Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Bastion 1.4.6A complete rework for Bulwark. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Alchemist |
Level / Exp | 43 / 19% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of Libby) at level 8 on the 1st Mirth 122nd year of Ascendancy at 00:31 1 / 6Killed by golem (servant of Libby) at level 11 on the 3rd Mirth 122nd year of Ascendancy at 01:25 Killed by The Withering Thing at level 19 on the 33rd Dusk 122nd year of Ascendancy at 12:53 Killed by Cyrebeth the deformed war bear at level 19 on the 33rd Dusk 122nd year of Ascendancy at 19:05 Killed by Thodu the thalore at level 19 on the 58th Dusk 122nd year of Ascendancy at 06:32 Killed by Ithas the Invoker at level 43 on the 55th Haze 122nd year of Ascendancy at 08:17 |
Primary Stats
Strength | 34 (base 18) |
Dexterity | 43 (base 29) |
Constitution | 56 (base 43) |
Magic | 89 (base 60) |
Willpower | 53 (base 34) |
Cunning | 53 (base 34) |
Resources
Life | 1267/1267 |
Mana | 865/865 |
Healing Factor | 1.57 |
Regeneration | 16.0925 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 14 |
See Stealth | 13 |
See Invisible | 26 |
Offense: Mainhand
Damage | 86 |
Accuracy | 39 |
Crit Chance | 53% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 70% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 51 |
Mental Save | 48 |
Defense: Resistances
All | + 18%( 70%) |
Defense: Immunities
Silence Resistance | 53% |
Confusion Resistance | 24% |
Instadeath Resistance | 100% |
Stun Resistance | 24% |
Poison Resistance | 25% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1549% for 10 turns and instantly restoring 77 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Energy alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Explosive admixtures | 1.46 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by cold drake. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Layuwyn the pair of iron boots (0 def, 13 armour) Layuwyn the pair of iron boots (0 def, 13 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +13 Fatigue: +2% Effects on melee hit: * 30% chance to disease * 15% chance to corrode armour Damage when hit (Melee): 8 acid / 4 blight Changes resistances: +3% acid Changes resistances penetration: +10% blight Changes damage: +6% acid Silence immunity: +22% Confusion immunity: +24% Stun/Freeze immunity: +24% Infravision radius: +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 15 alchemist sapphire 15 alchemist sapphire0.00 Encumbrance. Type: alchemist-gem / blue ; tier 4 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
Light source | alchemist's lamp 'Glowmortal' alchemist's lamp 'Glowmortal'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 8 fire Changes stats: +6 Wil Changes resistances: +23% light / +11% darkness Changes resistances penetration: +20% light Changes damage: +18% fire / +10% darkness / +20% light Damage affinity(heal): +5% darkness / +5% light Critical mult.: +16.00% Mental save: +10 (+3 eff.) Light radius: +10 Infravision radius: +4 See stealth: +13 See invisible: +17 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 90.54 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Poluth (2 def, 0 armour) Poluth (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Con / +6 Mag Changes resistances: +13% mind / +22% cold Changes damage: +3% blight / +15% cold / +13% mind / +9% physical Physical save: +10 (+4 eff.) Mental save: +13 (+4 eff.) Life regen: +4.10 Mana each turn: +1.39 Mana when hit: +0.90 Maximum mana: +64.00 Maximum psi: +24.00 Spellpower: +11 (+3 eff.) Spell crit. chance: +4% Mindpower: +7 (+2 eff.) Mental crit. chance: +3% Healing mod.: +10% Damage Shield Power: +10% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Thunderpulverizer the dwarven-steel pickaxe (dig speed 7 turns) Thunderpulverizer the dwarven-steel pickaxe (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +4 Defense: +7 (+4 eff.) Fatigue: -7% Damage when hit (Melee): 16 mind Changes stats: +5 Str / +4 Dex / +4 Mag Changes resistances: +6% mind / +7% physical Changes resistances penetration: +20% mind Changes damage: +9% mind / +6% lightning Maximum life: +32.00 Maximum mana: +44.00 Maximum stamina: +18.00 Spell crit. chance: +7% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Charobeisance the copper ring Charobeisance the copper ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Fatigue: -4% Changes stats: +3 Str / +6 Cun / +1 Con Changes damage: +9% fire Reduces incoming crit damage: 10.00% Maximum encumbrance: +23 Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Rings can have magical properties. |
