Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Mindslayer |
| Level / Exp | 117 / 92% |
| Size | huge |
| Lifes / Deaths | Killed by elven cultist at level 37 on the 31st Dusk 122nd year of Ascendancy at 22:43 0 / 9Killed by Salekira the elven cultist at level 44 on the 32nd Dusk 122nd year of Ascendancy at 23:52 Killed by Xerylle the elven blood mage at level 47 on the 33rd Dusk 122nd year of Ascendancy at 12:44 Killed by Glorutira the cutpurse at level 62 on the 50th Dusk 122nd year of Ascendancy at 20:16 Killed by Glorutira the cutpurse at level 62 on the 51st Dusk 122nd year of Ascendancy at 01:41 Killed by nightmare horror at level 82 on the 1st Haze 122nd year of Ascendancy at 16:21 Killed by Andemia the halfling at level 115 on the 48th Haze 122nd year of Ascendancy at 15:05 Killed by Xylaith the giant army ant at level 117 on the 61st Haze 122nd year of Ascendancy at 02:40 Killed by Xylaith the giant army ant at level 117 on the 61st Haze 122nd year of Ascendancy at 03:08 |
Primary Stats
| Strength | 127 (base 48) |
| Dexterity | 122 (base 43) |
| Constitution | 73 (base 60) |
| Magic | 50 (base 24) |
| Willpower | 140 (base 100) |
| Cunning | 166 (base 100) |
Resources
| Life | -1524/3902 |
| Mana | 1492/1492 |
| Psi | 186/200 |
| Equilibrium | 0 |
| Healing Factor | 1.89 |
| Regeneration | 18.4275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +79.307683079896% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 341 |
| Accuracy | 95 |
| Crit Chance | 218% |
| APR | 160 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 103 |
| Accuracy | 95 |
| Crit Chance | 225% |
| APR | 163 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Defense: Base
| Armour (hardiness) | 89 (30%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 76 |
| Spell Save | 68 |
| Mental Save | 83 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Teleport Resistance | 10% |
| Disarm Resistance | 55% |
| Knockback Resistance | 0% |
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 891 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1023% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 760 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Psionic / Kinetic mastery | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 7/5 |
| Psionic / Projection | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Psionic / Thermal mastery | 1.30 |
| 4/5 |
| 3/5 |
| 6/5 |
| 4/5 |
| Psionic / Charged mastery | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Focus | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 6/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 6/5 |
| 3/5 |
| 2/5 |
| 6/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 6/5 |
| 2/5 |
| 7/5 |
Prodigies
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Charged Aura |
| talent | Augmentation |
| talent | Skate |
| talent | Kinetic Shield |
| talent | Kinetic Aura |
| talent | Beyond the Flesh |
| detrimental effect | The target is on fire, taking 127.73 fire damage per turn. Burning |
| beneficial effect | The target has 39% chance to evade melee attacks and gains 61 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Escort the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara) | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| Psionic focus | Sootbraid (59.5-89.25 power, 23 apr) Sootbraid (59.5-89.25 power, 23 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 Base power: 59.5 - 89.3 Uses stat: 173% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict damage reduction * 24% chance to disease * 20% chance to curse the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +79% Damage (Melee): +28 lightning / +28 temporal / +28 blight / +16 mind / +12 arcane When wielded/worn: Armour penetration: +61 Physical crit. chance: +79.0% Damage when hit (Melee): 8 darkness / 28 temporal Changes stats: +3 Wil Changes resistances: +6% darkness / +26% temporal Changes resistances penetration: +10% mind Changes damage: +3% arcane Grants telepathy: Demon/Minor Demon/Major Critical mult.: +80.00% Disease immunity: +49% Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Massive two-handed battleaxes. |
