Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 218.79 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 14 power out of 25/25) : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 431.67 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 431.67 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+0 eff.) Light radius: +4 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
47 alchemist bloodstone 47 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 17 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Oozepulverizer [power 333] (9/16 cooldown) Oozepulverizer [power 333] (9/16 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +4 Mag / +1 Wil / +3 Cun Maximum wards: +6 physical / +7 mind / +7 darkness Changes resistances penetration: +10% nature Changes damage: +6% nature Grants telepathy: Dragon Talents cooldown: Telekinetic Blast (+20 turn) Silence (+25 turn) Talents granted: +8 Telekinetic Blast +4 Ward +8 Silence Critical mult.: +15.00% Reduces incoming crit damage: 5.00% Spell save: +30 (+5 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Infravision radius: +3 It can be used to fire a blast of psionic energies in a range 13 beam dealing 201.47 to 402.93 mind damage, putting all charms on cooldown for 16 turns. When used: 300% chance to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. |
Umbraborn the iron torque of clear mind [power 4] (9/21 cooldown) Umbraborn the iron torque of clear mind [power 4] (9/21 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness / 16 blight Changes stats: +2 Wil Maximum wards: +6 physical / +6 mind / +7 darkness Changes resistances penetration: +20% blight Changes damage: +12% blight Grants telepathy: Humanoid/Orc Talents cooldown: Telekinetic Blast (+25 turn) Silence (+30 turn) Talents granted: +9 Telekinetic Blast +4 Ward +11 Silence Maximum hate: +4.00 Mindpower: +22 (+3 eff.) It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 21 turns. When used: 300% chance to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
Yvasegata [power 249] (9/4 cooldown) Yvasegata [power 249] (9/4 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +6% acid / +2% physical / +12% darkness Maximum wards: +8 physical / +13 mind / +13 darkness Changes resistances penetration: +10% blight Changes damage: +9% blight Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +5 Telekinetic Blast +3 Ward +5 Silence Blindness immunity: +10% Poison immunity: +10% Stun/Freeze immunity: +15% It can be used to fire a blast of psionic energies in a range 13 beam dealing 150.65 to 301.29 mind damage, putting all charms on cooldown for 4 turns. When used: 200% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
voratun torque of kinetic psionic shield 'Blazelace' [power 173] (9/12 cooldown) voratun torque of kinetic psionic shield 'Blazelace' [power 173] (9/12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +2% physical / +12% fire / +6% temporal Changes resistances penetration: +15% blight / +25% temporal / +15% lightning Poison immunity: +20% Knockback immunity: +10% Teleport immunity: +15% Mana when firing critical spell: +4.00 Maximum mana: +60.00 Spell crit. chance: +1% Damage Shield penetration: +20% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 173 for 7 turns, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
Shineobeisance [power 3] (9/8 cooldown) Shineobeisance [power 3] (9/8 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +6% light / +3% temporal Changes resistances penetration: +15% light / +5% temporal Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Light radius: +1 It can be used to remove up to 3 poisons or diseases from a target within range 13 (based on Willpower), putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 6 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Magmasever [power 123] (9/39 cooldown) Magmasever [power 123] (9/39 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +5 Dex / +2 Mag / +1 Wil / +2 Con Changes resistances: +6% fire / +3% temporal Maximum wards: +8 lightning / +7 temporal / +9 blight / +9 fire / +10 cold Grants telepathy: Demon/Minor Demon/Major Talents granted: +15 Strike +8 Volcano +2 Ward