On fingers | Grinydin the copper ring Grinydin the copper ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 4 arcane Changes stats: +9 Mag / +5 Wil / +3 Cun Changes resistances penetration: +10% arcane Critical mult.: +10.00% Spell save: +6 (+2 eff.) Mana when firing critical spell: +2.00 Spellpower: +19 (+5 eff.) Mindpower: +7 (+2 eff.) Damage Shield penetration: +20% Rings can have magical properties. |
Around waist | Zeridur ZeridurInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Str / +4 Dex / +2 Mag / +6 Cun / +6 Lck Changes damage: +6% blight Reduced damage from: +18% Summoned Reduces incoming crit damage: 5.00% Trap disarming bonus: +7 Stealth bonus: +6 Life regen: +1.10 Infravision radius: +4 See invisible: +6 Healing mod.: +13% A belt that goes around your waist. |
In main hand | Goretir the elven-wood starstaff (25-30 power, 5 apr, light element) Goretir the elven-wood starstaff (25-30 power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +19 (+7 eff.) Physical crit. chance: +18.0% Physical power: +24 (+6 eff.) Changes stats: +6 Con Changes resistances penetration: +10% acid / +5% blight Changes damage: +25% light / +3% arcane Talent granted: +1 Command Staff Critical mult.: +21.00% Spell save: +10 (+3 eff.) Life regen: +1.50 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +148.00 Spellpower: +35 (+8 eff.) Spell crit. chance: +21% Healing mod.: +23% Staves designed for wielders of magic, by the greats of the art. |
On hands | Zubilratha (0 def, 2 armour) Zubilratha (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +2 Damage (Melee): 8 darkness / 8 fire Changes stats: +3 Cun / +4 Mag Changes resistances: +3% temporal / +8% light / +6% mind / +7% fire / +5% arcane / +24% darkness Changes damage: +7% darkness / +7% fire Critical mult.: +11.00% Reduces incoming crit damage: 10.00% Poison immunity: +25% Life regen: +2.10 Stamina each turn: +1.40 Maximum stamina: +24.00 Spell crit. chance: +14% Mental crit. chance: +10% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 95.31 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Blazevengeance (2 def, 0 armour) Blazevengeance (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 mind / 8 arcane Changes stats: +5 Mag / +4 Wil Changes resistances: +15% acid / +15% temporal / +22% light / +15% cold / +13% fire / +5% arcane / +13% physical Changes resistances penetration: +10% lightning / +5% arcane / +15% mind Changes damage: +10% acid / +15% temporal / +15% light / +6% lightning / +10% cold / +8% fire / +7% physical Talent cooldown: Refit Golem (-4 turns) Spell save: +21 (+7 eff.) Silence immunity: +31% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +18 (+5 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Nerawe the linen cloak (1 def, 0 armour) Nerawe the linen cloak (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +3 Dex / +3 Wil / +1 Cun / +3 Con Changes resistances: +11% nature / +11% blight Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Life regen: +1.20 Maximum life: +47.00 See invisible: +3 Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Tisus the copper amulet Tisus the copper amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +3% blight / +3% fire / +6% darkness / +3% acid Changes damage: +5% acid / +6% blight / +11% fire / +5% lightning / +5% cold Talent mastery: +0.16 Spell / Explosive admixtures Critical mult.: +12.00% Physical save: +25 (+9 eff.) Mental save: +9 (+3 eff.) Blindness immunity: +20% Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 240 over 5 turns) regeneration infusion of the psychic (heal 240 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 33%; cure mental)wild infusion of the warrior (resist 33%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1589% regen over 10 turns; 79 instant mana)manasurge rune (1589% regen over 10 turns; 79 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 306 for 4 turns) shielding rune of the sneak (absorb 306 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 407 for 4 turns) shielding