| On hands | brawler's hardened leather gloves of war-making (0 def, 2 armour) brawler's hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +13.0% Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +11 (+3 eff.) Spell crit. chance: +14% Mental crit. chance: +11% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (177 power, based on Willpower), costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | elven-silk wizard hat 'Glolralle' (3 def, 0 armour) elven-silk wizard hat 'Glolralle' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +11 Mag / +14 Wil / +10 Cun Changes resistances: +27% acid / +16% physical / +17% darkness Changes resistances penetration: +5% arcane Changes damage: +18% acid / +33% physical / +31% darkness / +14% temporal / +15% light Spell save: +14 (+4 eff.) Mental save: +15 (+3 eff.) Vim when firing critical spell: +2.00 Maximum hate: +14.00 Maximum vim: +20.00 Mindpower: +21 (+4 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On feet | Squalorwasp the pair of hardened leather boots (0 def, 11 armour) Squalorwasp the pair of hardened leather boots (0 def, 11 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +9.0% Physical power: +5 (+1 eff.) Armour: +11 Fatigue: -29% Changes stats: +3 Dex / +8 Cun / +4 Con Changes resistances: +9% lightning / +33% temporal / +20% darkness / +3% mind Changes resistances penetration: +16% darkness / +16% temporal Changes damage: +21% nature Maximum encumbrance: +37 Physical save: +38 (+8 eff.) Mental save: +19 (+3 eff.) Life regen: +3.90 Stamina each turn: +2.10 Maximum life: +96.00 Maximum stamina: +10.00 Infravision radius: +3 Movement speed: +20% Healing mod.: +22% Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% It can be used to activate talent Disengage, placing all other charms into a 11 cooldown : Effective talent level: 1.0 Power cost: 11 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
| Tool | Glowsquall the steel torque of kinetic psionic shield [power 87] (20 cooldown) Glowsquall the steel torque of kinetic psionic shield [power 87] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 acid / 12 light Changes stats: +3 Str / +3 Dex / +2 Cun Changes resistances: +9% light Maximum wards: +4 physical / +6 mind / +4 darkness Changes resistances penetration: +5% light / +15% acid Talents cooldown: Telekinetic Blast (+15 turn) Silence (+10 turn) Talents granted: +8 Telekinetic Blast +4 Silence +2 Ward Light radius: +2 Infravision radius: +2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 87 for 7 turns, putting all charms on cooldown for 20 turns. When used: 200% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Tempestrain TempestrainPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn * 30% chance to daze Changes stats: +5 Cun / +9 Wil Changes resistances penetration: +10% lightning Mental save: +8 (+1 eff.) Silence immunity: +25% Mana each turn: +0.19 Mindpower: +8 (+2 eff.) Rings can have magical properties. |
| On fingers | Dagarion DagarionPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +14 Physical power: +19 (+4 eff.) Armour: +12 Defense: +35 (+7 eff.) Changes stats: +6 Str / +10 Cun / +1 Con Changes resistances: +21% acid / +17% physical / +27% cold / +27% fire / +25% lightning Changes damage: +17% physical / +15% arcane / +8% all Grants telepathy: Dragon Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +20 (+7 eff.) Spell crit. chance: +1% Mindpower: +17 (+4 eff.) Light radius: +3 Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | savior's gold amulet savior's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +19 (+4 eff.) Spell save: +17 (+5 eff.) Mental save: +19 (+3 eff.) Amulets can have magical properties. |
| In main hand | Emalle (59.5-83.3 power, 6 apr) Emalle (59.5-83.3 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 59.5 - 83.3 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 31% chance to daze Damage (Melee): +33 insidious poison Burst (radius 2) on crit: +19 fire When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +29 Defense: +15 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +10 Str / +4 Dex / +5 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +14% lightning / +24% physical / +20% blight / +11% fire / +5% acid Changes damage: +6% acid / +34% physical / +12% blight Critical mult.: +5.00% Disarm immunity: +50% Mana each turn: +0.12 Stamina when hit: +2.50 Global speed: +6% Blunt and deadly. |
| Around waist | Mayydheba MayydhebaPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +19 (+4 eff.) Changes stats: +6 Mag Changes resistances: +2% physical Reduced damage from: +39% Summoned Stealth bonus: +14 Maximum encumbrance: +10 Spell save: +15 (+4 eff.) Blindness immunity: +20% Disarm immunity: +5% Teleport immunity: +10% Mana each turn: +0.47 Maximum life: +53.00 Maximum mana: +46.00 Size category: +1 A belt that goes around your waist. |