Reduces incoming crit damage: 23.00% Light radius: +2 It can be used to reveal the area around you, dispelling darkness (radius 123, power 231 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 39 turns. When used: 100% chance to regenerate 144 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of firewall 'Festercrypt' [power 341] (9/5 cooldown) dragonbone wand of firewall 'Festercrypt' [power 341] (9/5 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Wil / +2 Mag Maximum wards: +13 lightning / +15 temporal / +15 blight / +15 fire / +11 cold Changes resistances penetration: +10% blight Changes damage: +6% nature / +9% blight Talent cooldown: Void Blast (+12 turn) Talents granted: +9 Void Blast +5 Volcano +3 Ward Critical mult.: +5.00% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +2 (+1 eff.) Spell crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to creates a wall of flames lasting 4 turns (dealing 651 fire damage overall), putting all charms on cooldown for 5 turns. When used: 400% chance to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of trap destruction 'Cloudbait' [power 136] (9/13 cooldown) elven-wood wand of trap destruction 'Cloudbait' [power 136] (9/13 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to daze Changes resistances: +2% physical / +9% temporal Talent cooldown: Void Blast (+12 turn) Talents granted: +7 Void Blast +4 Volcano Spell save: +20 (+3 eff.) Disarm immunity: +5% Stun/Freeze immunity: +5% It can be used to disarm traps (136 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 13 turns. When used: 100% chance to regenerate 13 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance 'Offalreek' [power 12] (9/4 cooldown) yew wand of clairvoyance 'Offalreek' [power 12] (9/4 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +1 Physical power: +6 (+1 eff.) Fatigue: -4% Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Dex Maximum wards: +4 lightning / +3 temporal / +3 blight / +3 fire / +4 cold Talent cooldown: Void Blast (+6 turn) Talents granted: +1 Ward +4 Strike +3 Void Blast +3 Volcano Maximum stamina: +20.00 Maximum vim: +13.00 It can be used to reveal the area around you, dispelling darkness (radius 12, power 120 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of firewall 'Glintpain' [power 177] (9/5 cooldown) yew wand of firewall 'Glintpain' [power 177] (9/5 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 acid Changes resistances: +6% blight Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +15% blight / +5% light / +5% acid Changes damage: +9% acid / +21% light / +3% blight Talent cooldown: Void Blast (+18 turn) Talents granted: +14 Strike +11 Void Blast +1 Ward Maximum vim: +14.00 It can be used to creates a wall of flames lasting 4 turns (dealing 338 fire damage overall), putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Zoop the Shalore Paradox Mage level 114
29th Haze 122nd year of Ascendancy at 21:14 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Zoop the Shalore Paradox Mage level 112
18th Haze 122nd year of Ascendancy at 02:37 see stats
Back and there again (Uniques)
Opened a portal to the Far East from Maj'Eyal.By Zoop the Shalore Paradox Mage level 193
12nd Pyre 123rd year of Ascendancy at 00:22 see stats
Best album ever! (Uniques)
Removed 89 beneficial effects from enemies via Disintegration.By Zoop the Shalore Paradox Mage level 101
11st Haze 122nd year of Ascendancy at 21:41 see stats
Brave new world (Uniques)
Went to the Far East and took part in the war.By Zoop the Shalore Paradox Mage level 149
40th Haze 122nd year of Ascendancy at 18:59 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Zoop the Shalore Paradox Mage level 19
24th Dusk 122nd year of Ascendancy at 16:22 see stats
Demonic Invasion (Uniques)
Stopped a demonic invasion by closing their portal.By Zoop the Shalore Paradox Mage level 200
20th Pyre 123rd year of Ascendancy at 17:58 see stats
Destroyer's bane (Uniques)
Killed Golbug the Destroyer.By Zoop the Shalore Paradox Mage level 146
37th Haze 122nd year of Ascendancy at 23:08 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Zoop the Shalore Paradox Mage level 200