rune of the wizard (absorb 407 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 107) teleportation rune of the sneak (range 107)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 107 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Elildassra the Sootbiter Elildassra the SootbiterCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -10% Changes resistances: +9% darkness Changes resistances penetration: +20% darkness Changes damage: +9% darkness Talent mastery: +0.16 Spell / Divination Life regen: +2.80 Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Polakira' copper amulet 'Polakira'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +3% lightning / +9% cold / +6% mind Changes damage: +10% darkness / +10% temporal / +10% light / +10% physical Physical save: +18 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Blindness immunity: +5% Disease immunity: +5% Stun/Freeze immunity: +20% Only die when reaching: -40.00 life Spellpower: +8 (+2 eff.) Spell crit. chance: +8% Amulets can have magical properties. |
warrior's copper amulet of strength (+2) warrior's copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Anylen AnylenPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +13 Physical power: +26 (+6 eff.) Armour: +4 Defense: +14 (+7 eff.) Changes stats: +3 Dex / +2 Con Changes resistances: +26% blight / +11% nature / +3% mind Changes damage: +15% blight / +6% all Blindness immunity: +5% Poison immunity: +22% Disease immunity: +26% Confusion immunity: +5% Spellpower: +25 (+6 eff.) Mindpower: +21 (+7 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Rotkiss RotkissPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 16 nature / 8 mind Changes stats: +3 Mag / +5 Wil / +8 Cun Changes resistances: +11% arcane Changes resistances penetration: +20% nature / +10% mind Changes damage: +11% arcane Spellpower: +7 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
copper ring 'Lustrebearer' copper ring 'Lustrebearer'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 11% chance to cause random gloom * 15% chance to blind Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Damage when hit (Melee): 4 light Changes stats: +8 Cun / +5 Wil Changes resistances: +6% mind Changes resistances penetration: +10% light / +15% mind Changes damage: +6% mind / +6% light Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +7 (+2 eff.) Mindpower: +13 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
copper ring 'Voidthorn' copper ring 'Voidthorn'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +7 (+2 eff.) Fatigue: -4% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes stats: +3 Dex Changes resistances: +3% light / +6% darkness Changes damage: +9% darkness Maximum encumbrance: +24 Spellpower: +6 (+2 eff.) Mindpower: +5 (+1 eff.) Light radius: +1 Rings can have magical properties. |
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +21% Infravision radius: +4 See stealth: +5 See invisible: +6 Rings can have magical properties. |
steel ring 'Yarahad' steel ring 'Yarahad'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Effects on melee hit: * 15% chance to blind Effects on ranged hit: * 15% chance to blind Changes stats: +6 Cun / +5 Dex Changes resistances: +5% arcane / +9% fire Changes resistances penetration: +5% arcane Physical save: +10 (+4 eff.) Spell save: +6 (+2 eff.) Disarm immunity: +5% Stun/Freeze immunity: +24% Knockback immunity: +10% Teleport immunity: +15% Life regen: +1.60 Only die when reaching: -20.00 life Rings can have magical properties. |
stralite ring 'Duvagokhad' stralite ring 'Duvagokhad'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+6 eff.) Physical power: +26 (+6 eff.) Fatigue: -8% Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +8 Str / +9 Dex / +7 Cun / +11 Con Changes resistances penetration: +5% mind Changes damage: +9% blight Maximum encumbrance: +27 Spell save: +3 (+1 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Spellpower: +12 (+3 eff.) Mindpower: +9 (+3 eff.) Light radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel mace of shearing (27.5-38.5 power, 4 apr)flaming dwarven-steel mace of shearing (27.5-38.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Armour penetration: +10 Changes resistances penetration: +9% physical Changes damage: +8% physical Blunt and deadly. |
Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 177.70 physical damage to all targets in line, and inflicting bleeding for another 88.85 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
dragonbone magestaff of illumination (30-36 power, 6 apr, fire element) dragonbone magestaff of illumination (30-36 power, 6 apr, fire element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +5 (+3 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 138.33 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent ash magestaff of fate (17-20.4 power, 3 apr, fire element) potent ash magestaff of fate (17-20.4 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +17% fire Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +5 (+1 eff.) Spellpower: +8 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
Emelumina EmeluminaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +7 Defense: +17 (+9 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 20 acid Changes stats: +4 Str / +4 Con Changes resistances: +5% arcane Changes damage: +12% acid / +3% arcane Stealth bonus: +7 Physical save: +19 (+7 eff.) Size category: +1 A belt that goes around your waist. |
hardened leather belt 'Emoredawen' hardened leather belt 'Emoredawen'Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +10 Wil / +2 Cun Changes damage: +3% temporal Mental save: +19 (+6 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +5% A belt that goes around your waist. |
hardened leather belt 'Yvowen' hardened leather belt 'Yvowen'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+3 eff.) Armour: +9 Changes stats: +3 Wil Changes resistances penetration: +15% arcane Critical mult.: +15.00% Spell save: +9 (+3 eff.) Mental save: +11 (+3 eff.) Maximum mana: +40.00 Spellpower: +15 (+4 eff.) Damage Shield penetration: +10% Size category: +1 It can be used to create a temporary shield that absorbs 302 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
rough leather belt 'Kyvon' rough leather belt 'Kyvon'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +2 Con Changes resistances: +6% acid / +6% cold / +6% fire / +5% arcane / +9% lightning Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +10% Spellpower: +2 (+1 eff.) Mindpower: +4 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Zanedar the linen cloak (7 def, 0 armour) Zanedar the linen cloak (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +1 Wil Changes resistances: +6% acid / +3% blight / +6% fire / +6% cold / +6% lightning Critical mult.: +5.00% Physical save: +7 (+3 eff.) Spell save: +6 (+2 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Brodurin' (7 def, 0 armour) linen cloak 'Brodurin' (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +2 Mag / +3 Wil / +2 Con Changes resistances penetration: +5% blight Critical mult.: +15.00% Physical save: +12 (+4 eff.) Spell save: +10 (+3 eff.) Maximum life: +43.00 Maximum mana: +43.00 Maximum vim: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethedanne (6 def, 4 armour) Bethedanne (6 def, 4 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Changes stats: +6 Str / +2 Dex / +6 Mag / +7 Wil / +5 Cun / +5 Con Changes resistances: +10% lightning / +7% cold / +19% blight / +22% fire Changes damage: +12% lightning / +10% physical / +12% temporal / +14% cold / +12% nature / +15% fire Physical save: +23 (+8 eff.) Poison immunity: +38% Disease immunity: +28% Life regen: +2.40 Maximum life: +76.00 See invisible: +6 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brandstrider the cashmere robe (2 def, 0 armour) Brandstrider the cashmere robe (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun Changes resistances: +24% nature / +13% physical / +5% arcane / +6% fire Changes resistances penetration: +10% fire / +12% physical / +20% arcane / +13% darkness Changes damage: +22% physical / +10% light / +21% darkness / +16% nature / +14% all Maximum hate: +9.00 Spellpower: +22 (+5 eff.) Spell crit. chance: +8% Mindpower: +7 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erelirand (0 def, 0 armour) Erelirand (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Str / +3 Dex / +4 Mag / +3 Wil Changes resistances: +18% lightning Changes damage: +12% lightning / +6% physical Reduces incoming crit damage: 5.00% Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +3 Maximum stamina: +5.00 Spellpower: +7 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Kindlepride the linen robe (0 def, 0 armour) Kindlepride the linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Physical crit. chance: +3.0% Physical power: +2 (+0 eff.) Changes stats: +7 Str / +5 Mag / +5 Wil Changes resistances: +8% blight / +19% fire / +6% cold / +6% lightning Changes resistances penetration: +5% physical Changes damage: +7% lightning / +11% fire / +7% cold / +6% physical Physical save: +16 (+6 eff.) Life regen: +1.90 Stamina each turn: +0.40 Maximum life: +44.