| In off hand | Shockwyrd the voratun dagger (60.5-78.65 power, 9 apr) Shockwyrd the voratun dagger (60.5-78.65 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 60.5 - 78.7 Uses stats: 84% Wil, 54% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16% chance to inflict damage reduction * 20% chance to disease * 40% chance to daze * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 lightning Burst (radius 1) on hit: +4 lightning When wielded/worn: Armour penetration: +23 Physical crit. chance: +35.0% Physical power: +12 (+3 eff.) Changes stats: +1 Str / +2 Wil / +3 Cun Changes resistances penetration: +5% lightning / +12% physical / +12% mind / +12% darkness Changes damage: +9% physical Critical mult.: +16.00% Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Growthseam' (10 def, 10 armour) elven-silk cloak 'Growthseam' (10 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Armour: +10 Defense: +10 (+2 eff.) Fatigue: -6% Effects on melee hit: * Slows global speed by 42% Changes stats: +8 Cun / +7 Dex Changes resistances: +37% blight / +19% darkness / +55% nature Changes resistances penetration: +17% darkness / +10% lightning Changes damage: +6% lightning / +22% darkness / +3% nature Stealth bonus: +15 Physical save: +25 (+6 eff.) Spell save: +23 (+6 eff.) Mental save: +25 (+5 eff.) Life regen: +5.60 Healing mod.: +57% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | reinforced leather armour 'Tempestbiter' (17 def, 20 armour) reinforced leather armour 'Tempestbiter' (17 def, 20 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +10 Physical crit. chance: +21.0% Physical power: +22 (+5 eff.) Armour: +20 Defense: +17 (+4 eff.) Fatigue: +8% Damage (Melee): 20 acid / 29 fire / 5 arcane Damage (Ranged): 9 arcane / 9 fire Damage when hit (Melee): 15 acid / 14 fire Changes stats: +10 Wil / +8 Cun / +4 Con Changes resistances: +26% acid / +45% fire / +33% physical / +28% lightning Changes damage: +3% mind / +6% physical Grants telepathy: Humanoid/Orc Critical mult.: +36.00% Maximum encumbrance: +10 Physical save: +22 (+5 eff.) Mental save: +22 (+4 eff.) Stamina each turn: +1.30 Mana each turn: +0.34 Psi when hit: +0.12 Spellpower: +21 (+7 eff.) Chance to avoid any damage: +11% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 619) healing infusion of the sneak (heal 619)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 619 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+32 for 13 turns, die at -1150) heroism infusion of the duelist (+32 for 13 turns, die at -1150)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 13 turns. While Heroism is active, you will only die when reaching -1150 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 32%; cure mental, magical) wild infusion of the psychic (resist 32%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune of the sneak (689 lightning damage) lightning rune of the sneak (689 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 229.64 to 688.92 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 818 for 6 turns) shielding rune of the psychic (absorb 818 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 818 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 700 for 6 turns) shielding rune of the psychic (absorb 700 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 820 for 8 turns) shielding rune of the warrior (absorb 820 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 820 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 707 for 5 turns) shielding rune of the warrior (absorb 707 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 707 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
Shockwalker ShockwalkerInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Con Changes resistances: +12% lightning / +22% fire Changes resistances penetration: +5% lightning Changes damage: +12% lightning / +11% fire Physical save: +6 (+1 eff.) Rings can have magical properties. |
titan's stralite ring of life titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+3 eff.) Life regen: +1.70 Maximum life: +88.00 Healing mod.: +24% Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
voratun dagger 'Aerakalthorion' (57.5-74.75 power, 31 apr) voratun dagger 'Aerakalthorion' (57.5-74.75 power, 31 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 57.5 - 74.8 Uses stats: 84% Wil, 54% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +31 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +96% Damage (Melee): +16 mind When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +12.0% Physical power: +24 (+5 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +9% acid / +3% mind / +6% light Changes resistances penetration: +11% physical / +12% mind / +12% darkness Changes damage: +3% mind / +12% physical Critical mult.: +15.00% Poison immunity: +15% Disarm immunity: +28% Stamina when hit: +2.00 Hate when firing a critical mind attack: +1.00 Light radius: +1 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 5 turns. Sharp, short and deadly. |