22nd Pyre 123rd year of Ascendancy at 06:12 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Zoop the Shalore Paradox Mage level 98
11st Haze 122nd year of Ascendancy at 18:00 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Zoop the Shalore Paradox Mage level 120
32nd Haze 122nd year of Ascendancy at 18:15 see stats
Level 10 (Uniques)
Got a character to level 10.By Zoop the Shalore Paradox Mage level 10
78th Pyre 122nd year of Ascendancy at 17:31 see stats
Level 20 (Uniques)
Got a character to level 20.By Zoop the Shalore Paradox Mage level 20
35th Dusk 122nd year of Ascendancy at 18:15 see stats
Level 30 (Uniques)
Got a character to level 30.By Zoop the Shalore Paradox Mage level 30
50th Dusk 122nd year of Ascendancy at 14:11 see stats
Level 40 (Uniques)
Got a character to level 40.By Zoop the Shalore Paradox Mage level 40
59th Dusk 122nd year of Ascendancy at 05:17 see stats
Level 50 (Uniques)
Got a character to level 50.By Zoop the Shalore Paradox Mage level 50
60th Dusk 122nd year of Ascendancy at 20:12 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Zoop the Shalore Paradox Mage level 113
20th Haze 122nd year of Ascendancy at 08:22 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Zoop the Shalore Paradox Mage level 58
67th Dusk 122nd year of Ascendancy at 02:54 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Zoop the Shalore Paradox Mage level 109
15th Haze 122nd year of Ascendancy at 10:04 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Zoop the Shalore Paradox Mage level 57
67th Dusk 122nd year of Ascendancy at 00:22 see stats
Sliders (Uniques)
Activated a portal using the Orb of Many Ways.By Zoop the Shalore Paradox Mage level 147
38th Haze 122nd year of Ascendancy at 03:37 see stats
The Arena (Uniques)
Unlocked Arena mode.By Zoop the Shalore Paradox Mage level 11
1st Mirth 122nd year of Ascendancy at 08:04 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Zoop the Shalore Paradox Mage level 113
20th Haze 122nd year of Ascendancy at 08:13 see stats
There and back again (Uniques)
Opened a portal to Maj'Eyal from the Far East.By Zoop the Shalore Paradox Mage level 170
66th Haze 122nd year of Ascendancy at 20:59 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Zoop the Shalore Paradox Mage level 109
17th Haze 122nd year of Ascendancy at 02:32 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Zoop the Shalore Paradox Mage level 54
62nd Dusk 122nd year of Ascendancy at 14:27 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Zoop the Shalore Paradox Mage level 109
17th Haze 122nd year of Ascendancy at 11:10 see stats
Wibbly Wobbly Timey Wimey Stuff (Uniques)
Killed the weaver queen and the temporal defiler.By Zoop the Shalore Paradox Mage level 9
78th Pyre 122nd year of Ascendancy at 17:31 see stats
Log
Thunderstorm hits Zoop for 206 lightning damage.
Zoop is out of phase.
Zoop uses Silota the steel amulet!
Zoop has been yanked back to the tether!
Zoop shrugs off the critical damage!
Zoop resists the punch!
Something hits Zoop for 92 physical damage.
Isalle the gigantic sandworm tunneler's spatial tether hits Zoop for 109 temporal, 132 physical, 109 temporal, 132 physical (481 total damage).
Isalle the gigantic sandworm tunneler casts Time Skip.
Isalle the gigantic sandworm tunneler's spell attains critical power!
Zoop shrugs off the critical damage!
Isalle the gigantic sandworm tunneler hits Zoop for 187 temporal damage.
Isalle the gigantic sandworm tunneler uses Grab.
Isalle the gigantic sandworm tunneler misses Zoop.
Isalle the gigantic sandworm tunneler casts Stone Wall.
Isalle the gigantic sandworm tunneler's spell attains critical power!
Zoop shrugs off the critical damage!
Isalle the gigantic sandworm tunneler hits Zoop for 160 physical damage.
Zoop the level 200 shalore paradox mage was sliced to death by Isalle the gigantic sandworm tunneler on level 2 of Erúan.
You have 3 life(s) left.
Zoop is firmly planted in reality.
Zoop stops weaving fate.
Zoop is no longer tethered.
Zoop has finished recovering.
Zoop stops spinning fate.
Zoop is no longer out of phase.
Zoop is free from the entropy.
Reality around Zoop is coherent again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