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. Ivithra the Nightbringer (0 def, 3 armour)Ivithra the Nightbringer (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 8 darkness Changes stats: +4 Dex / +8 Cun / +4 Con Changes resistances: +19% darkness / +14% temporal Changes resistances penetration: +22% darkness / +12% temporal Changes damage: +3% darkness Physical save: +20 (+7 eff.) Spell save: +7 (+2 eff.) Mental save: +19 (+6 eff.) Silence immunity: +23% Confusion immunity: +25% Stun/Freeze immunity: +26% Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Gleambait' (0 def, 1 armour) pair of rough leather boots 'Gleambait' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to gain 10% of a turn * 40% chance to blind Damage when hit (Melee): 4 temporal Changes stats: +6 Lck / +4 Dex Changes resistances penetration: +10% light Stealth bonus: +7 Stamina each turn: +0.40 Maximum stamina: +15.00 Light radius: +1 A pair of boots made of leather. |
pair of rough leather boots 'Ulfidin' (0 def, 1 armour) pair of rough leather boots 'Ulfidin' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Changes stats: +2 Cun / +2 Con Changes resistances: +6% lightning / +6% temporal / +3% nature Changes resistances penetration: +15% mind Maximum encumbrance: +24 Physical save: +19 (+7 eff.) Mental save: +11 (+3 eff.) Cut immunity: +20% Disarm immunity: +20% Equilibrium when hit: +0.04 Mental crit. chance: +1% A pair of boots made of leather. |
Anuharalar the Phoenixwar (0 def, 1 armour) Anuharalar the Phoenixwar (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +1 Damage (Melee): 7 light / 7 temporal Damage (Ranged): 8 temporal Changes stats: +3 Dex Changes resistances: +6% light / +6% temporal Changes resistances penetration: +10% fire Changes damage: +4% temporal / +4% light / +9% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chargerage (0 def, 1 armour) Chargerage (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Armour: +1 Damage (Melee): 7 nature Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +6% nature / +6% blight Changes damage: +5% nature / +12% blight Talent cooldown: Double Strike (-1 turn) Critical mult.: +6.00% Physical save: +7 (+3 eff.) Spell crit. chance: +7% Mental crit. chance: +7% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 82.15 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Ichoroblivion the dwarven-steel gauntlets (0 def, 2 armour) Ichoroblivion the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 8 lightning / 8 nature Damage when hit (Melee): 4 nature Changes stats: +2 Str / +4 Dex / +4 Cun Changes resistances: +7% lightning / +7% nature / +3% mind Changes resistances penetration: +10% nature Changes damage: +6% nature / +7% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Prismwing the rough leather gloves (0 def, 1 armour) Prismwing the rough leather gloves (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes stats: +2 Con Changes resistances: +3% darkness / +9% light / +6% nature Changes damage: +4% nature / +6% darkness Physical save: +12 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +22% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets 'Xerodhema' (0 def, 24 armour) dwarven-steel gauntlets 'Xerodhema' (0 def, 24 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+6 eff.) Armour: +24 Armour Hardiness: +10% Damage (Melee): 11 cold Changes stats: +4 Str / +5 Dex / +2 Cun / +10 Con Changes resistances: +7% cold / +9% physical Changes resistances penetration: +10% blight Changes damage: +8% cold Critical mult.: +10.00% Mental save: +16 (+5 eff.) Maximum life: +120.00 Maximum psi: +10.00 Mindpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Gleamstreak' (0 def, 2 armour)hardened leather gloves 'Gleamstreak' (0 