voratun dagger 'Cyryyawen' (49.5-64.35 power, 12 apr) voratun dagger 'Cyryyawen' (49.5-64.35 power, 12 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 84% Wil, 54% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 20% chance to torment the target Damage (Melee): +12 physical Burst (radius 2) on crit: +24 ice When wielded/worn: Armour: +12 Damage when hit (Melee): 12 physical / 12 temporal Changes resistances penetration: +12% cold / +10% mind / +12% darkness Changes damage: +9% temporal Healing mod.: +35% Sharp, short and deadly. |
voratun greatsword 'Duskhacker' (84.5-135.2 power, 4 apr) voratun greatsword 'Duskhacker' (84.5-135.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 173% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 71% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 light / +27 mind Burst (radius 1) on hit: +28 fire Damage against: +42% Undead When wielded/worn: Accuracy: +21 (+5 eff.) Physical crit. chance: +37.0% Physical power: +20 (+4 eff.) Damage when hit (Melee): 4 arcane / 8 darkness / 4 mind Changes stats: +10 Dex / +13 Mag / +6 Wil Changes resistances penetration: +24% acid / +21% darkness / +24% cold / +24% fire / +21% mind / +21% lightning Changes damage: +9% arcane / +6% darkness Maximum mana: +40.00 Spellpower: +19 (+6 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 5 turns. Massive two-handed swords. |
Vorabrerin the Kindleream (17.5-24.5 power, 3 apr) Vorabrerin the Kindleream (17.5-24.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +8 acid When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Changes resistances penetration: +10% blight / +5% light Changes damage: +15% blight Critical mult.: +13.00% Sharp, long, and deadly. |
steel longsword 'Isireldavea' (14-19.6 power, 3 apr) steel longsword 'Isireldavea' (14-19.6 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing When wielded/worn: Armour penetration: +7 Physical crit. chance: +16.0% Physical power: +8 (+2 eff.) Changes stats: +3 Cun / +2 Mag Changes resistances penetration: +7% mind / +7% darkness Grants telepathy: Humanoid/Orc Critical mult.: +12.00% Disease immunity: +5% Only die when reaching: -40.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
voratun longsword 'Isemira' (56.5-79.1 power, 6 apr) voratun longsword 'Isemira' (56.5-79.1 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 56.5 - 79.1 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +18 light / +30 cold Burst (radius 1) on hit: +4 mind Damage against: +23% Undead When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +13 Changes stats: +3 Cun / +7 Str Changes resistances: +8% all Changes resistances penetration: +11% nature / +14% physical Changes damage: +6% mind / +28% physical Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Stamina when hit: +1.70 Equilibrium when hit: +0.04 Mindpower: +2 (+1 eff.) Sharp, long, and deadly. |
Emelybrebeth the living mindstar (16-17.6 power, 44 apr, nature damage) Emelybrebeth the living mindstar (16-17.6 power, 44 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This psionic mindstar hates not to be wrathful. This natural venom should be returned to the wyrm. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +44 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Physical crit. chance: +4.0% Damage when hit (Melee): 14 acid / 20 lightning Changes stats: +4 Str / +4 Dex / +5 Mag / +4 Wil / +4 Cun / +5 Con Changes resistances: +20% acid / +1% physical / +20% lightning Changes resistances penetration: +28% acid / +10% physical / +14% darkness / +9% fire / +9% cold / +11% mind / +13% lightning Changes damage: +36% acid / +14% physical / +19% darkness / +8% fire / +10% cold / +17% mind / +19% lightning Life regen: +3.50 Equilibrium when hit: +2.50 Mana when firing critical spell: +3.00 Maximum life: +50.00 Maximum vim: +10.00 Mindpower: +17 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zubulramira the Scorchsin (16-17.6 power, 40 apr, nature damage) Zubulramira the Scorchsin (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. This natural mindstar calls for a summoner. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This psionic mindstar dreams of an epiphany. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 46% chance to disease Burst (radius 2) on crit: +8 acid When wielded/worn: Armour: +10 Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 14 ice / 20 physical / 4 acid Changes stats: +4 Cun / +4 Wil Changes resistances: +18% cold / +19% mind / +29% physical Changes resistances penetration: +10% acid / +40% physical / +14% darkness / +30% cold / +15% mind / +20% fire Changes damage: +15% acid / +45% physical / +25% darkness / +18% blight / +33% cold / +20% mind / +14% fire Physical save: +6 (+1 eff.) Spell save: +10 (+3 eff.) Mental save: +35 (+7 eff.) Equilibrium when hit: +2.50 Maximum psi: +130.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 26 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of nightfall (16-17.6 power, 40 apr, mind damage) living mindstar of nightfall (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% darkness Changes resistances penetration: +14% darkness Changes damage: +16% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +18% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Balekan the voratun waraxe (56.5-79.1 power, 6 apr) Balekan the voratun waraxe (56.5-79.1 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 56.5 - 79.1 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +17 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +42 Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Armour: +6 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +7 Str / +7 Con Changes resistances: +9% temporal / +9% nature / +20% all Changes resistances penetration: +27% nature / +44% physical Changes damage: +12% mind / +43% physical Critical mult.: +20.00% Cut immunity: +5% Disarm immunity: +43% Teleport immunity: +5% Stamina when hit: +2.40 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 5 turns. One-handed war axes. |
Beluma the voratun waraxe (46-64.4 power, 6 apr) Beluma the voratun waraxe (46-64.4 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 46.0 - 64.4 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +8 mind When wielded/worn: Armour penetration: +12 Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Changes stats: +7 Con / +3 Wil Changes resistances: +3% physical Changes resistances penetration: +14% physical Critical mult.: +26.00% Disarm immunity: +31% Stamina each turn: +0.60 Maximum stamina: +15.00 Healing mod.: +10% One-handed war axes. |
Erelythad (32.5-45.5 power, 4 apr) Erelythad (32.5-45.5 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 32.5 - 45.5 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 cold / +14 mind / +14 light Damage against: +17% Undead When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +10 Physical crit. chance: +10.0% Defense: +11 (+3 eff.) Changes stats: +3 Cun Changes damage: +9% blight Critical mult.: +15.00% Disarm immunity: +25% Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +40 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 5 turns. One-handed war axes. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 149% Wil Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Tarrahell the voratun waraxe (52-72.8 power, 6 apr) Tarrahell the voratun waraxe (52-72.8 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.0 - 72.8 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +60 insidious poison When wielded/worn: Armour penetration: +35 Physical crit. chance: +41.0% Physical power: +14 (+3 eff.) Effects on melee hit: * 42% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +5% arcane / +12% acid Changes resistances penetration: +10% arcane / +23% physical Changes damage: +3% acid / +29% physical / +9% arcane Critical mult.: +20.00% One-handed war axes. |
Ulfuchik the Boltminister (12.5-17.5 power, 8 apr) Ulfuchik the Boltminister (12.5-17.5 power, 8 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 149% Wil Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to disease On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 lightning When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 8 lightning / 4 blight Changes damage: +12% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling steel waraxe of projection (14.5-20.3 power, 3 apr)chilling steel waraxe of projection (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 149% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +11 mind / +15 cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 5 turns. One-handed war axes. |
Dimtaint the drakeskin leather belt Dimtaint the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +26.0% Physical power: +11 (+2 eff.) Damage when hit (Melee): 12 darkness Changes stats: +7 Str / +13 Dex / +11 Wil / +13 Cun Changes resistances: +15% cold / +13% fire / +12% darkness / +5% arcane Critical mult.: +30.00% Physical save: +49 (+10 eff.) Spell save: +19 (+5 eff.) Mental save: +39 (+7 eff.) Knockback immunity: +35% Life regen: +3.50 Maximum life: +110.00 Mental crit. chance: +15% Healing mod.: +30% A belt that goes around your waist. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 22 power out of 30/30) : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 61 defense for 17 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Spiderhunter the hardened leather belt Spiderhunter the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Defense: +17 (+4 eff.) Fatigue: -5% Damage when hit (Melee): 12 nature Changes stats: +5 Dex / +10 Mag / +10 Wil / +5 Cun / +8 Lck Changes resistances: +9% mind / +16% light / +11% darkness Changes damage: +9% nature Trap disarming bonus: +20 Stealth bonus: +22 Maximum encumbrance: +32 Physical save: +21 (+5 eff.) Blindness immunity: +10% Silence immunity: +5% Stun/Freeze immunity: +45% Spell crit. chance: +10% Mindpower: +16 (+3 eff.) Infravision radius: +5 It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 22 turns. A belt that goes around your waist. |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% fire A belt that goes around your waist. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