def, 2 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 19% chance to cause random gloom * 15% chance to blind Damage (Melee): 13 temporal / 27 darkness / 24 mind Damage (Ranged): 14 temporal Changes stats: +4 Mag / +7 Con Changes resistances: +5% arcane / +8% temporal Changes resistances penetration: +15% arcane Changes damage: +8% temporal / +8% arcane / +6% mind Physical save: +33 (+11 eff.) Spell save: +15 (+5 eff.) Mental save: +17 (+5 eff.) Disarm immunity: +75% Equilibrium when hit: +0.08 Mindpower: +11 (+3 eff.) Mental crit. chance: +1% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.90 to 131.69 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Poloyatira the linen wizard hat (1 def, 0 armour) Poloyatira the linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to disease * 30% chance to gain 10% of a turn Changes resistances: +16% darkness / +3% blight Changes resistances penetration: +5% blight / +10% temporal Changes damage: +11% darkness / +3% blight Mana each turn: +0.26 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A pointy cloth hat, very wizardly... |
Salyma (0 def, 1 armour) Salyma (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Dex Changes resistances: +6% blight / +6% darkness / +6% nature Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Pinning immunity: +10% Stun/Freeze immunity: +15% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Venomusher the dwarven-steel helm (0 def, 4 armour) Venomusher the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 12 nature Changes stats: +7 Dex Changes resistances: +8% lightning / +11% temporal / +11% darkness / +10% blight / +18% acid / +9% nature / +16% mind Changes damage: +9% acid Spell save: +8 (+3 eff.) Mental save: +22 (+7 eff.) Confusion immunity: +32% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Barkblack' (0 def, 3 armour) iron helm 'Barkblack' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 10% chance to gain 10% of a turn Changes stats: +5 Str / +3 Dex / +5 Con Changes resistances: +6% nature / +3% temporal Changes damage: +6% nature / +6% temporal Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of clarity (4 def, 17 armour)impenetrable stralite mail armour of clarity (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +8% mind Mental save: +19 (+6 eff.) A suit of armour made of mail. |
Charrazor the rough leather armour (12 def, 6 armour) Charrazor the rough leather armour (12 def, 6 armour)Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 11 physical / 4 nature / 12 fire Changes stats: +3 Dex / +2 Cun Changes resistances penetration: +5% fire Changes damage: +6% nature / +15% fire Mental save: +12 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. living iron shield of resistance (4 def, 2 armour, 17 block)living iron shield of resistance (4 def, 2 armour, 17 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 12 nature Changes resistances: +6% acid / +7% fire / +12% blight / +7% cold / +12% nature / +6% lightning Talent granted: +1 Block Maximum life: +45.00 Handheld deflection devices. |
97 agate 97 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
889 alchemist agate 889 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
26 lapis lazuli 26 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Ichorwalker' (dig speed 18 turns) dwarven-steel pickaxe 'Ichorwalker' (dig speed 18 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Fatigue: -6% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 12 acid Changes stats: +6 Str Changes resistances: +6% nature Changes damage: +9% nature Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
19 emerald 19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