elven-silk cloak 'Nightorder' (3 def, 0 armour) elven-silk cloak 'Nightorder' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +4 Str / +4 Dex / +12 Wil / +14 Cun / +3 Con Changes resistances: +10% acid / +9% blight / +9% fire / +9% lightning / +9% cold Changes resistances penetration: +15% lightning Changes damage: +9% darkness / +6% lightning Physical save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Only die when reaching: -50.00 life Mental crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 18 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
miner's pair of rough leather boots (0 def, 6 armour) miner's pair of rough leather boots (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eilinothra the drakeskin leather gloves (0 def, 3 armour) Eilinothra the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +14 Armour: +3 Effects on melee hit: * 10 arcane resource burn Damage (Melee): 14 fire Changes stats: +5 Str / +14 Dex / +9 Cun Changes resistances: +9% acid / +15% temporal / +9% light / +10% fire / +6% nature Changes damage: +11% fire Talent cooldown: Double Strike (-1 turn) Critical mult.: +10.00% Physical save: +13 (+3 eff.) Mental save: +9 (+1 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+4 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 244.44 arcane damage and stunned), costing 72 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
sand hardened leather gloves of dexterity (+3) (0 def, 8 armour) sand hardened leather gloves of dexterity (+3) (0 def, 8 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +8 Damage (Melee): 8 physical Changes stats: +3 Dex Changes damage: +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ashrace the voratun helm (0 def, 5 armour) Ashrace the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 blight Changes stats: +6 Str / +16 Wil / +3 Cun Changes resistances: +13% blight / +15% fire Changes damage: +9% light / +6% mind Critical mult.: +10.00% Physical save: +16 (+4 eff.) Mental save: +57 (+11 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum psi: +30.00 Light radius: +2 Heals friendly targets nearby when you use a nature summon: +20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Baradrahell the hardened leather cap (0 def, 3 armour) Baradrahell the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +8 Str / +1 Mag / +6 Wil / +4 Cun / +5 Con Changes resistances: +10% acid / +9% physical / +17% cold / +10% lightning / +9% fire Changes resistances penetration: +10% mind Allows you to breathe in: water Physical save: +20 (+5 eff.) Mental save: +8 (+1 eff.) Light radius: +2 It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Blazequeen the drakeskin leather cap (7 def, 20 armour) Blazequeen the drakeskin leather cap (7 def, 20 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning / 16 temporal / 10 physical Changes stats: +19 Str / +9 Dex / +15 Wil / +10 Con Changes resistances: +14% acid / +20% lightning / +10% nature / +13% fire / +13% blight / +15% cold / +5% arcane / +6% all Changes damage: +3% lightning Physical save: +15 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +26 (+5 eff.) Maximum life: +110.00 Light radius: +2 Infravision radius: +4 Healing mod.: +30% It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1436.5 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 77.97 to 233.90 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Jetjeer (0 def, 3 armour) Jetjeer (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +3 Wil / +3 Cun / +3 Con Changes resistances: +12% darkness Changes resistances penetration: +5% acid Changes damage: +6% acid Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Breezepulverizer' (7 def, 14 armour) drakeskin leather cap 'Breezepulverizer' (7 def, 14 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +14 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 42% Damage when hit (Melee): 8 arcane / 4 acid Changes stats: +5 Str / +9 Wil / +8 Cun / +14 Con Changes resistances: +12% blight / +8% darkness / +6% nature / +6% all Changes resistances penetration: +20% acid Changes damage: +12% nature Physical save: +39 (+8 eff.) Spell save: +14 (+4 eff.) Mental save: +14 (+2 eff.) Mindpower: +11 (+2 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. eldritch linen wizard hat of decomposition (1 def, 0 armour)eldritch linen wizard hat of decomposition (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +4% lightning / +4% temporal / +4% light / +4% fire / +4% nature / +4% acid / +4% blight / +4% cold / +4% darkness Mana each turn: +1.20 Mana when hit: +1.10 Maximum mana: +54.00 Spellpower: +6 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 29 cooldown : Effective talent level: 1.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
linen wizard hat 'Brenivor' (1 def, 0 armour) linen wizard hat 'Brenivor' (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to disease * 40% chance to corrode armour Changes resistances: +3% blight Changes damage: +7% acid / +5% fire / +4% cold / +4% arcane / +5% lightning Psi each turn: +0.15 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Huravon the Earthstoker (10 def, 19 armour) Huravon the Earthstoker (10 def, 19 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +19 Defense: +10 (+2 eff.) Fatigue: +20% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 9 fire / 20 mind Changes stats: +3 Str / +2 Cun / +3 Con Changes resistances: +14% acid / +14% fire / +9% mind / +3% nature Changes resistances penetration: +25% mind Changes damage: +9% nature Mental save: +13 (+2 eff.) Life regen: +2.70 Stamina each turn: +0.90 Maximum life: +40.00 A suit of armour made of metal plates. |
iron plate armour 'Festerglamour' (3 def, 12 armour) iron plate armour 'Festerglamour' (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +15% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes resistances: +17% temporal / +11% light / +11% darkness / +9% mind / +3% nature Changes damage: +3% mind Physical save: +6 (+1 eff.) A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
quiver of elm arrows 'Huridor' (21/21, 21-29.4 power, 7 apr) quiver of elm arrows 'Huridor' (21/21, 21-29.4 power, 7 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 1 Base power: 21.0 - 29.4 Uses stats: 89% Wil, 83% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Capacity: 21 On weapon hit: * 40% chance to corrode armour On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +14 acid Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +4 acid Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
296 alchemist agate 296 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isymira (dig speed 12 turns) Isymira (dig speed 12 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +6 (+1 eff.) Fatigue: -5% Damage when hit (Melee): 8 mind / 8 blight Changes stats: +3 Str / +2 Wil Changes resistances: +7% darkness Changes damage: +3% blight / +6% mind Damage affinity(heal): +15% darkness Critical mult.: +27.00% Spellpower: +2 (+1 eff.) Infravision radius: +7 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rhakath the Naturevault (dig speed 36 turns) Rhakath the Naturevault (dig speed 36 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +5 Str / +1 Wil / +2 Con Changes resistances: +11% nature Changes resistances penetration: +5% nature Changes damage: +6% nature Reduces incoming crit damage: 10.00% Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +4 Wil Changes resistances: +6% fire Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 15 power out of 25/25) : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 22 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shockrock [power 84] (49 cooldown) Shockrock [power 84] (49 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +18% lightning Maximum wards: +3 acid / +3 nature / +2 light Talents granted: +3 Lay Web +1 Ward Spell save: +30 (+8 eff.) Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 It can be used to harden the skin for 7 turns increasing armour by 84 and armour hardiness by 40%, putting all charms on cooldown for 49 turns. When used: 300% chance to regenerate 16 equilibrium. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of cure ailments 'Gloroyavea' [power 5] (8 cooldown) dragonbone totem of cure ailments 'Gloroyavea' [power 5] (8 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +4 Changes stats: +1 Wil / +6 Cun / +3 Con Changes resistances: +15% acid Maximum wards: +10 acid / +8 nature / +10 light Talent cooldown: Invoke Tentacle (+10 turn) Talents granted: +2 Invoke Tentacle +5 Rushing Claws +13 Lay Web +2 Ward Blindness immunity: +5% Teleport immunity: +5% Only die when reaching: -20.00 life Light radius: +1 Infravision radius: +3 It can be used to remove up to 5 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 14 stamina. Natural totems are made by powerful wilders to store nature power. |