118 spinel 118 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Rharak the brass lantern Rharak the brass lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +6 Cun / +4 Mag Changes resistances: +9% light Changes damage: +6% darkness / +6% mind Damage affinity(heal): +5% darkness Blindness immunity: +15% Vim when firing critical spell: +1.00 Maximum hate: +4.00 Spellpower: +7 (+2 eff.) Mindpower: +4 (+1 eff.) Light radius: -6 Infravision radius: +8 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 233.08 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Duathelstinger' brass lantern 'Duathelstinger'Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 20 darkness / 13 fire Changes resistances: +9% darkness / +6% fire Changes damage: +9% fire Blindness immunity: +22% Confusion immunity: +12% Maximum life: +42.00 Light radius: +6 See stealth: +7 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Kablek' brass lantern 'Kablek'Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight / +3% mind Changes damage: +3% mind Physical save: +6 (+2 eff.) Life regen: +1.70 Mana each turn: +0.04 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +100.00 Light radius: +5 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Relgegas' brass lantern 'Relgegas'Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 Fatigue: -10% Damage when hit (Melee): 8 physical Changes stats: +1 Dex / +4 Wil / +2 Con Changes resistances: +6% blight / +3% temporal Changes resistances penetration: +10% physical Changes damage: +6% mind Physical save: +10 (+4 eff.) Blindness immunity: +21% Confusion immunity: +12% Life regen: +1.90 Light radius: +6 See stealth: +7 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
19 garnet 19 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
sentry's pouch of dwarven-steel shots of accuracy (44/44, 35-42 power, 7 apr) sentry's pouch of dwarven-steel shots of accuracy (44/44, 35-42 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +7 Physical crit. chance: +5.0% Capacity: 44 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 quartz 22 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
90 ametrine 90 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
96 citrine 96 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
88 zircon 88 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Libby the Thalore Alchemist level 42
42nd Haze 122nd year of Ascendancy at 17:25 see stats
By Libby the Thalore Alchemist level 10
1st Mirth 122nd year of Ascendancy at 19:22 see stats
By Libby the Thalore Alchemist level 40
29th Haze 122nd year of Ascendancy at 22:58 see stats
By Libby the Thalore Alchemist level 19
33rd Dusk 122nd year of Ascendancy at 18:49 see stats
By Libby the Thalore Alchemist level 10
1st Mirth 122nd year of Ascendancy at 19:09 see stats
By Libby the Thalore Alchemist level 20
58th Dusk 122nd year of Ascendancy at 12:23 see stats
By Libby the Thalore Alchemist level 30
15th Haze 122nd year of Ascendancy at 16:10 see stats
By Libby the Thalore Alchemist level 40
29th Haze 122nd year of Ascendancy at 15:19 see stats
By Libby the Thalore Alchemist level 42
42nd Haze 122nd year of Ascendancy at 22:14 see stats
By Libby the Thalore Alchemist level 18
23rd Dusk 122nd year of Ascendancy at 19:43 see stats
By Libby the Thalore Alchemist level 10
1st Mirth 122nd year of Ascendancy at 19:22 see stats
By Libby the Thalore Alchemist level 14
5th Mirth 122nd year of Ascendancy at 16:50 see stats
By Libby the Thalore Alchemist level 19
40th Dusk 122nd year of Ascendancy at 08:20 see stats
By Libby the Thalore Alchemist level 19
33rd Dusk 122nd year of Ascendancy at 11:40 see stats
By Libby the Thalore Alchemist level 18
21st Dusk 122nd year of Ascendancy at 18:30 see stats
Log
Talent Infusion: Regeneration is ready to use.
Libby casts Throw Bomb.
Libby's spell attains critical power!
Ithas the Invoker is on fire!
Libby hits Ithas the Invoker for 307 fire, 18 cold (324 total damage).
Ithas the Invoker hits Libby for 72 fire damage.
Ithas the Invoker casts Empathic Hex.
Libby shrugs off the effect 'Empathic Hex'!
Ithas the Invoker says: 'My life for His!'
Ithas the Invoker casts Corrosive Worm.
Libby is infected by a corrosive worm.
Burning from Libby hits Ithas the Invoker for 102 fire damage.
Libby uses Infusion: Regeneration.
Libby starts regenerating health quickly.
Ithas the Invoker casts Drain.
Ithas the Invoker's spell attains critical power!
Ithas the Invoker says: 'He shall come!'
Libby shrugs off the critical damage!
Ithas the Invoker's Drain hits Libby for 263 blight damage.
Libby the level 43 thalore alchemist was tainted to death by Ithas the Invoker on level 1 of Tempest Peak.
You have 1 life(s) left.
Libby stops regenerating health quickly.
Libby is no longer surging arcane power.
Libby deactivates Flame Infusion.
Libby is free from the corrosive worm.
Libby is free from the hex.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.