elm totem of cure ailments 'Kindlepride' [power 1] (8 cooldown) elm totem of cure ailments 'Kindlepride' [power 1] (8 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Talent granted: +2 Rushing Claws Critical mult.: +5.00% Maximum hate: +4.00 Mindpower: +6 (+1 eff.) Light radius: +3 It can be used to remove up to 1 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Uniques)
Killed 1000 creatures.By Mango the Ogre Mindslayer level 66
56th Dusk 122nd year of Ascendancy at 09:28 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Mango the Ogre Mindslayer level 17
1st Dusk 122nd year of Ascendancy at 08:05 see stats
Level 10 (Uniques)
Got a character to level 10.By Mango the Ogre Mindslayer level 10
4th Mirth 122nd year of Ascendancy at 18:18 see stats
Level 20 (Uniques)
Got a character to level 20.By Mango the Ogre Mindslayer level 20
24th Dusk 122nd year of Ascendancy at 04:23 see stats
Level 30 (Uniques)
Got a character to level 30.By Mango the Ogre Mindslayer level 30
25th Dusk 122nd year of Ascendancy at 22:09 see stats
Level 40 (Uniques)
Got a character to level 40.By Mango the Ogre Mindslayer level 40
32nd Dusk 122nd year of Ascendancy at 16:06 see stats
Level 50 (Uniques)
Got a character to level 50.By Mango the Ogre Mindslayer level 50
34th Dusk 122nd year of Ascendancy at 14:01 see stats
Oozemancer (Uniques)
Destroyed the corrupted oozemancer.By Mango the Ogre Mindslayer level 108
20th Haze 122nd year of Ascendancy at 15:55 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Mango the Ogre Mindslayer level 113
30th Haze 122nd year of Ascendancy at 14:29 see stats
Pest Control (Uniques)
Killed 1000 reproducing vermin.By Mango the Ogre Mindslayer level 108
20th Haze 122nd year of Ascendancy at 18:31 see stats
Savior of the damsels in distress (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Mango the Ogre Mindslayer level 57
38th Dusk 122nd year of Ascendancy at 02:24 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Mango the Ogre Mindslayer level 70
56th Dusk 122nd year of Ascendancy at 16:58 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Mango the Ogre Mindslayer level 56
37th Dusk 122nd year of Ascendancy at 04:52 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Mango the Ogre Mindslayer level 89
4th Haze 122nd year of Ascendancy at 14:38 see stats
The secret city (Uniques)
Discovered the truth about mages.By Mango the Ogre Mindslayer level 93
5th Haze 122nd year of Ascendancy at 09:27 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Mango the Ogre Mindslayer level 78
64th Dusk 122nd year of Ascendancy at 13:37 see stats
Unstoppable (Uniques)
Returned from the dead.By Mango the Ogre Mindslayer level 117
61st Haze 122nd year of Ascendancy at 02:40 see stats
Log
Xylaith the giant army ant uses Stun.
Xylaith the giant army ant performs a melee critical strike against Mango!
Xylaith the giant army ant performs a melee critical strike against Mango!
Mango resists the stunning blow!
Xylaith the giant army ant hits Mango for (116 to psi shield), 239 physical, (80 to psi shield), 63 physical, (302 total damage).
Xylaith the giant army ant's cleansing fire area effect hits Mango for (96 to psi shield), 75 fire (75 total damage).
Xylaith the giant army ant's cleansing fire area effect hits Xylaith the giant army ant for 0 fire damage.
Mango hits Xylaith the giant army ant for 5 temporal, 6 darkness, 2 fire, 6 acid, 1 blight, 1 light, 5 temporal, 6 darkness, 2 fire, 6 acid, 1 blight, 1 light (42 total damage).
Burning from Mango hits Xylaith the giant army ant for 33 fire damage.
Mango stops burning.
Xylaith the giant army ant evades Mango's Beyond the Flesh.
Talent Brainfreeze is ready to use.
Talent Impale is ready to use.
Xylaith the giant army ant casts Flame.
Mango is on fire!
Xylaith the giant army ant hits Mango for (116 to psi shield), 387 fire (387 total damage).
Xylaith the giant army ant's cleansing fire area effect hits Mango for (96 to psi shield), 75 fire (75 total damage).
Mango uses Mindlash.
Mango's mind surges with critical power!
Xylaith the giant army ant shrugs off the critical damage!
Xylaith the giant army ant shrugs off the effect 'Off-balance'!
Mango hits Xylaith the giant army ant for 214 physical damage.
Burning from Mango hits Xylaith the giant army ant for 33 fire damage.
Mango has survived the set up.
Burning from Xylaith the giant army ant hits Mango for (94 to psi shield), 74 fire (74 total damage).
Xylaith the giant army ant casts Freeze.
Xylaith the giant army ant's spell attains critical power!
Saving game...
